It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
avatar
Catventurer: The inconsistent models really does make the game look like it was rushed out to meet some arbitrary release date.
Nope. The thing with the original Final Fantasy VII is that it doesn't have "a game engine", but many different engines for different parts of the game. There's an engine for the world map, an engine for the field (like dungeons, towns, etc.), an engine for the menu and an engine for the battles. That's why the models are all different.
avatar
real.geizterfahr: All Final Fantasies are corridor games.
No, that is not the case. It particularly isn't true for the older games (except maybe FF4).
* FF1: Once you light the first crystal, the game becomes less linear, and even less linear once you get the airship.
* FF2: You can explore the entire map at the start, though you will run into enemies you aren't strong enough to kill. While dungeons tend not to be accessible early, you can reach a certain late-game town and buy advanced equipment well before you're meant to. (Interestingly enough, there's a dungeon you can explore and complete a bit before the game sends you there, but it turns out that it's actually balanced to be played as soon as you encounter it; the enemies are easier than those in the dungeon you're expected to do next.)
* FF3: There's lots of little side areas, like that mythril mine with a couple mythril swords early on.
* FF5: There's little side areas again, though many of them have enemies that you can't kill through conventional means. (It may be possible to kill them, but you won't be able to by just attacking or casting attack spells, at least not the "mainstream" ones.) Also, late game, once you get the airship for the last time, the game directs you through some side quests containing major dungeons, and the game gets less linear.
* FF6: Once you get the second airship, the game stops being linear. The game may direct you to certain areas at this point, but that ordering is not enforced, at all. It's entirely possible to beat the game with just the 3 characters that it's impossible to not have (barring glitches) at this point.
avatar
Vinry36: Damn, thanks a lot for your reply! Is the game mechanic used in FFVIII (the one where no MP is present and how the magic revolves around your characters storing spells from your enemies and drawing them as a means to fight) implemented in the later FF games as well, or is it only unique to that game?
It is unique to FFVIII. Every title in the series has some very unique mechanics. VII, VIII and IX shared the active time battle system, which gave the impression of consistency. But you really should forget everything about one Final Fantasy game when you start the next one. They seem to be similar at first glance, but they're all very different from each other.
avatar
dtgreene: No, that is not the case. It particularly isn't true for the older games (except maybe FF4).
As I said at the very beginning of my post: "I tried the older ones, but I couldn't really get into them." So I'm obviously talking about the titles from PS1 era until now ;)
Post edited July 10, 2022 by real.geizterfahr
avatar
real.geizterfahr: Why do I like FFIX? Because of three reasons:
[...]
3. It easily is the darkest game of the series. Don't let yourself get fooled by the weird characters of your party. The game looks like it was made for kids, but... it's offering a lot of depth, sadness and moments that make you step back and think about it.
Someone needs to play FF2. That game's plot is *very* dark, with all the people, both minor and major, who die as a result of the war. Even the overworld theme is sad! (It's actually one of my favorite FF overworld themes, though the other two that qualify (FF3's boundless ocean and FF5's late game overworld theme) also happen to be sad. What's different is the FF2's sad overworld theme is used for the entire game, rather than just a part.)
avatar
dtgreene: I haven't played or even seen videos of the FF7 Remake, but I get the impression that it's an entirely different game that just happens to be based around the plot of FF7's early game.
Sorta. From what i've seen, there's distinct differences from FF7, more than that later it breaks off from the main plot where it seems it's a dream or a time loop where things play out quite differently from the original story.

Although where it goes it's hard to say, i'm guessing there's aspects of FF7 they didn't want to do again, and they also didn't want to have a 1:1 remake of the game. And some things that would be very difficult to do.

avatar
Vinry36: Damn, thanks a lot for your reply! Is the game mechanic used in FFVIII (the one where no MP is present and how the magic revolves around your characters storing spells from your enemies and drawing them as a means to fight) implemented in the later FF games as well, or is it only unique to that game?
Pretty unique. You need to equip a GF which affects a stat, you then attach a spell which the strength of the spell and quantity directly translates to a stat boost. (Going FF13 they dropped MP entirely, but that's unimportant to this).

