Posted July 09, 2022
Some comments on the Final Fantasy games that I am familiar with.
Final Fantasy VI is my overall favorite. It's the only game in the series that I never get bored of and have played multiple times. My ideal version would be the SNES version, which got released in the United States as Final Fantasy III.
The only bad thing I have to say about FF6 is that every remake has done this game no justice. The PSX port added loading times plus a CG intro that adds nothing to the game. The sprites on the mobile remakes can be a bit blurry, more so on larger devices.
-
Final Fantasy IV is the game that should have been great, but the SNES version we got in the United States (releases as Final Fantasy II) had some serious translation flaws. Apparently there was an entire section of the game that wasn't translated and therefore just left out, resulting in some weirdness when a couple of characters are seemingly killed off then later shows up alive with no explanation. Additionally, there was a massive aversion to acknowledging death to the extent that you would get a message that someone "fell down" any time they would actually die as part of the story plot.
Still I could see that there was a great game hiding out here. I'd also love seeing a restored SNES version ported to PC here. By that I mean, no more falling down messages and add back in that part of the game that originally got cut out. Give us the SNES version that we really deserved.
-
I have a love-hate relationship with Final Fantasy X. I liked the game enough that I named a cat Rikku (after the blonde girl in FF10, not the guy in Kingdom Hearts.) At the same time, I hate every single mini game in FF10 to the extent that I consider all of the FF10 mini games the absolute worst aspect of any Final Fantasy game. I didn't think I would like the whole sphere grid system, but it ended up being an interesting way to customize characters. I thought Rikku was this weak characters at first, but her Mix ability can be a bit overpowered. There's some things about this game that were suprising in a good way.
My issue with the FF10 mini games is entirely because the game's plot has the greatest amount of urgency. You have a scene early on where Yuna is sending off the dead from a Sin attack, which only adds to the sense of urgency about needing to get to all the temples and Zanarkand as soon as possible. Don't be dillydallying about as this will only mean that Sin destroys another city and more people are going to die. Okay, that's never actually going to happen because there is no time limit (fortunately.)
I still feel a disconnect with this and the fact that you could waste time playing an entire season of blitzball, dodge lightning bolts, or better yet, go catch butterflies. Yes, I said butterflies. So what if another city gets taken out. There's butterflies to catch. I'm convinced that the real reason that must summoner journeys end at the Calm Lands is because of the lady that makes you race chocobos against her. No, really. You have to drop everything and race chocobos if you want to go any further, which would be fine if there was a sequence like FF7's motocycle chase involving having to run through an area riding chocobos, but there isn't. There's just no reason for it.
While I would rather play FF6 or FF4, I will still take FF10 over any of the games I mention next.
-
Final Fantasy VIII is the one that I couldn't get into after seeing a friend playing it. He was just about to enter a boss battle against Edea... but let's not do that just yet. Instead, he has Squall challenge her to a round of Triple Triad (the card game that shows up in FF8) and wins a card from her. Then they fight, and she gets away for no reason other than so that she can show up later to join the group as a party member like nothing happened. Huh?
The only thing that keeps me from rating this wackier than FF10 mini games is that I encountered FF8 before FF10 came out.
-
Final Fantasy VII manages to be less appealing. I've only played this one to somewhere less than halfway as I never got to the Aerith and Sepheroth play date scene. 99% of the problems that I have with FF7 are caused by Cloud Strife and his non-existent personality. I get it that they were going for the whole silent protagonist thing, but other games have done the silent protagonist thing significantly better in that the character still has a sense of personality to them.
The other 1% of the issues with the game are primarily things like how poorly balanced the characters are. There are some that you want in your party all the time, and others that you should just have on the sidelines from the moment you meet them and never use them once. While other Final Fantasy games have less than ideal characters, the situation isn't nearly as bad as with FF7. Realm is a less than ideal party member in FF6, but I never felt that Realm was ruining my character party by being in it.
-
I still managed to dislike Final Fantasy X-2 more than FF7. My issue with this game was that it felt like it was focused entirely around shoving as many mini games as possible into one game.
