Posted March 05, 2016

JudasIscariot
Thievin' Bastard
GOG.com Team
Registered: Oct 2008
From Poland

JudasIscariot
Thievin' Bastard
GOG.com Team
Registered: Oct 2008
From Poland
Posted March 05, 2016
I don't know if it's me or my compiled Wine but Darkest Dungeon doesn't want to run for me due to crashing on launch with this error:
unimplemented function msvcr120.dll.?_Id@_CurrentScheduler@details@Concurrency@@SAIXZ called in 32-bit code.
I am running the game like I did before so WInXP mode, 32-bit prefix with vcrun2013 and d3dx9 installed. Tried various overrides and I either get segfaults or the aforementioned error.
Not trying to spread FUD or anything :)
unimplemented function msvcr120.dll.?_Id@_CurrentScheduler@details@Concurrency@@SAIXZ called in 32-bit code.
I am running the game like I did before so WInXP mode, 32-bit prefix with vcrun2013 and d3dx9 installed. Tried various overrides and I either get segfaults or the aforementioned error.
Not trying to spread FUD or anything :)
Post edited March 05, 2016 by JudasIscariot

JudasIscariot
Thievin' Bastard
GOG.com Team
Registered: Oct 2008
From Poland
Posted March 05, 2016

I am currently using Antergos, which uses the official Arch repos, and I installed Wine from the official repos. It comes as a multilib version so I have to simply set a 32-bit prefix for 32-bit games. Also, they maintain a winetricks package which installs the latest winetricks version for you which is really nice :D
I have tested Darkest Dungeon with Wine 1.9.4 from the official repos.
First, I now have pulse audio support and it was as simple as downloading the 32-bit pulse libraries.
The game runs swimmingly after installing vcrun2013 and d3dx9 as usual :)
Now I can try Super TIme Force Ultra :)
Post edited March 05, 2016 by JudasIscariot

JudasIscariot
Thievin' Bastard
GOG.com Team
Registered: Oct 2008
From Poland
Posted March 05, 2016



Here's what I saw inside:
vcredist_x86_2010.exe
vcredist_x64_2010.exe
directx_Jun2010_redist.exe
So it looks like you should start with vcrun2010 and either d3dx9 or some other DirectX-related winetrick :)

Clean 32-bit prefix.
Winetricks = vcrun2010 d3dx9
Run the installer and then the patch. You need to patch the game or otherwise it won't even run.
For Xbox 360 Wired controller support, find an Xpadder file that has the controller properly configured and drop it in the same directory as the game's executable file.

JudasIscariot
Thievin' Bastard
GOG.com Team
Registered: Oct 2008
From Poland
Posted March 05, 2016

Shante and the Pirate's Curse
Guacamelee: Super Championship Turbo Edition
Winetricks = vcrun2012
wine Noctropolis.exe
Works perfectly on Wine 1.9.4 :)
edit: I could've sworn you asked about Noctropolis earlier...
Post edited March 05, 2016 by JudasIscariot

JudasIscariot
Thievin' Bastard
GOG.com Team
Registered: Oct 2008
From Poland
Posted March 05, 2016

Distro: Antergos Linux
Kernel: 4.4.3-1-ARCH x86_64 (64 bit)
Card: NVIDIA GF110 [GeForce GTX 560 Ti 448 Cores]
GLX Renderer: GeForce GTX 560 Ti/PCIe/SSE2
GLX Version: 4.5.0 NVIDIA 361.28
Let me know if you need anything else :)

JudasIscariot
Thievin' Bastard
GOG.com Team
Registered: Oct 2008
From Poland
Posted March 05, 2016

Shante and the Pirate's Curse
Guacamelee: Super Championship Turbo Edition
Good news:
It's a 32-bit application
$file Shantae\ and\ the\ Pirate\'s\ Curse.exe
Shantae and the Pirate's Curse.exe: PE32 executable (GUI) Intel 80386, for MS Windows.
With the game being a 32-bit application there is hope for it running under Wine some day.
Bad news:
It uses DirectX 11 and it does not run at all on my Wine 1.9.4. When attempting to launch the game it crashes with an exception. See the attached screenshot.
This was all on a clean 32-bit prefix.
Post edited March 05, 2016 by JudasIscariot

