It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
Personally, i'd really like to see Gothic 1 & 2 remade.
avatar
Kaesemeister: Personally, i'd really like to see Gothic 1 & 2 remade.
Yes, we need more Beamdog's out there...
Shadowman
First Darkseed. I love this universe, plot of both Darkseed and Darkseed II, but first game in the series is almost unplayable (without walkthrough). Second one could use some enhancements, for sure, but it's far better in term of "pure gameplay".

And Shadow over Riva - I really would like to play in this game, but there is far too many skills, which I don't even understand and in effect I've never even started to play in this one.
Dark Messiah of Might and Magic. Just take the combat and put it into a game with at least a decent story. Either way, great to play and probably one of the few first-person games I like.
How about:

Centauri Alliance: This game had some interesting ideas, but suffered from bugs, a poor interface, and only being on
8-bit computer systems (no DOS version). Give the game a more modern interface (or at least one as good as Bard's Tale 3), improve the graphics, fix the bugs, and rebalance a few things, and we might have an interesting and fun dungeon crawler.

Baldur's Gate: Yes, there is a remake, but I would like to see one that diverges from the original more (instead of trying to be a strict upgrade from the original). Having turn based combat (instead of real time with pause) could work. For a more extreme remake, make the game play more like a JRPG (basically, give the game the treatment that Ultima 4 got).

SaGa 1: I could see an action game remake working, surprisingly. (The "remake" would be very different from the original, of course.) One idea is that you would only carry one weapon at a time, and there would be one weapon (a chain saw) that would be useless outside of boss fights, but would one hit kill bosses (including the final boss). On the other hand, this game could benefit from the treatment that SaGa 2 got, perhaps with the addition of making Robots playable. It would also be nice to be able to raise the Mana of Humans (so that they can be spellcasters) and to have some control over Esper growth (in the original, the only control you have over it is RNG manipulation). Actually, even a remake that fixed the RNG and did nothing else would be appreciated. (It would be nice, however, to fix the confusion bug, which even the WSC version didn't fix.)
Morrowind. I know, HERESY, but I'd really like to see it in a modern graphics engine. My only concern is that they'd almost certainly change the combat and skill system to make it more like the recent ES games, which I don't want - though I wouldn't mind some balance changes, e.g. to make it possible to play a pure mage character without mods.

Talking of modern graphics engines, I'd love to see a 3D version of Riven: The Sequel to Myst - probably my favourite puzzle-adventure game ever. Judging by Cyan's latest game, Obduction, it should definitely be possible.
The first two Warcrafts. Hopefuly with the originals released for free like they did with Starcraft.
Blood Omen, but only if Amy Hennig is at the helm.
Commander Keen
I'd really *love* a remake of Legacy of Kain: Soul Reaver, maybe even one that merged Soul Reaver 2, as it was originally planned by Amy Hennig (both games were initially designed as a single title, but the tech of the time and budget constraints made that impossible, they ended up splitting it in two games, instead).

I think Soul Reaver is one of the best games ever made, especially if you're a fan of classic action-adventures. Great story, superbly written characters, an impressingly deep philosophical premise that you can't still find in most games made after it. But, unfortunately, the game aged poorly both in terms of graphics and gameplay, and I've come across a few people that simply couldn't get into the game either because it looks "ugly" or because it plays like crap.

You didn't even need to upgrade it to contemporary "AAA" graphics; just use something like the engine in Legacy of Kain: Defiance, which I think already looks good enough for people trying to get into the game for the first time. Though a better looking game would obviously appeal to even younger players, I guess, and it doesn't make much sense to remake a game, today, using an already very old game engine. Heck, even if they used something like Unity the game could look better than Defiance.

But the *real* issue is the gameplay. Don't get me wrong, if you grew up playing action-adventures, Soul Reaver plays decently enough -- at least it ditched the tank controls of the original CORE Design Tomb Raider games --, everything just... works. But just because it's "serviceable" enough for us older players, the fact still stands that it feels slow and clunky, and combat is way too simplistic and gets boring very soon into the game (it's not the main focus of the game, but, still, there is a *lot* of it, and you might as well make it at least more interesting and engaging). Combat in Soul Reaver 2, on the other hand, gets way too complex and punishing, so they should find something in-between; probably a system like the one in Defiance would work well, as long as they ditched the annoying fixed camera angles.