Final Fantasy VI is my overall favorite. It's the only game in the series that I never get bored of and have played multiple times. My ideal version would be the SNES version, which got released in the United States as Final Fantasy III.
The only bad thing I have to say about FF6 is that every remake has done this game no justice. The PSX port added loading times plus a CG intro that adds nothing to the game. The sprites on the mobile remakes can be a bit blurry, more so on larger devices.
-
Final Fantasy IV is the game that should have been great, but the SNES version we got in the United States (releases as Final Fantasy II) had some serious translation flaws. Apparently there was an entire section of the game that wasn't translated and therefore just left out, resulting in some weirdness when a couple of characters are seemingly killed off then later shows up alive with no explanation. Additionally, there was a massive aversion to acknowledging death to the extent that you would get a message that someone "fell down" any time they would actually die as part of the story plot.
Still I could see that there was a great game hiding out here. I'd also love seeing a restored SNES version ported to PC here. By that I mean, no more falling down messages and add back in that part of the game that originally got cut out. Give us the SNES version that we really deserved.
-
I have a love-hate relationship with Final Fantasy X. I liked the game enough that I named a cat Rikku (after the blonde girl in FF10, not the guy in Kingdom Hearts.) At the same time, I hate every single mini game in FF10 to the extent that I consider all of the FF10 mini games the absolute worst aspect of any Final Fantasy game. I didn't think I would like the whole sphere grid system, but it ended up being an interesting way to customize characters. I thought Rikku was this weak characters at first, but her Mix ability can be a bit overpowered. There's some things about this game that were suprising in a good way.
My issue with the FF10 mini games is entirely because the game's plot has the greatest amount of urgency. You have a scene early on where Yuna is sending off the dead from a Sin attack, which only adds to the sense of urgency about needing to get to all the temples and Zanarkand as soon as possible. Don't be dillydallying about as this will only mean that Sin destroys another city and more people are going to die. Okay, that's never actually going to happen because there is no time limit (fortunately.)
I still feel a disconnect with this and the fact that you could waste time playing an entire season of blitzball, dodge lightning bolts, or better yet, go catch butterflies. Yes, I said butterflies. So what if another city gets taken out. There's butterflies to catch. I'm convinced that the real reason that must summoner journeys end at the Calm Lands is because of the lady that makes you race chocobos against her. No, really. You have to drop everything and race chocobos if you want to go any further, which would be fine if there was a sequence like FF7's motocycle chase involving having to run through an area riding chocobos, but there isn't. There's just no reason for it.
While I would rather play FF6 or FF4, I will still take FF10 over any of the games I mention next.
-
Final Fantasy VIII is the one that I couldn't get into after seeing a friend playing it. He was just about to enter a boss battle against Edea... but let's not do that just yet. Instead, he has Squall challenge her to a round of Triple Triad (the card game that shows up in FF8) and wins a card from her. Then they fight, and she gets away for no reason other than so that she can show up later to join the group as a party member like nothing happened. Huh?
The only thing that keeps me from rating this wackier than FF10 mini games is that I encountered FF8 before FF10 came out.
-
Final Fantasy VII manages to be less appealing. I've only played this one to somewhere less than halfway as I never got to the Aerith and Sepheroth play date scene. 99% of the problems that I have with FF7 are caused by Cloud Strife and his non-existent personality. I get it that they were going for the whole silent protagonist thing, but other games have done the silent protagonist thing significantly better in that the character still has a sense of personality to them.
The other 1% of the issues with the game are primarily things like how poorly balanced the characters are. There are some that you want in your party all the time, and others that you should just have on the sidelines from the moment you meet them and never use them once. While other Final Fantasy games have less than ideal characters, the situation isn't nearly as bad as with FF7. Realm is a less than ideal party member in FF6, but I never felt that Realm was ruining my character party by being in it.
-
I still managed to dislike Final Fantasy X-2 more than FF7. My issue with this game was that it felt like it was focused entirely around shoving as many mini games as possible into one game.