Posted September 30, 2016
JDelekto
Handler Level 2
JDelekto Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Apr 2013
From United States
TwoHandedSword
Sharp tongue, rapier wit, cutting sense of humor
TwoHandedSword Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Sep 2011
From United States
Posted September 30, 2016
One of my personal favorites, Stars!, uses an unusual and possibly unique race creation mechanic: rather than standard pregenerated (and prebalanced) options, you choose a primary racial trait, along with several lesser advantages and disadvantages, any of which are optional. These include tech perks and drawbacks (as you might expect), but also tolerance to temperature, radiation and gravity (on three independent scales, each ranging from picky to outright immune), population growth, tech research speed (in six separate fields, no less) and resource gathering efficiency.
The restricting factor is whether all of the pros and cons together add up to a net zero advantage, as defined by the game itself; if they don't, you won't be able to use that build until you tweak it further. So you have effectively an infinite number of options, but only within a broad and nebulous boundary. It's the only such game I've ever seen with this level of freedom; compare Master of Orion or Starcraft, or pretty much anything else.
The restricting factor is whether all of the pros and cons together add up to a net zero advantage, as defined by the game itself; if they don't, you won't be able to use that build until you tweak it further. So you have effectively an infinite number of options, but only within a broad and nebulous boundary. It's the only such game I've ever seen with this level of freedom; compare Master of Orion or Starcraft, or pretty much anything else.
Post edited September 30, 2016 by TwoHandedSword
dtgreene
vaccines work she/her
dtgreene Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Jan 2010
From United States
Posted September 30, 2016
TwoHandedSword: One of my personal favorites, Stars!, uses an unusual and possibly unique race creation mechanic: rather than standard pregenerated (and prebalanced) options, you choose a primary racial trait, along with several lesser advantages and disadvantages, any of which are optional. These include tech perks and drawbacks (as you might expect), but also tolerance to temperature, radiation and gravity (on three independent scales, ranging from picky to outright immune), population growth, tech research speed (in six separate fields) and resource gathering efficiency.
The restricting factor is whether all of the pros and cons together add up to a net zero advantage, as defined by the game itself; if they don't, you won't be able to use that build until you tweak it further. So you have effectively an infinite number of options, but only within a broad and nebulous boundary. It's the only such game I've ever seen with this level of freedom; compare Master of Orion or Starcraft, or pretty much anything else.
Daggerfall and Battlespire actually do something similar with the class creation system. You choose your starting stats, primary/major/minor skills, and advantages/disadvantages to create a class. Daggerfall even lets you set your starting reputation with certain major factions. The restricting factor is whether all of the pros and cons together add up to a net zero advantage, as defined by the game itself; if they don't, you won't be able to use that build until you tweak it further. So you have effectively an infinite number of options, but only within a broad and nebulous boundary. It's the only such game I've ever seen with this level of freedom; compare Master of Orion or Starcraft, or pretty much anything else.
Of course, the drawback of this sort of system is that these games aren't exactly what I would call balanced. For example, at least in Battlespire, Critical Weaknesses don't hurt as much as you would expect, and you get a lot of points for choosing them.
Also, I like the Spellmaker in the Elder Scrolls series, and would like to see more games try something similar.
zeogold
The Puzzlemaster
zeogold Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Dec 2012
From United States
Posted September 30, 2016
JDelekto: I think a game that reminds me of childhood cartoons (i.e. Cuphead) is a pretty darn significant with regards to art style in most games I've played.
What in the world? I've never seen anything like that before.
That is amazing.
JDelekto
Handler Level 2
JDelekto Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Apr 2013
From United States
Posted October 01, 2016
JDelekto: I think a game that reminds me of childhood cartoons (i.e. Cuphead) is a pretty darn significant with regards to art style in most games I've played.
zeogold: What in the world? I've never seen anything like that before.
That is amazing.
skeletonbow
Galaxy 3 when?
skeletonbow Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Dec 2009
From Canada
Posted October 01, 2016
Some awesome unique game features that spring to mind for me are both from Postal 2:
- ability to use a cat as a gun silencer, by shoving your gun up the cat's arse
- ability to urinate on people randomly
I haven't encountered any other games with that unique set of features to date.
- ability to use a cat as a gun silencer, by shoving your gun up the cat's arse
- ability to urinate on people randomly
I haven't encountered any other games with that unique set of features to date.
