real.geizterfahr: Getting each characters best weapon is... difficult. REALLY difficult! It isn't just "Go there, beat that enemy, collect that item, done". It is a real challenge that you can't beat by just leveling up your characters. It requires skill and can sometimes even become frustrating, making you want to break stuff and destroy your computer/console. But it feels rewarding when you finally manage to pull it off. That's something completely new in the series.
The problem, from my perspective, isn't that getting these weapons is difficult, but rather the fact that it requires non-RPG gameplay. The minigames required to get these items are the sort of minigames that don't belong in an RPG, and in fact make the game less of one. The sort of "skill" that is required is the sort of skill that an RPG player should not be expected to have.
(Also, the fact that those weapons ignore defense, something no other weapons do, is another issue that's partly responsible for the poor design of the postgame bosses.)
real.geizterfahr: 2. The battle system went away from active time battle and now is completely turn based.
Until you use certain overdrives, which then requires you to play a short real-time minigame to determine how effective they are.
real.geizterfahr: Have you fought Adamantaimai in FFVII? The huge turtle? Well, there's Adamantoise in FFXV. Earth starts shaking, people are scared, you look outside and... between the mountains you see one mountain raising its turtle head! Of course you go there to fight it, but... once you're there, you'll ask yourself what the hell you were thinking. You'd need a group of construction workers with jack-hammers to even remove the dirt under Adamantoise's fingernails. That thing is so huge, you could take a nap on one of his eyelids!
And there's *still* a way to kill this monster instantly.
It feels like this has been a running gag in the series since way back in FF2. FF5's Adamantoise? Well, there's an instant death attack that will kill this particular boss if used.
In fact, I'm not sure if there's *any* game in the series with an Adamantoise that's outright immune to instant death.
real.geizterfahr: VII, VIII and IX shared the active time battle system, which gave the impression of consistency.
Actually, ATB was introduced in FF4, and appeared in FF5 and FF6 the best. (IMO, FF5 has the best ATB implementation, while FF6 and FF9 are tied for the worst (and for similar reasons).)