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Whether or not removing a piece of data qualifies as the exact definition of DRM, it is acting functionally the same, and serves the same purpose.

If lobotomizing code to the point of non-functionality of the software doesn't currently count as DRM, it should.
I find this all pretty disappointing.

It also seems rather strange considering CDPR's stance on these issues in the past. Not only have they talked against DRM, but they have previously stated that offline gamers will be accommodated for.

Of course, I realize that the second batch of games will not require the file download, and therefore, they're still 'accommodating' for them, but this still seems like an additional pointless issue, that inconveniences them, as well as delaying the game for this select few. Assuming they were to wait, how would one know that they are indeed purchasing a 2nd print copy? If a retailer happens to still have a 1st edition lying around, it does you no good. So far, there seems to be no indication that the boxes will be labelled any differently. So to be safe, you’ll probably have to end up waiting a month… or more after release to get the game, and even then you could still be unlucky.

And I know that some vendors charge a deposit (or the full price upfront) for preordering a game. If people wanted to cancel so as to wait for the 2nd print, some would lose money, due to no fault of their own.

They’re basically screwing over anyone who has shown faith in the company and preordered the game, or plan to buy day one. They’re giving the actual fans, the people putting down money early for the game an inferior version, and for what? To prevent leaks? Well that’s already happened with the console versions… To stop piracy? CDPR have long been advocates for the notion that having DRM, or code activation, etc. does nothing to stop piracy (and this seems to be backed up by many others). People who are going to pirate the game are always going to pirate the game. Sure, you’re stopping them from pirating before the official release, but at what cost? Pissing off and ‘betraying’ the very people who are supporting you! As 227 said, it’s pretty clear that they’ve burnt a lot of bridges of late and it seems incredibly stupid to do it yet again and this time on a much larger scale.

And that’s not even bringing up the required GOG account/verification to obtain DLC and patches. This effectively means that a used copy of the game can’t be sold (or it at least makes it much harder to). Anyone who was to buy it would be cut off from said patches and DLC, which is pretty unfair, to say the least.

Semantics aside, this is effectively DRM, or at least as bad as DRM, and it seems like a far cry from Marcin Iwinski’s statement about it in the past:
"Each time we are thinking about a decision, the first rule is we have to treat gamers like we'd like to be treated. We don't believe in DRM because we hate DRM. It also doesn't protect, not really. Games are cracked in minutes, hours, or days, but they're always cracked. If you want to pirate you'll find a way. But if you're a committed gamer and are buying the game why should we place a barrier on you?"
And
"The PC version of The Witcher 3 will have absolutely no DRM from day 0. Zero. Zip. Nada.”

I can certainly understand CDPR wanting to push GOG, but surely a less intrusive/aggressive way could have been implemented, like placing an ad for it in the game manual, a flyer with the game, a few bonus extras for those who register, etc.

I’ve heard the argument that those with poor, or no internet connection are in the minority. This may be so, but this is still cutting off a large number of players, when really, no one had to be cut off at all. I myself live in an area where internet is a bit patchy, and I certainly know a good number of people who don’t have a connection.
And sure, there are generally ways around it, and once someone downloads the file, they can back it up, and keep it forever, but this is still more inconvenience. As others have said, files like these have a tendency to get lost. And in the future, who’s to say this file will be readily available anymore? I guess that’s a (possibly unfounded) fear of mine. That one day somewhere along the track, I won’t be able to play the game because I don’t have that file.

The problem is, it doesn’t look like anything can or will be done about it now. And looking at the official W3 forums, as well as some other places, it seems the majority of people don’t mind this… and some are even for it.
Ah well… so it goes.
Post edited May 11, 2015 by Kerchatin
I think people are overblowing and overthinking the situation...
The Witcher III: First PC Retail Version needs Internet I have no problem with that unless it downloads so called patch of 7 GB!
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Kerchatin: I find this all pretty disappointing.

(...)

The problem is, it doesn’t look like anything can or will be done about it now. And looking at the official W3 forums, as well as some other places, it seems the majority of people don’t mind this… and some are even for it.
Ah well… so it goes.
You described perfectly the way I feel about that shit. I even cancelled my physical pre-order and just kept the GOG one.
Screw semantics, it is DRM like it or not.
If you can't play the game 30 years from now, in an underground bunker without internet just by owning the disc; it is fucking DRM, sod off.

I hate being lied to, CDP just lost a customer. Not that it matters much to them, but it's surprising how no one else gives a fuck.
All this drama. Seriously you think that the forums are field with a bunch of 12 year olds.
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skeletonbow: What I think is that people misunderstand the way pre-downloads work from technological perspective. Before, you would wait until a game is officially released, buy it and then download it and play it and you would have to wait for as long as it took to download the game over your Internet connection until you could play it. If your connection was slow or quirky it might take hours or even days before you could play it. One thing is certain though, and that is that you could not download it ahead of time to be able to play it the split second that the game was officially released.

Then they started offering pre-orders where you pay for a game up front, and then you still have to wait until it is released in order to play it, and also to wait to be able to download it. More or less the same as I describe above only you are paying for it in advance also.

