Charon121: I agree. Any true simulator is by definition hardcore because it takes away all sorts of computer-assisted convenience in favour of making as many aspects of the game possible work just like in real life.
And real life is often more difficult than gaming. Vythonaut: I wouldn't say it's harder, at least not for the obvious reasons. The most prominent difference is that in real life racing you get lots of feedback: not only through your vision/hearing/controller's force feedback as in a video game but also through your whole body/vibrations/sense of movement. Sometimes racing sims can be very close to the real thing but there is no way they can give you the feedback you would receive from techniques like
trail braking.
And speaking from experience, while i ran countless laps in EA's SBK 2001/ Microprose's GP500/
PiBoSo's GP Bikes (a great motorcycle sim), i've never felt the front tire as i feel it in real life, nor did i felt the loss of traction from the rear wheel better than i do in real life.
What must be said though is that real life motorsports are dangerous. You can take as many risks as you like in video games. but in real life each risk you take can get you into serious trouble. There's little margin for error. In a video game a
highside is just a matter of hitting the escape key and restarting the race. In real life is the quickest way to visit the hospital. Having said that, yes, real life racing is much more difficult than sim racing, but that has more to do with the risks involved, rather than the actual driving/riding.
Not sure how things are for airplanes though. :P
Agree.
With sim racing games you only feel a tiny portion of the real-world physics when driving a car or riding a bike.
For example, you don't feel the pressure of taking a corner too sharply or too fast. My old driving teacher used to tell me that you drive as much with the senses in your back as with your eyes, feet and arms.
There's a specific limit to where a sim racing game can take you with our current technology. As impressive and challenging as they may be, they are still just games to me; lines of code and 3D graphics. Not that this diminishes their value of-course.
From what I've read, professional racing drivers who use simulators mainly use them to roughly learn the tracks.
However, as Lewis Hamilton pointed out in an article some time ago, these simulators don't capture the true nature of the tracks, with all the bumps and other details.
Still, as far as real-world practicality is concerned, I think sim racing games are limited to giving you a basic understanding of the tracks and cars they contain. The marketing of these games will always exaggerate what the games can do, but that's due to competition; every sim game developer wants to claim the 'one true sim game' title.
Flight sims like X-Plane are used for actual training by beginning and professional pilots. I can certainly see how it would help with memorizing where all the buttons are and what they do.