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Susan Sarandon did voice for Granny Raggs!
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Keith_I2: Susan Sarandon did voice for Granny Raggs!
Not sure we need a thread for this?
https://www.imdb.com/title/tt2322244/fullcredits/
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nightcraw1er.488: Not sure we need a thread for this?
It is a Keith thread on one hand, but on the other it's a Keith thread where he isn't griping about Two Worlds or Topware.
Personally I enjoyed Brad Dourif.
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Keith_I2: Susan Sarandon did voice for Granny Raggs!
Pffft, that's nothing!

Do you know who are in the Cyberpunk game? That's right! Dennis Hopper and Grace Jones!!?!!!?!????%%%%

https://www.youtube.com/watch?v=fsQXfQ94mRk
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Keith_I2: Susan Sarandon did voice for Granny Raggs!
So? Who cares? Are we supposed to be in awe and worship her just because she's a Hollywood film actress? Or are we supposed to revere the game just because they hired a Hollywood actress to record a few lines for it?

I don't understand the point of this thread.
Post edited June 16, 2020 by Ancient-Red-Dragon
The voice acting in the whole series is good, though I don't think they needed celebrities for that. Bethesda got a lot of press for casting Patrick Stewart in Oblivion and Liam Neeson in Fallout 3 though, which is why they keep doing it. Though I don't think it does anything for them anymore, honestly.
And the voice on the city PA system is Princess Leia.
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StingingVelvet: Though I don't think it does anything for them anymore, honestly.
Stunt casting nowadays seems mostly like a means of flaunting that either the studio or their publisher(s) have the cash to blow on that kind of thing. Examples like those, Dishonored, Keanu in Cyberpunk, Death Stranding's parade of people both in voice and likeness, Keifer in Metal Gear 5, etc.

It's cool, on that surface level, but probably unnecessary when you consider the broad range of people that could be hired that aren't instantly recognizable Hollywood actors.
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Oops! Sorry guys, and gals. I see nothing has changed. Seems like no matter what I say, there's always at least one smart donkey in the crowd. Am I so high up the ladder that some may feel threatened?..... I guess so!
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TheMonkofDestiny: Stunt casting nowadays seems mostly like a means of flaunting that either the studio or their publisher(s) have the cash to blow on that kind of thing. Examples like those, Dishonored, Keanu in Cyberpunk, Death Stranding's parade of people both in voice and likeness, Keifer in Metal Gear 5, etc.
I'm sure that's part of it, yeah. I also think tons of developers are big film fans and try and make their games like films in a lot of ways, and getting "celebrity talent" probably strokes that itch. I swear every developer interview I read touches on film classics more than video game classics, and they always talk about achieving a "film look" instead of a real one.
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StingingVelvet: I swear every developer interview I read touches on film classics more than video game classics, and they always talk about achieving a "film look" instead of a real one.
Likely something to do with how games have evolved over time and how they're able to convey a story very similar to that of a film. You now get the division of people looking to either replicate what great films (or television shows) did or replicate what the games of yesteryear did. Rarely do you get that blend of both, I assume because it becomes a difficult balancing act to deliver a rich story opposite "here's my desire to be the next great homage of (title)".

All that in mind, it's definitely still possible to achieve that film style goal without going the big name route, as plenty of games stand in example of. I wish this didn't extend beyond the voice cast though, but it does. Things like the hiring of composers known primarily for their film work (Clint Mansell, etc.) to essentially come in and turn in a few pieces of music while the rest of the "regular" joe composers pick up the slack and stand in the shadow cast by their peer.

It ultimately works out in the end I guess. Few times do people often remark "remember game where (big name) was brought on to work on it? God it was awful". I guess it may also owe a lot toward how marketing goes - it's hard to ignore something like Keanu in Cyberpunk when no one, not even the man himself, is going to let anyone forget for a second that he's there. Basically if the neon sign is on then your eyes (or ears, I guess) are likely going to be drawn to it.
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Keith_I2: Susan Sarandon did voice for Granny Raggs!
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Ancient-Red-Dragon: So? Who cares? Are we supposed to be in awe and worship her just because she's a Hollywood film actress? Or are we supposed to revere the game just because they hired a Hollywood actress to record a few lines for it?

I don't understand the point of this thread.
I kinda liked Susan Sarandon's acting in Team America, though. The best I've ever seen from her.
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Keith_I2: Oops! Sorry guys, and gals. I see nothing has changed. Seems like no matter what I say, there's always at least one smart donkey in the crowd. Am I so high up the ladder that some may feel threatened?..... I guess so!
Don't take it personally, think globally!

When you get to the mental zen-like state of not caring what others think of you, you've finally reached the higher level of consciousness. A bit like the hobo or bag-lady at the corner of the street, do they really care what you think of them? No!
When I heard that Stephen Russell was going to voice Corvo in Dishonored 2, I nearly jumped out of my seat. As a childhood fan of the Thief games, that was enough reason for me to be hyped but considering the fact that the Dishonored series is, in many ways, a spiritual successor to the Thief series, that just made Dishonored 2 feel that much more awesome.

In general, the Dishonored games are incredible. I pity anyone who hasn't played them yet.