Many gamers want to be able to buy a game in advance but not have to wait for hours or days to download it in order to be able to actually play the game on release day. They want to be able to buy it now, and then the split second it is released to be able to play it right away.

If you let people download your game in advance in a playable form then they'll be able to also play it before it is released and thus you're basically releasing the game before you're releasing the game. In other words, if you let people download the game early you're not really - you're just releasing the game sooner than you were previously going to and they can play it as soon as they download it.

So, how does a company implement this reality technologically?:

1) Allow customers who pre-purchase game to download the bulk of the game's data ahead of time in a manner that is not playable until the day it is officially released.

2) Provide a technological manner in which to enable the game to be activated and usable on the official day and time that it is officially released.

The only way to do this really is to provide the customer with the bulk of the data, but without providing them with ALL of the data. In other words they are going to be pre-downloading the largest part of the bulk data the game requires but they will not be downloading an immediately fully functioning game - just part of it. Then on release day you flag the servers to allow them to download the remainder of it and they end up with a fully functioning copy of the game.

This is not a form of DRM, it is a form of release data flow management. Similar techniques are used in the open source community by various Linux distributions to be able to provide the various mirror sites access to be able to download a copy of the software to have on their servers in advance so that on the day the release goes public, the mirror servers already have a copy, but they do not want the release to be leaked to the public in advance in case there are last minute screwups detected which they need to put the brakes on, fix and remaster the final product before it goes public.

One way of doing that for example was to provide the ISO images to mirror sites, but to fill the first 1-5 megabytes of the ISO with zeroes thus making the ISO images technologically useless as that part of the image contains critical information to the operating system on the directory structure and layout of the image. This however allowed the mirror sites to make copies of the bulk of the final data but in a form that was technically unusable as-is until the missing pieces were synchronized over later on. Then, on release day the distribution would put the correct proper ISO images up, and the mirror sites would run a script that would synchronize the old partial images with the new final ones and the software would copy over the final few megabytes that made the images proper. After that, integrity checks would validate that the final images were in fact authentic (MD5 sum or SHA1 sum checks etc.) and then they would open the mirrors up to the general public to download.

This process ensured that the mirror sites would all get the majority of data ahead of time and be able to spread the load on release day when general public availability was open, but at the same time prevented the inadvertent release of images that might need to be recalled due to last minute screwups that invariably happen from time to time. It also solved the problem of the general public and mirrors all fighting to get the data simultaneously from one central server if they didn't pre-farm the data out to mirrors in advance.

What the gaming industry is doing with pre-downloads of pre-purchased games is simply another form of this technological process only instead of using ISO images with the first N bytes zeroed out, they're using some other technique that achieves the exact same ultimate purpose - to allow people to be able to download the bulk of the data ahead of time but not actually be able to use it for anything until the product is officially released. The end result is that it benefits the consumer to be able to download their game in advance instead of struggling to download it from ultra-busy servers on release day - WIN, it benefits the game distributor by their servers being able to distribute the majority of data to customers in advance days/weeks ahead of time and just sync the final data bits on release day, thus making the release day load on their servers far far lower than it would be the old way of doing things - WIN, it benefits the game publisher/developer because their users can play their games sooner and with a better download experience that is less likely to be fraught with problems from overloaded servers and angry customers, and without having to pre-leak immediately playable versions of their games to be able to accomplish this - WIN.

The entire process is an optimization of release management that benefits everyone across the board with no harmful consequences. Some people out there who are never happy about anything and constantly try to find some way to look at everything in life in a negative manner as "evil corporations try to step on the little man" conspiracy theories will of course never be happy, and will try to paint something like this as a form of DRM because that furthers their negative agenda. Some people can never be happy about anything of course, and that is their prerogative. Fortunately nobody has a gun to their heads forcing them to part with their money, so they can choose their own fate however.

That's what I think. :)
Re read this comment people, get some knowledge before spiting venom!
Post edited May 11, 2015 by Yeshu
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Yeshu: All this drama. Seriously you think that the forums are field with a bunch of 12 year olds.
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skeletonbow: snip
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Yeshu: Re read this comment people, get some knowledge before spiting venom!
I didn't bother to read all that, so correct me if I'm wrong, but he's talking about pre-loads, yes?

I'm making a case against the DRM in the first physical release of the game. Which is nowhere near close to a pre-load.
What's your explanation for that?
Post edited May 11, 2015 by xiiiarcana
Basically, it looks like CDPR has slid a little bit down the slippery slope (and GOG has also, of late).

Makes one wonder if 'internally' they currently think the DRM-free stance is 'wrong' and are trying to edge out of it slowly (while hopefully - to them - not engendering a lot of bad feelings along the way). Some of use see it. Others quite obviously don't care. Perhaps CDPR (and maybe GOG) have decided the 'don't care' audience is now more important to them.

Time will tell..
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StorkV88: I think people are overblowing and overthinking the situation...
If we had been told before we pre ordered it would have been OK, not a big deal but what will they hide next time.

