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dtgreene: The term "Politically Correct" is meaningless; hence, the only PC term that would work in that context is Player Character. (There's also Personal Computer, but I can't think of any game that has a computer as the protagonist. (There are some with robots, but that's not the same thing.))
Forgive me, my comment was notably terse and a far cry from my usual tl;dr style of prose. :) Allow me to elaborate. :)

Here is the original comment (which I accidentally left out of my quote to you previously, my bad):

"The non-PC protagonist of Duke Nukem 3D. So bloody refreshing when only playing it for the first time in quite recently. "

The abbreviation "non-PC" is not used to mean "non-player character" as in an NPC in a video game, but to mean "non-politically-correct", or in other words "politically-incorrect". At least that is how I interpret the original statement to mean as it makes the most amount of sense because Duke Nukem is very much an unquestionably politically-incorrect character personality. Among other things he displays misogyny towards women, and a variety of other anti-social type behaviours that would be considered politically incorrect.

The term NPC (non-player character) would make the least amount of sense in the sentence IMHO because Duke is not an NPC in the game, he is the protagonist player character.

It can be reworded perhaps slightly more clearly as:

"The politically-incorrect protagonist of Duke Nukem 3D (Duke himself). So bloody ..."

That's just my personal interpretation and not my original words so I must of course defer to the original author of the line for official clarification of what was meant with certainty. I was merely pointing it out because I saw what appeared to be a misinterpretation of "non-PC" to mean "non-player-character" when I'm pretty sure that what was actually meant was "politically incorrect". It just makes the most sense to me in a case like that with a term that is potentially ambiguous that the correct expansion is likely the one that makes the most amount of sense contextually, which is why I offered the correction, however if I am wrong then I very well may stand to be corrected as well, which is ok. :)



Update: Heh, one thing I thought of after posting is that you may have meant what you said above as a play on words humorously. If that is the case, then I must admit it went right over my head until just now when I entertained the possibility. If that is the case, then I would have to say ... "doh... you totally got me! <whooosh right over my head>" hehehe
Post edited October 02, 2016 by skeletonbow
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skeletonbow: Duke Nukem is very much an unquestionably politically-incorrect character personality. Among other things he displays misogyny towards women, and a variety of other anti-social type behaviours that would be considered politically incorrect.
The main character displaying mysogyny would be enough of a reason to not play the game, or to criticize the game if I did play it;

Of note, another game I played that seemed to have similar issues is Dink Smallwood. While I don't think it gets as far as outright mysogyny, the game does have:
1. one scene in which, if you start attacking the chicken, the main character says things like "this is fun", and
2. one scene in which you have to fight some old women.

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skeletonbow: Update: Heh, one thing I thought of after posting is that you may have meant what you said above as a play on words humorously. If that is the case, then I must admit it went right over my head until just now when I entertained the possibility. If that is the case, then I would have to say ... "doh... you totally got me! <whooosh right over my head>" hehehe
What I was said was partly meant as a play on words, and partly making fun of the whole notion of "politically correct", which I actually do see as meaningless phrase.

By the way, does anyone know of any games where the main character *is* a computer? (Robots don't count here; it has to be what we would commonly call a computer in casual speech.)
Post edited October 02, 2016 by dtgreene
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skeletonbow: Duke Nukem is very much an unquestionably politically-incorrect character personality. Among other things he displays misogyny towards women, and a variety of other anti-social type behaviours that would be considered politically incorrect.
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dtgreene: The main character displaying mysogyny would be enough of a reason to not play the game, or to criticize the game if I did play it;

Of note, another game I played that seemed to have similar issues is Dink Smallwood. While I don't think it gets as far as outright mysogyny, the game does have:
1. one scene in which, if you start attacking the chicken, the main character says things like "this is fun", and
2. one scene in which you have to fight some old women.
I believe you can beat hookers to a pulp or kill them in Kingpin. Haven't played it in a while but ISTR some controversy about that. You can do the same thing in Postal 2, however you can do that to anyone in Postal 2 not just hookers. :) Beat people up, then pour gas on them and light them on fire, then when their screaming stops you can urinate on them to put out the flames.

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dtgreene: By the way, does anyone know of any games where the main character *is* a computer? (Robots don't count here; it has to be what we would commonly call a computer in casual speech.)
Do you mean like an unmovable PC or laptop or something? Never heard of a game like that and can't think of how that would work specifically.

