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So I am trying to build an Arch package of Wine 1.9.12 because there is a patch https://bugs.winehq.org/show_bug.cgi?id=40792#c8 that may make Unreal Engine 4 games run or something and I was wondering if it's possible to compile Wine with Nvidia libraries instead of the Meas things that the original PKGBUILD calls for.

Any Arch experts in the house???
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JudasIscariot: So I am trying to build an Arch package of Wine 1.9.12 because there is a patch https://bugs.winehq.org/show_bug.cgi?id=40792#c8 that may make Unreal Engine 4 games run or something and I was wondering if it's possible to compile Wine with Nvidia libraries instead of the Meas things that the original PKGBUILD calls for.

Any Arch experts in the house???
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shmerl: You should be able to build it with Mesa libs, and then use Nvidia. They use the same interface (OpenGL), so it shouldn't matter to the binary what actual dynamic library you feed it to at runtime.

And Nvidia simply doesn't provide sources for their OpenGL, so no idea how you would be able to build against it even if you wanted to.
Well, two of the Mesa libs ( mesa-libgl and lib32-mesa-libgl) wanted to remove the Nvidia libs I have so no thank you :)
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JudasIscariot: Well, two of the Mesa libs ( mesa-libgl and lib32-mesa-libgl) wanted to remove the Nvidia libs I have so no thank you :)
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Gydion: Purpose of MESA when using proprietary graphics drivers

As for the conflict that seems to be an Arch makepkg issue. Your nvidia drivers do provide libgl. That seems incorrect on its face. Might be worth asking about.
Well, the Wine I built seemed to have worked as I could play games and such but I reverted back to stock Wine 1.9.12 for now just in case :)


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JudasIscariot: Well, two of the Mesa libs ( mesa-libgl and lib32-mesa-libgl) wanted to remove the Nvidia libs I have so no thank you :)
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shmerl: On Debian at least, both can be installed at the same time if you use Nvidia installer.

In your case just use chroot for your build environment, or full blown VM. That's the most flexible approach.

Debian has debootstrap for making chroots. Arch should have something similar.
Yes, I am reading about chroot in the Arch wiki. Seems easy enough for even me to understand :) I might try the chroot way next time :)
Post edited June 17, 2016 by JudasIscariot
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Ixamyakxim: This guy here wants to know if Thea runs in Wine. I've only run the old Linux "build" in Linux via Wine - I love this game and want to give the user correct information but don't know for sure.

So anyone have any idea how well the current GoG Win 7 build of Thea runs in Wine / Linux?
It does run in Wine but I am unsure how well it performs in the latest version of Wine as the last time I ran the game via Wine was when Wine was in version 1.8 or something of the sort :)
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Ganni1987: For some reason beyond me, There is no official recent version of Winetricks on Ubuntu-Debian based distros and most probably the devs created this based on SteamOS or Ubuntu.
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shmerl: Debian testing has winetricks 20160425: https://tracker.debian.org/pkg/winetricks

It wasn't updated for a long time, and only recently got a new version there.
The newer versions (20160425 and up) now come with a handy --self-update flag that you can use to update your winetricks to the latest version without needing to wait for the distro package maintainer to get with the program and update winetricks whenever they have a version bump :)
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kusumahendra: Can anyone give system shock demo a try? I got Chinese error message when I tried last night. I'm interested to give it a try but I don't have windows box
I get the Unity Personal Edition logo but then the screen just remains white after the logo disappears. I suspect the following fixmes are part of the problem:

fixme:d3d11:d3d11_immediate_context_OMSetBlendState Per-rendertarget blend not implemented.
fixme:d3d11:d3d11_immediate_context_OMSetBlendState Color mask > 3 not implemented.
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JudasIscariot: I get the Unity Personal Edition logo but then the screen just remains white after the logo disappears. I suspect the following fixmes are part of the problem:

fixme:d3d11:d3d11_immediate_context_OMSetBlendState Per-rendertarget blend not implemented.
fixme:d3d11:d3d11_immediate_context_OMSetBlendState Color mask > 3 not implemented.
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kusumahendra: Ah. Dx11. Thanks. At least I know now I don't have to waste time tinkering with it
Hopefully those features will get implemented soon :)
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rampancy: Game: Sword of the Stars: The Pit - Gold Edition (Updated GOG Gold Edition)
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MikeMaximus: Can you properly switch to full screen mode? I set it up in 1.9.13-staging via PoL a few days ago, it works perfectly other the fact it freezes up when changing to full screen. Not a big deal since it looks great in a maximized window, but i'm just curious.
I can but I am not using PoL. On Linux, you will need to run "winetricks dotnet40" after installing the game. Managed to play the game for a few hours via Wine 1.9.13 in full screen mode.
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JudasIscariot: I can but I am not using PoL. On Linux, you will need to run "winetricks dotnet40" after installing the game. Managed to play the game for a few hours via Wine 1.9.13 in full screen mode.
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MikeMaximus: Thanks for the info! Yeah it wouldn't start until I winetricks'd dotnet40.

I just tried my main rig after I got home, full screen worked fine after some weirdness where it put me in an off center 1024x768 first.

Maybe it doesn't like the older nVidia drivers or lower resolution of my laptop display.
The game starts off by default in windowed mode under Wine 1.9.13 on Nvidia 367.27 drivers so if you have a smaller display than 1920 X 1200 (my resolution) it might be very much off center on a laptop.
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vanchann: I was playing Sacred 2 Gold on FreeBSD 10.3 using 32 bit wine 1.9.8-devel. Yesterday I updated the version to 1.9.13-devel and this game didn't start, nor the first Sacred did. I've tried to force reinstall winetricks libraries, but it didn't help.

Other games have been working fine since the wine upgrade, so it's not a general issue.

I removed the prefixes and I'll try to install these two games again. Has anyone else tried them on 1.9.13-devel?
Sacred 2 Gold requires a specific version of PhysX, if I recall correctly. Do you have a Phys X redistributable from when you installed the game? Should be in a _redist folder or something like that in your prefix, if you haven't deleted it already :)
Post edited July 04, 2016 by JudasIscariot
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immi101: ...
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Gydion: Notification bump.

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Gydion: Replacement thread is up and available to post in. New thread as I was hitting the character limit.
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Gydion: I am going to request this thread to be locked, but not for a while. Would love to have all the existing entries cross-posted over to the new thread.
People will still be able to copy their existing entries from a locked thread, just not edit them :)
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JudasIscariot: People will still be able to copy their existing entries from a locked thread, just not edit them :)
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Gydion: Yes, but you lose fancy URLs, etc that way.
Alright, well, just holler when you need me to close the thread :)
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Gydion: Replacement thread here. Best to move discussion over there as well, thanks.
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shmerl: Replacement thread? I guess I missed something, or this one is now archived?
https://www.gog.com/forum/general/the_judas_does_this_run_in_wine_thread/post1 It's all in the OP of this thread :)
Hi folks,

This thread is now closed as per Gydion's request.

Please use the following replacement thread for all of your Wine + GOG needs:

https://www.gog.com/forum/general/the_judas_does_this_run_in_wine_thread_v1173/page1

Thanks!