Post edited October 01, 2016 by skeletonbow
zeogold
The Puzzlemaster
zeogold Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Dec 2012
From United States
Posted October 01, 2016
Post edited October 01, 2016 by zeogold
skeletonbow
Galaxy 3 when?
skeletonbow Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Dec 2009
From Canada
Posted October 02, 2016
No way! :) Actually, I completely forgot about it but there is a mod for Skyrim that lets you pee and/or shit on everybody. No, I'm not joking. :)
I have not actually installed or tried that mind you, but I watched a video of it on Youtube. :)
https://youtu.be/ED2CNCMZB0o?t=52
I have not actually installed or tried that mind you, but I watched a video of it on Youtube. :)
https://youtu.be/ED2CNCMZB0o?t=52
Post edited October 02, 2016 by skeletonbow
Telika
Registered: Apr 2012
From Switzerland
Posted October 02, 2016
JDelekto: Now, if someone could do a Warner Bros sanctioned Roadrunner/Wile E. Coyote game, that would be the bomb! <grin>
Close enough ? (It's a Ralph Wolf vs Sam Sheepdog sim, but it's still Chuck Jones. The difference is mostly in the nose colour.)
zeogold
The Puzzlemaster
zeogold Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Dec 2012
From United States
Posted October 02, 2016
...I think I'll pass on clicking that. I did feel like eating dinner today.
PetrusOctavianus
Retro Gamer
PetrusOctavianus Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Dec 2011
From Norway
Posted October 02, 2016
Skill to predict enemy moves in Knights of Legends.
Being able to battle 4x99 enemies in the Bard's Tale games.
Monsters running away from superior parties in Might&Magic 2 and a few other games.
Splitting of party and time management in Magic Candle. You can actually do something useful when on a ship voyage.
Using a unique historical setting, but with all the superstitions of that era being real, in Darklands.
Provoking infighting of enemies in Doom.
The synergy of skills and items in The Aethra Chronicle
Destructive terrain in X-COM. Not unique, but still all too rare.
The non-PC protagonist of Duke Nukem 3D. So bloody refreshing when only playing it for the first time in quite recently.
"Glass cannons" (both player character and enemies) that can be killed in one shot in Outlaws. I'm so tired of HP sponges.
Active "point man" (scouting) and the ability to mod monsters' scripts in the Infinity Engine games.
I don't like the sound of that.
Being able to battle 4x99 enemies in the Bard's Tale games.
Monsters running away from superior parties in Might&Magic 2 and a few other games.
Splitting of party and time management in Magic Candle. You can actually do something useful when on a ship voyage.
Using a unique historical setting, but with all the superstitions of that era being real, in Darklands.
Provoking infighting of enemies in Doom.
The synergy of skills and items in The Aethra Chronicle
Destructive terrain in X-COM. Not unique, but still all too rare.
The non-PC protagonist of Duke Nukem 3D. So bloody refreshing when only playing it for the first time in quite recently.
"Glass cannons" (both player character and enemies) that can be killed in one shot in Outlaws. I'm so tired of HP sponges.
Active "point man" (scouting) and the ability to mod monsters' scripts in the Infinity Engine games.
I don't like the sound of that.
Post edited October 02, 2016 by PetrusOctavianus
dtgreene
vaccines work she/her
dtgreene Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Jan 2010
From United States
Posted October 02, 2016
low rated
Actually, that's only possible in the first game. The second game has much smaller encounters; you rarely see more than 9 enemies in a group, and the final battle (with 91 enemies total) is a huge outlier. In Bard's Tale 3, enemy groups are limited to 31 each; if there are already 31 enemies in a group, any attempts to call for help will fail.
Edit: Here's another: Undertale's main character having a non-binary gender. This is nice because it allows both male and female players to relate to them (the game actually uses they/them pronouns to refer to this character on the rare occurence that it happens), as players can choose to imagine the character as either gender, and it's also nice to players who happen to have a non-binary gender themselves.
Related, in Final Fantasy (1), the sprites for the different classes are all gender ambiguous.
Edit 2: Also, Ultima 3 has a third gender option (press 'O' when asked for a character's sex).
PetrusOctavianus: The non-PC protagonist of Duke Nukem 3D. So bloody refreshing when only playing it for the first time in quite recently.
How does having the protagonist not be a PC (Player Character) even work in a game? Edit: Here's another: Undertale's main character having a non-binary gender. This is nice because it allows both male and female players to relate to them (the game actually uses they/them pronouns to refer to this character on the rare occurence that it happens), as players can choose to imagine the character as either gender, and it's also nice to players who happen to have a non-binary gender themselves.
Related, in Final Fantasy (1), the sprites for the different classes are all gender ambiguous.
Edit 2: Also, Ultima 3 has a third gender option (press 'O' when asked for a character's sex).
Post edited October 02, 2016 by dtgreene
skeletonbow
Galaxy 3 when?
skeletonbow Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Dec 2009
From Canada
Posted October 02, 2016
Post edited October 02, 2016 by skeletonbow
dtgreene
vaccines work she/her
dtgreene Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Jan 2010
From United States
Posted October 02, 2016
low rated
The term "Politically Correct" is meaningless; hence, the only PC term that would work in that context is Player Character. (There's also Personal Computer, but I can't think of any game that has a computer as the protagonist. (There are some with robots, but that's not the same thing.))
PetrusOctavianus
Retro Gamer
PetrusOctavianus Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Dec 2011
From Norway
Posted October 02, 2016
Don't feed the troll.