Regards
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Martek: Basically, it looks like CDPR has slid a little bit down the slippery slope (and GOG has also, of late).

Makes one wonder if 'internally' they currently think the DRM-free stance is 'wrong' and are trying to edge out of it slowly (while hopefully - to them - not engendering a lot of bad feelings along the way). Some of use see it. Others quite obviously don't care. Perhaps CDPR (and maybe GOG) have decided the 'don't care' audience is now more important to them.

Time will tell..
They are business and have to think what gives them the most benefit in the long term. Surely they are no religion nor any morale/ethical grassroots movement. One should therefore always take all their PR with a lot of salt and only judge them by their actions.

I guess that DRM free was beneficial because they successfully filled a niche and they recognized that customers pay or pirate not because of DRM but because of their personal prevalences (with crime investigations of piracy quite ineffective). So DRM free just increased the value to the paying customers.

Now with AAA this is different. Many companys don't want to sell AAAs without DRM. So if GOG wants to grow further (and who would not want that) they might prefer DRM in the future.

It's all a big gambling. Either GOG convinces AAA publishers to go DRM free or AAA publishers convince GOG to go DRM.
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xiiiarcana: I didn't bother to read all that, so correct me if I'm wrong, but he's talking about pre-loads, yes?

I'm making a case against the DRM in the first physical release of the game. Which is nowhere near close to a pre-load.
What's your explanation for that?
It's essentially the same problem though - the retail disks need to be sent early to ensure that they arrive in time for release. Clearly, they won't arrive at the stores just in the nick of time to be stocked for release, so how do you stop them from being sold/played early?
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xiiiarcana: I didn't bother to read all that, so correct me if I'm wrong, but he's talking about pre-loads, yes?

I'm making a case against the DRM in the first physical release of the game. Which is nowhere near close to a pre-load.
What's your explanation for that?
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ncameron: It's essentially the same problem though - the retail disks need to be sent early to ensure that they arrive in time for release. Clearly, they won't arrive at the stores just in the nick of time to be stocked for release, so how do you stop them from being sold/played early?
You don't, that's the point. The store is not supposed to sell it before release date, fucking the customer just because the store MAY break the rules is not the solution.

And no, it's not the same problem. He was explaining that pre-loads are supposed to be incomplete; and I agree with that. The physical copy of the game is not supposed to be gutted if you are against DRM, a thing CDPR claimed.
My problem is them being idiots and lying about it, there's no defending that.

( Edit: Also we already have a system in place to prevent them from being sold early, it's called a release date. If the store doesn't respect that, it's not my problem as a consumer; I shouldn't be affected by it. )
Post edited May 11, 2015 by xiiiarcana
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ncameron: It's essentially the same problem though - the retail disks need to be sent early to ensure that they arrive in time for release. Clearly, they won't arrive at the stores just in the nick of time to be stocked for release, so how do you stop them from being sold/played early?
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xiiiarcana: You don't, that's the point. The store is not supposed to sell it before release date, fucking the customer just because the store MAY break the rules is not the solution.

And no, it's not the same problem. He was explaining that pre-loads are supposed to be incomplete; and I agree with that. The physical copy of the game is not supposed to be gutted if you are against DRM, a thing CDPR claimed.
My problem is them being idiots and lying about it, there's no defending that.

( Edit: Also we already have a system in place to prevent them from being sold early, it's called a release date. If the store doesn't respect that, it's not my problem as a consumer; I shouldn't be affected by it. )
Then you could not buy it before the release date?
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xiiiarcana: You don't, that's the point. The store is not supposed to sell it before release date, fucking the customer just because the store MAY break the rules is not the solution.

And no, it's not the same problem. He was explaining that pre-loads are supposed to be incomplete; and I agree with that. The physical copy of the game is not supposed to be gutted if you are against DRM, a thing CDPR claimed.
My problem is them being idiots and lying about it, there's no defending that.

( Edit: Also we already have a system in place to prevent them from being sold early, it's called a release date. If the store doesn't respect that, it's not my problem as a consumer; I shouldn't be affected by it. )
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Yeshu: Then you could not buy it before the release date?
Excuse me, what? I don't quite get what you mean.
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xiiiarcana: And no, it's not the same problem. He was explaining that pre-loads are supposed to be incomplete; and I agree with that. The physical copy of the game is not supposed to be gutted if you are against DRM, a thing CDPR claimed.
Indeed, as I mentioned before the retail preload argument does not hold merit as CDPR themselves have stated that this is a "security measure". People buying the retail version are well aware of the fact that they won't be able to play the game exactly the moment it is unlocked on release day as pre-downloading is a feature specific to the digital edition of games.

But most of the customers that have preordered the retail box aren't aware that they have to download a small file to make the game actually playable for them even it isn't delivered to them on release day. CDPR should have been clear about this from the beginning or should not have implemented this as they haven't on the console versions which are leaked early due to stores breaking the embargo. It is kind of hypocritical of CDPR to claim to be PC gamers themselves and impose a restriction on the legitimate consumers that have preordered the retail edition on PC while console players get the full game on disc.
Post edited May 11, 2015 by stg83