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rampancy: It also doesn't work as well for newer indie releases or re-releases of classic titles like Turok. Underrail is another example of such a game. I've heard some smatterings of positive results in WINE from people who've run the demo on it, but I've also heard of issues with performance as well as the game's reliance on .NET 4.
Regarding .NET 4 and XNA 4.0 since I've seen one runtime require the other at times :)

I've managed to get games that require .NET 4/XNA 4.0 running under WINE 1.8-rc2 (haven't tried WINE 1.9.0 yet...) after running "winetricks dont40" and "winetricks xna40". Case in point: Sword of the Stars: The Pit and Dungeonmans, which are both .NET 4.0 games :)
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Gydion: This is the thread where we all bother JudasIscariot, haz de games, by asking does GOG GAME run in Wine? Alternatively, if you own the game and have tried yourself (Judas™) feel free to post the Wine version, any needed winetricks, GPU drivers, etc.

This runs in Wine:
To be updated
You can ask me all you like but do keep in mind that this is all unsupported by GOG and is quite unofficial :)
Post edited December 29, 2015 by JudasIscariot
I have to ask: why is the (tm) after my nick and not elsewhere? :P
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pablodusk: Good idea! I'm curious about Pax Imperia - Eminent Domain, if Judas™ reads this.
I haven't had the chance to delve too deep into this game but I know it seemed to work in WINE 1.7. I know that you should emulate a virtual desktop to your chosen resolution before playing the game or otherwise you'll end up playing it in a sort of windowed mode due to the way the game is initially rendered under WINE.
Post edited January 01, 2016 by JudasIscariot
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JudasIscariot: I have to ask: why is the (tm) after my nick and not elsewhere? :P

I haven't had the chance to delve too deep into this game but I know it seemed to work in WINE 1.7. I know that you should emulate a virtual desktop to your chosen resolution before playing the game or otherwise you'll end up playing it in a sort of windowed mode due to the way the game is initially rendered under WINE.
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InkPanther: Don't you have a New Year to celebrate or something? :P
Woo...

There, I celebrated :P
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Matruchus: Curious about getting Heroes of Annihilated Empires running under Wine?
Ran fine in Wine 1.8 (I haven't had time to update to 1.9.1 yet).

I would recommed either looking for an .ini file to change the resolution before starting the game as it defaults to 1024 x 768 or just set up a virtual desktop for the game so as to not have your resolution changed by the game.

Sound worked. Saving worked. In-game cutscenes worked.
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Rixasha: Just took advantage of the launch discount and got me Bloodrayne Betrayal. I only run Linux so can't compare to running it on Windows, but I completed the first two levels and noticed only a couple of small issues. The intro cinematic was all black and there were minor graphical glitches during gameplay. Both of these were fixed by winetricks strictdrawordering=enabled. Performance was good.

Played with a controller with the help of x360ce. Used a current wine-staging with the proprietary nvidia drivers.
Did you have vcrun2012 already installed via winetricks?
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JudasIscariot: Ran fine in Wine 1.8 (I haven't had time to update to 1.9.1 yet).

I would recommed either looking for an .ini file to change the resolution before starting the game as it defaults to 1024 x 768 or just set up a virtual desktop for the game so as to not have your resolution changed by the game.

Sound worked. Saving worked. In-game cutscenes worked.
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Matruchus: Thanks. I managed to get it running under 1.9.1 but the issue is still in menu and loading defaulting to 1024x768. Couldn't find the .ini file (only three there but neither has what im looking for). How do I setup a virtual desktop?
Type in terminal: winecfg

In the Applications tab, add the game's executable so that you set the virtual desktop for just the game.

Go to the Graphics tab and check the box labelled "Emulate a virtual desktop" and enter your desired resolution.

Then save the configuration :)

edit: This may be one of those games where the menu is in a fixed resolution but the game itself should be whatever resolution you set it to but I am not 100% certain of this.
Post edited January 17, 2016 by JudasIscariot
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JudasIscariot: Type in terminal: winecfg

In the Applications tab, add the game's executable so that you set the virtual desktop for just the game.

Go to the Graphics tab and check the box labelled "Emulate a virtual desktop" and enter your desired resolution.

