dtgreene: For me, after a boss fight is a bad time to place a cutscene, as at that point I *really* want to save as soon as possible, and having to watch a cutscene makes me nervous that something will go wrong. (This is especially true if it's a game that's known to be unstable, or if the game has to read from optical media; the old PC version of Final Fantasy 7 is one particularly bad example here.)
GameRager: What if the game autosaved after the fight but before the cutscene & said cutscene could be skipped? Sound reasonable or no?
Maybe, but only if:
1. The game makes it clear that it autosaved, so I can quit the game if needed, and
2. The game allows manual saves and does not overwrite them with the autosave.
(Forced autosave as the only save is an anti-pattern found in many games; I hated it in classic Wizardry (which is why I always use save states in classic Wizardry (except Wizardry 4), and I hate it now how games like Shovel Knight, Hollow Knight, and Cathedral force auto-saves as the only save.)
tomimt: It really depends on the game. At times, it makes sense that the character doesn't really speak, as it is meant to represent you more than anything else, think of Skyrim for example, but at times, it is obvious you are following the story of the character like in Hellblade for example.
The big difference is if the character you play as already has a ready-made personality or not. If it has a personality and part of the game experience is to see that personality as well, the voice away. But if the character is just a standing avatar for you, like in many RPGs, the silence works just as well. It's not necessary, but it also matters very little if there is a voice or not.
Here's one interesting thing to note:
* It is primarily WRPGs, not JRPGs, where the character is (intended to be) a standing avatar for the player; JRPGs generally have protagonists with a ready-made protagonist. (Of course, there are exceptions to this, like Dragon Quest 3/9 and The Witcher series, but it's still true most of the time.)
By the way, if a game has the protagonist be an avatar for the player, the game better allow me (or whoever's playing it) to make a female character.