The problem with drawing in the game is early on (first disc or later) your draw sucks. This means if you wanted to get a decent stock of stuff you can FOR AN HOUR just draw draw draw, you might get 3-4 per draw (sometimes just 1 or not any at all) and the max is 99. So fill 3 people up, with as many different unique types you can, then move said drawn to another person to empty it out and do it again. Also because they are attached to your stats you basically don't want to use any of your spells that you've attached to a GF else you'll get weaker. If you cheat and edit your save you can have a much higher luck in which you can get draw 9's more regularly.

Also drawing as a main mechanic goes for status effects too, like blind, sleep, etc. As well as getting other GF's, so new enemies and bosses you always want to draw to see if they are holding a GF. (A name you don't recognize, while a new spell will be ??? until you draw successfully from them).
avatar
real.geizterfahr: Getting each characters best weapon is... difficult. REALLY difficult! It isn't just "Go there, beat that enemy, collect that item, done". It is a real challenge that you can't beat by just leveling up your characters. It requires skill and can sometimes even become frustrating, making you want to break stuff and destroy your computer/console. But it feels rewarding when you finally manage to pull it off. That's something completely new in the series.
The problem, from my perspective, isn't that getting these weapons is difficult, but rather the fact that it requires non-RPG gameplay. The minigames required to get these items are the sort of minigames that don't belong in an RPG, and in fact make the game less of one. The sort of "skill" that is required is the sort of skill that an RPG player should not be expected to have.

(Also, the fact that those weapons ignore defense, something no other weapons do, is another issue that's partly responsible for the poor design of the postgame bosses.)

avatar
real.geizterfahr: 2. The battle system went away from active time battle and now is completely turn based.
Until you use certain overdrives, which then requires you to play a short real-time minigame to determine how effective they are.
avatar
real.geizterfahr: Have you fought Adamantaimai in FFVII? The huge turtle? Well, there's Adamantoise in FFXV. Earth starts shaking, people are scared, you look outside and... between the mountains you see one mountain raising its turtle head! Of course you go there to fight it, but... once you're there, you'll ask yourself what the hell you were thinking. You'd need a group of construction workers with jack-hammers to even remove the dirt under Adamantoise's fingernails. That thing is so huge, you could take a nap on one of his eyelids!
And there's *still* a way to kill this monster instantly.

It feels like this has been a running gag in the series since way back in FF2. FF5's Adamantoise? Well, there's an instant death attack that will kill this particular boss if used.

In fact, I'm not sure if there's *any* game in the series with an Adamantoise that's outright immune to instant death.

avatar
real.geizterfahr: VII, VIII and IX shared the active time battle system, which gave the impression of consistency.
Actually, ATB was introduced in FF4, and appeared in FF5 and FF6 the best. (IMO, FF5 has the best ATB implementation, while FF6 and FF9 are tied for the worst (and for similar reasons).)
Post edited July 10, 2022 by dtgreene
avatar
dtgreene: ...
Greeny, could you do me, you and all of us a favor and read my post before you start to answer?

avatar
dtgreene: Someone needs to play FF2
As I said in the original post and already in a reply to one of your replies:
avatar
real.geizterfahr: As I said at the very beginning of my post: "I tried the older ones, but I couldn't really get into them." So I'm obviously talking about the titles from PS1 era until now ;)
avatar
dtgreene: The problem, from my perspective, isn't that getting these weapons is difficult, but rather the fact that it requires non-RPG gameplay.
As I said (or in your case: going to say) at the end of my original post:
avatar
real.geizterfahr: These games are their own genre (they aren't typical JRPGs) and share some similarities in how they're built, but are all very different for very special reasons.
I meant what I wrote: Final Fantasy is its own genre. It started as JRPG, but it went into its own direction.