Then save the configuration :)

edit: This may be one of those games where the menu is in a fixed resolution but the game itself should be whatever resolution you set it to but I am not 100% certain of this.
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Matruchus: Well, the game is playable but whenever you return to desktop or a new mission loads you have to quit the game and load it again since something breaks the graphic configuration and the mouse cursor goes haywire (aka several feet away where you click) + graphics get blurry. Cause of the mouse you can't really play then. Otherwise the game works fine.
I haven't experienced the mission loading issue or the mouse cursor issue. You're playing the game on a clean prefix, I presume?

Are you starting the game via terminal? Perhaps there's some terminal output that can be of use for Bugzilla :)
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JudasIscariot: I haven't experienced the mission loading issue or the mouse cursor issue. You're playing the game on a clean prefix, I presume?

Are you starting the game via terminal? Perhaps there's some terminal output that can be of use for Bugzilla :)
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Matruchus: Yes, im playing the game on a clean prefix. Had the same issue in stock wine version for Linux Mint before. Starting it graphically.
Start it via terminal "wine HeroesOfAE.exe" and you should see a lot of output in the terminal. That output might be useful in case you decide to file a bug report in Bugzilla about it :)

In my terminal I see a lot of

fixme:d3d:wined3d_check_device_format_conversion wined3d 0x1ffaf0, adapter_idx 0, device_type WINED3D_DEVICE_TYPE_REF, src_format WINED3DFMT_B8G8R8X8_UNORM, dst_format WINED3DFMT_B5G6R5_UNORM stub!

but I have a slightly older version of Wine so your output may vary :)
See this post: https://www.gog.com/forum/general/the_judas_does_this_run_in_wine_thread/post63 on a quick and easy way to run Darkest Dungeon in Wine.
Post edited January 21, 2016 by JudasIscariot
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JudasIscariot: In case anyone is interested, Darkest Dungeon does NOT work in Wine as it suffers from this bug.
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InkPanther: That's odd. Other test results and a quick googling suggest that it should be playable.
How old are those test results?
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JudasIscariot: How old are those test results?
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InkPanther: Several months, up to a year or so old. Not old enough to me to discard them.
And how many versions of Wine come out in a year?
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InkPanther: Predictably, it crashes in Win7 mode in my case. But the debugger/log doesn't mention anything about msvcp120.

wine: Unhandled exception 0x40000015 in thread 9 at address 0x1a2760e (thread 0009), starting debugger...
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InkPanther:
Well. You were correct, I was wrong ;)

Wine 1.8-rc2, clean 32-bit prefix, Wine set to Windows XP mode, vcrun2013 and d3dx9 winetricks installed.

I am currently looking at the tutorial mission. Game version 13322.

Will be playing it a bit to see how things go :)
Post edited January 22, 2016 by JudasIscariot
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JudasIscariot:
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InkPanther: I'm suspicious and sometimes I just have to check things myself. :P
At least I got a reminder to check all Windows modes in Wine :P
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Gydion: Do you build Wine with libpulse support?
I don't remember as it's been a while since I last built Wine. I have yet to build 1.9.1.

And is that your hardware in that post? Because it certainly isn't mine :)
Post edited January 21, 2016 by JudasIscariot
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JudasIscariot: Well. You were correct, I was wrong ;)

Wine 1.8-rc4, clean 32-bit prefix, Wine set to Windows XP mode, vcrun2013 and d3dx9 winetricks installed.

I am currently looking at the tutorial mission. Game version 13322.
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Gydion: What's your actual hardware/drivers:

Kernel: 3.19.0-32-generic

GPU:
OpenGL vendor string: X.Org
Gallium 0.4 on AMD RV710
3.3 (Core Profile) Mesa 10.5.9
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Gydion: Do you build Wine with libpulse support? It appears trusty's pulse is too old for current versions of Wine.
I don't remember if I did as it's been a while since I last built Wine and I am not sure how to check post compile as to whether pulse support is built-in.

Anyways, here's what I have:

Kernel: 3.16.0-38-generic x86_64 (64 bit)
Desktop: Cinnamon 2.8.6
Distro: Linux Mint 17.3 Rosa (upgraded via package manager from 17.2, not a clean install)

Card: NVIDIA GF110 [GeForce GTX 560 Ti 448 Cores]
Display Server: X.Org 1.15.1 drivers: nvidia (unloaded: fbdev,vesa,nouveau)
GLX Renderer: GeForce GTX 560 Ti/PCIe/SSE2
GLX Version: 4.5.0 NVIDIA 358.16