Posted February 17, 2019
low rated
BreOl72: I remember playing old RPGs where you could resurrect a dead character, but it brought him back to life with just one hitpoint, which was not very helpful, because you had to strip that character of all its equipment (or divide its equipment amongst the other characters, if possible), then bring them to the next healer where you had to pay for getting them their full HPs back.
Or you could just use conventional healing magic to restore that character's HP. Also, why would you need to strip the character's equipment in this situation? (This could, however, be a problem if you need to revive the character during a battle.)
Incidentally, Final Fantasy 2 and onward made the basic revive spell restore more than one hit point, but the character would still be near death after being revived. (With that said, there is a pasive ability in many of the games that would allow the character to take physical hts aimed at near-death companions, usually assigned to the Knight class (if character classns are present).
Then there's Dragon Quest; from DQ3 onward, the basic revive spell restores half the character's HP, but the catch is that it would only work half the time. There have been times when the spell would keep failing, possibly until you run out of MP and have to go to the inn in order to keep trying.
(Incidentally, in the original Dragon Quest 2, the revive spell, when you use it, restores only 1 HP and can't be used during battle; enemies, however, can use it to restore full HP to dead enemies. Is that fair? (It also doesn't help that only one character learns that spell, and it's the one who dies most often. Also, don't forget that this is a game with enemies that can use multi-target instant death spells, as well as some that can one-hit-kill weaker party members with critical hits.))
Edit: Fix mismatched parenthesis. (Had to add one righe parenthesit at the end of the post.)
Post edited February 17, 2019 by dtgreene