And I guess that's it; maybe add some of the extra content that was planned but ultimately left out, too, as long as it doesn't go against what was added in Soul Reaver 2. Just do a graphical overhaul, make the gameplay smooth and fluid while merging Soul Reaver and Soul Reaver 2 into a single game, and you have yourselves a winner; a game a whole lot of new generation gamers would downright love, because it is no longer hindered by boring, slow gameplay and looking like crap in their eyes.
Post edited August 14, 2017 by groze
avatar
Kaesemeister: Personally, i'd really like to see Gothic 1 & 2 remade.
^This, would be amazing:)
avatar
groze: I'd really *love* a remake of Legacy of Kain: Soul Reaver
That was my first thought. Its like my favorite game ever. But then I decided I wold like to be able to experience the first game in the series. I could never get into the real version. Blood Omen is so hard to play. It has not aged nearly as well as the rest of the series.
avatar
groze: I'd really *love* a remake of Legacy of Kain: Soul Reaver
avatar
MobiusArcher: That was my first thought. Its like my favorite game ever. But then I decided I wold like to be able to experience the first game in the series. I could never get into the real version. Blood Omen is so hard to play. It has not aged nearly as well as the rest of the series.
My opinion on Blood Omen: Legacy of Kain is... divisive and contrarian. I think it's a good enough game, but just not on par with the rest of the series.

I understand a lot of "gamers" *hate* Raziel and seem to think he's a bit on the "emo" side (mostly because a lot of "gamers" are nothing but basement-dwelling metalhead "Dark Side"-loving edgelords, and Kain is definitely more "their kind of thing", if only because he's a VAMPIRE and you know how TRUE GAMERS jizz their pants at the thought of "bad ass" metal vampires).

Sure, to have a grasp on the whole plot of the series, you can't dismiss the first Blood Omen, but you're better off just reading the lore somewhere on the internet, or watching any of the many Youtube videos of the cinematics (or even a complete Let's Play, if you feel so inclined). In all honesty, Blood Omen was a decent-enough Diablo+Zelda clone with a good gothic ambiance and superb voice acting -- something that wasn't too common in those kinds of games; it brought a film-like quality VO to video games, so I'll give it at least that --, but, overall, I wouldn't say it's a great game or a "hidden classic". In terms of story, Soul Reaver is *miles* ahead of Blood Omen; the first game is basically a gritty vampire revenge story, Soul Reaver (and the latter games) turned the story into so much more than that. Also, like you said, Blood Omen didn't age well at all; if you're trying to get into it, today, you're likely to have trouble doing so.

I played Blood Omen when it came out (on the PlayStation, which means I had to endure ludicrous loading times) and I liked it well enough, but if it wasn't for Soul Reaver I wouldn't have become a fan of the series. The story, the writing and the character development is just so much better in the Crystal Dynamics LoK series (OK, if you kind of dismiss Blood Omen 2, I guess; that one is a bit lame, though not as bad as everyone makes it out to be) than in the first Blood Omen, it's not even close...
I think the first 2 Zeldas should get remade. All these years have passed, and even the NES Mario games got remade for the SNES, yet Zelda 1 and 2 have yet to see true remakes in that style.

avatar
groze: I'd really *love* a remake of Legacy of Kain: Soul Reaver, maybe even one that merged Soul Reaver 2, as it was originally planned by Amy Hennig (both games were initially designed as a single title, but the tech of the time and budget constraints made that impossible, they ended up splitting it in two games, instead).

I think Soul Reaver is one of the best games ever made, especially if you're a fan of classic action-adventures. Great story, superbly written characters, an impressingly deep philosophical premise that you can't still find in most games made after it. But, unfortunately, the game aged poorly both in terms of graphics and gameplay, and I've come across a few people that simply couldn't get into the game either because it looks "ugly" or because it plays like crap.
(Somewhat off topic)

Seems like those games might interest me, eventually. But there is one concern I have:

Are there any mandatory stealth segments in these games?
Post edited August 14, 2017 by dtgreene