and turn film grain OFF because my eyesight is naturally grainy like bad film grain already!
It is like the bad film grain of the Evil within always (although I couldn't see a difference!)
mqstout: * Rumble off.
* Screenshake off. Flashes reduced if slidable (but not off unless I find them bad during play).
* Set to borderless windowed mode if available. If not, just windowed mode.
* Set music down to around 50%, sfx to around 60%, ambient to around 70% UI to around 80% and voices to max..
* Subtitles on.
* Disable "make it look like it was made with a movie camera!" crap like chromatic aberration, depth of field, etc.
* Adjust resolution to match what I have if possible. If not, go lower.
* Check input mapping. Curse developers that don't include it. [I *will* quit a game that forces use of WASD and leave a nasty note to them.] I usually won't change except WASD -> numpad until after I start playing though.
* Make sure "invert" is not on. (up means up damn it!)
* Read what analytics there are and consider carefully if I want to leave them on or not. Default to off.
* Set autosave to quite frequent intervals, but with a low max kept range.
* Disable intro movies, etc? [Including searching config file manual edits or file deletions to eliminate logos and whatnot]/
* Check UI options/alert options and usually increase them to max information. (I often will lower later, but sometimes I'm baffled as to why certain ones are off!)
Of special note, I don't change graphics settings not listed above until I start playing and see what it looks like and adjust after an intro/tutorial area.
SO PEOPLE: A lot of us are very consistent in here for many of these. Too consistent to be just a GOG thing. Why the heck to developers spend time and resources on some of the shit that everyone turns off?