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BreOl72: I remember playing old RPGs where you could resurrect a dead character, but it brought him back to life with just one hitpoint, which was not very helpful, because you had to strip that character of all its equipment (or divide its equipment amongst the other characters, if possible), then bring them to the next healer where you had to pay for getting them their full HPs back.
Or you could just use conventional healing magic to restore that character's HP. Also, why would you need to strip the character's equipment in this situation?

(This could, however, be a problem if you need to revive the character during a battle.)

Incidentally, Final Fantasy 2 and onward made the basic revive spell restore more than one hit point, but the character would still be near death after being revived. (With that said, there is a pasive ability in many of the games that would allow the character to take physical hts aimed at near-death companions, usually assigned to the Knight class (if character classns are present).

Then there's Dragon Quest; from DQ3 onward, the basic revive spell restores half the character's HP, but the catch is that it would only work half the time. There have been times when the spell would keep failing, possibly until you run out of MP and have to go to the inn in order to keep trying.

(Incidentally, in the original Dragon Quest 2, the revive spell, when you use it, restores only 1 HP and can't be used during battle; enemies, however, can use it to restore full HP to dead enemies. Is that fair? (It also doesn't help that only one character learns that spell, and it's the one who dies most often. Also, don't forget that this is a game with enemies that can use multi-target instant death spells, as well as some that can one-hit-kill weaker party members with critical hits.))

Edit: Fix mismatched parenthesis. (Had to add one righe parenthesit at the end of the post.)
Post edited February 17, 2019 by dtgreene
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dtgreene: Or you could just use conventional healing magic to restore that character's HP.
No. You could resurrect party members with a resurrect spell (if you had one) but you had to take them to a healer (or was it a priest? I think it was a priest) to get them fully healed. Which wasn't cheap, of course.

The alternative was to leave their body (I think you could even bury them?) where they died and then hire a new party member in the next town. (In which case you didn't have to use your resurrection spell, of course.)

That way you ended with a new party member without any experience and/or good equipment - a not too attractive solution.
Of course - if you brought the dead character's equipment with you, you could at least sell it to buy some better stuff for your new party member.

Let's just say, I usually (but not always) restored a save game, once a character died.
That did cost time, sure - and I had probably to fight that last fight again (hoping, that it will end better this time), but at least I spared myself all the other hassle.

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dtgreene: Also, why would you need to strip the character's equipment in this situation?
Because the HPs were in correlation to a characters physical strength.

The more HP - the more strength - the more the character could carry.
And if you had only 1 HP left (and no way of restoring them yourself) you had a character who could carry not much more besides basic clothing.
Until you had your resurrected character fully restored with HPs and equipment, they were basically useless ballast.

I guess it was meant as a punishment for the use of necromancy.

Sure - the game allowed you to bring your dead "back from the grave"...but it was a real pain in the ass to get your characters back to the level they were before they died.
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dtgreene: Or you could just use conventional healing magic to restore that character's HP.
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BreOl72: No. You could resurrect party members with a resurrect spell (if you had one) but you had to take them to a healer (or was it a priest? I think it was a priest) to get them fully healed. Which wasn't cheap, of course.
Why wouldn't conventional healing magic work?

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BreOl72: Let's just say, I usually (but not always) restored a save game, once a character died.
I'm of the opinion that, if players are tempted to reload on character death, the game is badly designed. (It doesn't matter whether the game takes measures to prevent the player from doing so; if it does, then the situation is even worse.)
Post edited February 17, 2019 by dtgreene
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tinyE: I don't like it because it's not realistic.

Typically in real life when I kill a blind person and then bring them back from the dead, they are still blind.
Why devs think that games should magically be exempt from this is beyond me.
Everyone I have killed and brought back to life has been cured of everything. Are you sure you are doing it right? Remember to use a pure light source while chanting the words for the rez.
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BreOl72: No. You could resurrect party members with a resurrect spell (if you had one) but you had to take them to a healer (or was it a priest? I think it was a priest) to get them fully healed. Which wasn't cheap, of course.
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dtgreene: Why wouldn't conventional healing magic work?
Because the character had been dead at some point?

Of course you could heal all "normal" wounds via conventional magic (just resting would do the trick already), but that worked only as long as the character had not died yet.

Character got wounded and HPs went down to 1 = you are able to heal normal.
Character died (= 0 or less HP), then got resurrected with 1HP = you got to visit a priest to get HPs fully restored.

Like I said before - the game allowed you to bring your beloved/powerful character back from the dead...but it didn't make it as easy for you to just having your cleric read a magic scroll and then be done with it.
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dtgreene: Why wouldn't conventional healing magic work?
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BreOl72: Because the character had been dead at some point?

Of course you could heal all "normal" wounds via conventional magic (just resting would do the trick already), but that worked only as long as the character had not died yet.

Character got wounded and HPs went down to 1 = you are able to heal normal.
Character died (= 0 or less HP), then got resurrected with 1HP = you got to visit a priest to get HPs fully restored.

Like I said before - the game allowed you to bring your beloved/powerful character back from the dead...but it didn't make it as easy for you to just having your cleric read a magic scroll and then be done with it.
Why the difference?

In every game I've played with healing magic, a character who is alive with 1 HP can be healed normally; it doesn't matter if the character was dead at some point. If HP < max HP, then HP can be increased with healing magic.
One other thought:

How would you feel about a party based RPG in which the *only* way to heal was a spell, available early on and relatively cheap to cast, that would revive a dead character with full HP (but would do nothing to living characters)?

How about we take this one step further: Make it so that there are no other methods, period, to heal living characters; in town the cleric might be able to revive the dead (at full HP), but lacks the ability to heal living characters. The Inn would restore MP to the party, and maybe revive dead characters at full HP, but would be incapable of healing living characters.