The first game that came to mind when reading your question was Bioforge, but that probably doesn't qualify because you're essentially a human that has been "upgraded" by cybernetic implants to be essentially a Cyborg. Part man, part machine is still a computer, but then it's part robot also.

There are games where you are human but use a computer for most or all of the game, such as the Hacker games and Uplink.

Can't say I can think of when where you are a computer though. The closest might be something like Tron, where you aren't a computer but you're inside a computer.
I like how you can generally treat like crap, rob, beat up, shoot, main, torture, kill, and a lot more, as long as the target is male, and as soon as the target is female it becomes noteworthy, we have a word for it and it's considered bad.




As for games with something unique: Alien: Isolation
You can not kill the alien. You can not use the same tactics to hide from it because it learns your modus operandi. You can not stay in one spot for long either. You have to sneak about the place because noises lure it. Every time you have a hostile encounter with something else, you have to keep in mind that firing your gun could very well mean a close encounter with the big invincible killer.

All in all the game mechanics result in very unique game play. I am happy that it exists and that I played it. But I don't actually want to see more games like it, because it can also be very annoying. :p
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skeletonbow: Can't say I can think of when where you are a computer though. The closest might be something like Tron, where you aren't a computer but you're inside a computer.
Actually, it occurred to me that I actually *have* played such a game. It's a little clickventure on clickhole.com where your goal is to pass the turing test.

The game can be played here:
http://www.clickhole.com/clickventure/youre-computer-can-you-pass-turing-test-4009
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UsernameBeta: I like how you can generally treat like crap, rob, beat up, shoot, main, torture, kill, and a lot more, as long as the target is male, and as soon as the target is female it becomes noteworthy, we have a word for it and it's considered bad.

As for games with something unique: Alien: Isolation
You can not kill the alien. You can not use the same tactics to hide from it because it learns your modus operandi. You can not stay in one spot for long either. You have to sneak about the place because noises lure it. Every time you have a hostile encounter with something else, you have to keep in mind that firing your gun could very well mean a close encounter with the big invincible killer.

All in all the game mechanics result in very unique game play. I am happy that it exists and that I played it. But I don't actually want to see more games like it, because it can also be very annoying. :p
Alien Isolation looks absolutely terrifying, I'd die to play it some day. I absolutely *LOVED* the Aliens-TC conversion for DOOM, as well as the subsequent one for Quake. Alien Isolation seems like the same thing only official and much more current and real with the amazing graphics etc. Hoping some day it shows up in a lower tier of a bundle or lands in a mega discount promo, or better yet - hope it comes to GOG some time. :)
The Etrian Odyssey series makes you draw your own map, though I think it has been made optional in later games in the series. (damn you if you don't though. :P )
King's Bounty Armored Princess (and since that next gemes in the series) had built in achievements displayed under character's statistics, but they weren't meaningless like steam achievements, because they granted some vital bonuses, so the optimal strategy was to get them as fast as possible.
https://www.youtube.com/watch?v=0z1HWiTv5Yk
https://www.youtube.com/watch?v=TW5jIlXYrFw

Die by the Sword had physics based attacks that you could manually control with the mouse like Trespasser. The closest I've seen to that was the Sword games in Wii Sports Resort which also had a load of other fun games. There were some good ideas that should have been used in full games like the Frisby minigame which could have been used as a main attack.

https://www.gog.com/game/creatures_the_albian_years
https://www.gog.com/game/creatures_exodus

The Creatures games were unique in that you had virtual pets you could train and breed. It used some kind of genetic and neurological simulation which set them apart from similar games.


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skeletonbow: Some awesome unique game features that spring to mind for me are both from Postal 2:

- ability to use a cat as a gun silencer, by shoving your gun up the cat's arse
- ability to urinate on people randomly

I haven't encountered any other games with that unique set of features to date.
It was funnier with cheats that made it shoot bouncing cats.

Turn down the sound for the video.
https://www.youtube.com/watch?v=r6ehbulwJbQ

I'm not sure if other games let you use petrol cans like you could in Postal 2.
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skeletonbow:
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Spectre: It was funnier with cheats that made it shoot bouncing cats.