avatar
dtgreene: Adamantoise? Well, there's an instant death attack that will kill this particular boss if used.
Not the point of my post. There's a special tactic for anything in Final Fantasy. I just wanted to point out what makes Final Fantasy XV special. The scale of the enemies definitely does. And the Adamantoise scene is a very great example.

avatar
dtgreene: Actually, ATB was introduced in FF4, and appeared in FF5 and FF6 the best.
Again:
avatar
real.geizterfahr: As I said at the very beginning of my post: "I tried the older ones, but I couldn't really get into them." So I'm obviously talking about the titles from PS1 era until now ;)
Post edited July 10, 2022 by real.geizterfahr
avatar
dtgreene: FF6:
* Natural stats only. Avoid leveling up with an esper with a stat bonus equipped. (If leveling up that way by accident, this can be fixed by game overing before the next save; you'll keep the level but not the esper stat boost.)
* No Ultima, as that spell is too powerful, obsoleting both Flare and Meteor. (This spell really shouldn't have been defense ignoring.)
Did you read the FF6 Brave New World patch yet? It strongly targets a lot of the things you've talked about [both here and elsewhere].
For me, FF8 and FF6 were the best. The music of FF8 is probably why I fell in love with it so much.

NOTE: I played all FF games between 1-8. I played FF9 and 10 briefly. 11 was MMO and I haven't played any of the rest. Also, I am old, which probably impacts my view on gameplay and henceforth you might want to consider this info in your deduction.
avatar
Vinry36: Damn, thanks a lot for your reply! Is the game mechanic used in FFVIII (the one where no MP is present and how the magic revolves around your characters storing spells from your enemies and drawing them as a means to fight) implemented in the later FF games as well, or is it only unique to that game?
avatar
real.geizterfahr: It is unique to FFVIII. Every title in the series has some very unique mechanics. VII, VIII and IX shared the active time battle system, which gave the impression of consistency. But you really should forget everything about one Final Fantasy game when you start the next one. They seem to be similar at first glance, but they're all very different from each other.
avatar
dtgreene: I haven't played or even seen videos of the FF7 Remake, but I get the impression that it's an entirely different game that just happens to be based around the plot of FF7's early game.
avatar
rtcvb32: Sorta. From what i've seen, there's distinct differences from FF7, more than that later it breaks off from the main plot where it seems it's a dream or a time loop where things play out quite differently from the original story.

Although where it goes it's hard to say, i'm guessing there's aspects of FF7 they didn't want to do again, and they also didn't want to have a 1:1 remake of the game. And some things that would be very difficult to do.

avatar
Vinry36: Damn, thanks a lot for your reply! Is the game mechanic used in FFVIII (the one where no MP is present and how the magic revolves around your characters storing spells from your enemies and drawing them as a means to fight) implemented in the later FF games as well, or is it only unique to that game?
avatar
rtcvb32: Pretty unique. You need to equip a GF which affects a stat, you then attach a spell which the strength of the spell and quantity directly translates to a stat boost. (Going FF13 they dropped MP entirely, but that's unimportant to this).

The problem with drawing in the game is early on (first disc or later) your draw sucks. This means if you wanted to get a decent stock of stuff you can FOR AN HOUR just draw draw draw, you might get 3-4 per draw (sometimes just 1 or not any at all) and the max is 99. So fill 3 people up, with as many different unique types you can, then move said drawn to another person to empty it out and do it again. Also because they are attached to your stats you basically don't want to use any of your spells that you've attached to a GF else you'll get weaker. If you cheat and edit your save you can have a much higher luck in which you can get draw 9's more regularly.

Also drawing as a main mechanic goes for status effects too, like blind, sleep, etc. As well as getting other GF's, so new enemies and bosses you always want to draw to see if they are holding a GF. (A name you don't recognize, while a new spell will be ??? until you draw successfully from them).
Got it, thanks guys! I really appreciate your for your answers! (as well as the rest of the users whose posts I never replied directly) :)