dtgreene: The choice is a bit overwhelming, so I have a few criteria to help filter them.
So, hard requirements:
* Game needs to be turn-based.
* Game needs to have low system requirements.
* Game needs to run in WINE.
* Saving needs to be done under my own terms; I should be able to manually save and the game should never delete that save unless I tell it to. (This excludes roguelike-style permadeath mechanics.)
So, aside from that, here are my preferences:
* Female characters being an option (or requirement), and should not be disadvantaged relative to male characters.
* Enemies should respawn or otherwise be repeatable.
* Good healing magic. (Specifically, healing during combat must be viable, healing outside of combat shouldn't be much of a chore, and for party based games, there should to be a spell that heals the entire party. Unconventional healing abilities are a plus, particularly if they're useful.)
* Interesting options for character customization, but without missable stats, and if there are skill points, there needs to be a way to respec or replace the character with a new one.
* I prefer SaGa or Elder Scrolls style character growth to the traditional level/xp system.
With these criteria, what games would you recommend from today's releases?
As someone who battled with Elminage Gothic under Wine to the point that it's now playable in the latest version, I can easily recommend Elminage Gothic as it meets the following criteria:
* Game needs to be turn-based.
* Game needs to have low system requirements.
* Game needs to run in WINE.
* Saving needs to be done under my own terms; I should be able to manually save and the game should never delete that save unless I tell it to. (This excludes roguelike-style permadeath mechanics.)
* Female characters being an option (or requirement), and should not be disadvantaged relative to male characters.
* Enemies should respawn or otherwise be repeatable.
* Good healing magic. (Specifically, healing during combat must be viable, healing outside of combat shouldn't be much of a chore, and for party based games, there should to be a spell that heals the entire party. Unconventional healing abilities are a plus, particularly if they're useful.)
It does follow a traditional XP requirement as in "beat up monsters, get XP".
The dungeons have random encounters and as far as I can recall (it's been a while since I played the game) you can simply go through the dungeon before reaching the boss, leave it, come back and fight more monsters.
The healing magic follows the usual JRPG style magic IIRC.