Turn down the sound for the video.
https://www.youtube.com/watch?v=r6ehbulwJbQ

I'm not sure if other games let you use petrol cans like you could in Postal 2.
LOL, I didn't heed your warning on the audio volume... I think I might have woke the neighbours. :)

The best is at the end after a few seconds of silence, a single "reowww" :)
In Clive Barker´s Jericho you can shoot controlable bullets and steer them through several enemies heads. Does anybody know another game where this is possible? I think, I heard of at least one other shooter with that feature, but can´t remember, which one.
Not really a feature, but rather an unusual game balance decision, but, in SaGa Frontier 2:

* Physical attacks, in the long run, are stronger then spells, *but*
* Assuming decent SP-boosting equipment, you can spam your spells in every fight, but you have to conserve your physical attacks.

Notice how this is the reverse of the usual?

Incidentally, SaGa Frontier 2 does have one very nice feature: In some towns, there is a person who will let you unequip characters not currently in the party. Given that your party frequently changes during the course of the game, and almost all early game characters are not usable late game, this is definitely a welcome feature. I wish games like Final Fantas 4 and Phantasy Star 2-4 had that feature. (FF5 doesn't need it, and both FF5 and FF6 unequip characters automatically when they leave, anyway.)
Not quite sure if this is considered unique. Bottle in Zelda games. I like how bottle works in Zelda. Buy a potion, put in bottle. Fire blocks the way, fill bottle with water down the stream and pour it into fire to put it off. See a bee flying, catch it into bottle, release it to drive away enemies. Putting fairy in a bottle is probably most boring thing you can do with bottle in Legend of Zelda
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kusumahendra: Not quite sure if this is considered unique. Bottle in Zelda games. I like how bottle works in Zelda. Buy a potion, put in bottle. Fire blocks the way, fill bottle with water down the stream and pour it into fire to put it off. See a bee flying, catch it into bottle, release it to drive away enemies. Putting fairy in a bottle is probably most boring thing you can do with bottle in Legend of Zelda
This reminds me. In Dungeon Master (and its sequel), you find Empty Flasks in the dungeon, and can fill them (one at a time) by putting them in your hand and casting a Priest spell.

The game has no healing spell, but it *does* have a spell that will convert an empty flask into a healing potion. Of course, you can create other potions, such as potions that boost your stats (and stack, but eventually with diminishing returns).

Also, Dungeon Master's magic system lets you try cast any spell as long as you know the needed runes (from a previous playthrough, experimentation, or just looking them up) and have the mana. Of course, if you aren't skilled enough, it may fail, but it might work anyway. (I note that it is quite easy to cast a Fireball by accident; one extra click when casting a Magic Torch spell and *boom*!)

Another interesting one, from a game I haven't played (and don't intend to, for various reasons): In Breath of Fire V: Dragon Quarter, you get a dragon transformation that can trivialize any boss fight. However, it uses up a non-renewable resource (the D-Counter), so if you use it against every boss, you will run out (specifically, the D-Counter will reach 100% and you will get a game over when that happens).
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kusumahendra: Not quite sure if this is considered unique. Bottle in Zelda games. I like how bottle works in Zelda. Buy a potion, put in bottle. Fire blocks the way, fill bottle with water down the stream and pour it into fire to put it off. See a bee flying, catch it into bottle, release it to drive away enemies. Putting fairy in a bottle is probably most boring thing you can do with bottle in Legend of Zelda
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dtgreene: This reminds me. In Dungeon Master (and its sequel), you find Empty Flasks in the dungeon, and can fill them (one at a time) by putting them in your hand and casting a Priest spell.

The game has no healing spell, but it *does* have a spell that will convert an empty flask into a healing potion. Of course, you can create other potions, such as potions that boost your stats (and stack, but eventually with diminishing returns).

Also, Dungeon Master's magic system lets you try cast any spell as long as you know the needed runes (from a previous playthrough, experimentation, or just looking them up) and have the mana. Of course, if you aren't skilled enough, it may fail, but it might work anyway. (I note that it is quite easy to cast a Fireball by accident; one extra click when casting a Magic Torch spell and *boom*!)

Another interesting one, from a game I haven't played (and don't intend to, for various reasons): In Breath of Fire V: Dragon Quarter, you get a dragon transformation that can trivialize any boss fight. However, it uses up a non-renewable resource (the D-Counter), so if you use it against every boss, you will run out (specifically, the D-Counter will reach 100% and you will get a game over when that happens).
This dungeon master sounds very interesting. I didn't even know it's existence until I read your comment. Too bad I'm not good with that kind of game. Got lose easily and movement restriction feels very uncomfortable to me. I feel like I'm missing a lot by unable to play those kind of games.