JudasIscariot
Thievin' Bastard
GOG.com Team
Registered: Oct 2008
From Poland
Posted March 06, 2016
Pax Imperia works out of the box but here's what I got in Wine 1.9.4:
- The game insists on starting in a window and I don't see any options in the game to make it go full screen. I even tried emulating a virtual desktop set to 1920 x 1200 but it did not help.
- The intro plays just fine and so does the intro music but I don't hear any music once I am in the actual game itself. I am not sure if that's how the game was originally or what.
Other than that just run the setup file and then "wine Pax Imperia.exe" and have fun :)
- The game insists on starting in a window and I don't see any options in the game to make it go full screen. I even tried emulating a virtual desktop set to 1920 x 1200 but it did not help.
- The intro plays just fine and so does the intro music but I don't hear any music once I am in the actual game itself. I am not sure if that's how the game was originally or what.
Other than that just run the setup file and then "wine Pax Imperia.exe" and have fun :)

JudasIscariot
Thievin' Bastard
GOG.com Team
Registered: Oct 2008
From Poland

JudasIscariot
Thievin' Bastard
GOG.com Team
Registered: Oct 2008
From Poland
Posted March 06, 2016



JudasIscariot
Thievin' Bastard
GOG.com Team
Registered: Oct 2008
From Poland
Posted March 07, 2016

I'm guessing you don't actually need d3dx10 if you are running the DX9 exe?

In addition, I know that Judas™ doesn't really like Play On Linux, but I really love POL and its ability to download several different versions of WINE. Getting a game to run on a specific version of POL Wine is not hard at all.

JudasIscariot
Thievin' Bastard
GOG.com Team
Registered: Oct 2008
From Poland
Posted March 07, 2016

My ideal is that there ought to be one definite best version -- the latest version. But it takes work to get there, and people arbitrarily running old versions without ever bothering to test (and report back) on the current release doesn't help.

(please note this might be a rant)
But the problem I have found with AppDB is that it's mods are sometimes very unhelpful, and there are stuff in my submit queue from beginning of February. Also found a mod or two that'll reject a submission without even giving the submission a cursory glance, I resubmitted a few in the last few months were the mod stated that I'm missing data (especially when giving it a gold rating), when the data is there in the original submission. Once had to change the rating from Gold to Platinum just because the mod was to lazy to read the submission: can't remember which game it was, but wrote that to make it work you need to run winetricks directx9 before you run the game, I had the submission rejected twice because I "didn't write how to make it work" (paraphrased), changed the rating to platinum just to bypass the "illiterate" mod. for another mod I wrote in CAPITALS to point to the fact that the info that's "missing" was there if he cared to read the submission. So ja, I don't doubt that dealing with mods that don't really care about moderating, that the AppDB is in the mess that it is

JudasIscariot
Thievin' Bastard
GOG.com Team
Registered: Oct 2008
From Poland
Posted March 08, 2016



JudasIscariot
Thievin' Bastard
GOG.com Team
Registered: Oct 2008
From Poland

JudasIscariot
Thievin' Bastard
GOG.com Team
Registered: Oct 2008
From Poland
Posted March 10, 2016
Game: Legend of Grimrock 2
Installer MD5:
76fa6758d19e6a7ec326a02a56b8d299 setup_legend_of_grimrock_2_2.1.0.5.exe (the installer is already updated to in-game version 2.2.4)
WineHQ AppDB link: https://appdb.winehq.org/objectManager.php?sClass=version&iId=31115 (warning: old results with almost no instructions!)
Wine version(s) tested: Wine 1.9.5 (i686) from the multilib Arch repo.
Install notes: Requires d3dx9, d3dcompiler_43 (thanks adamhm for letting me know about d3dcompiler as winetricks does not list it in the GUI version :) ), and xact_jun2010 winetricks
How well does it run: Quite well with all the settings on "High".
Details:
First, please make sure you have openal and the 32-bit development libraries installed if you are on a distro that uses the official Arch repositories then you will need the packages "openal" and "lib32-openal". If you are compiling Wine 1.9.5, make sure you enable 32-bit openal. THe reason I mention this is because the various xaudio DLLs will not get registered properly by regsvr32 when you run "winetricks xact_jun2010". I did manage to kind of work around this in a "dirty" prefix by setting the overrides for xaudio2_7 to "native, built-in" but I am not 100% sure that this actually worked so just make sure to properly install openal and the 32-bit development libraries.
Supposedly there is a crash bug when you attempt to go into the Options menu (https://bugs.winehq.org/show_bug.cgi?id=40261 ) but I did not experience this for myself.
I played the game for approximately 2 hours or so and I have not encountered any major issues.
Installer MD5:
76fa6758d19e6a7ec326a02a56b8d299 setup_legend_of_grimrock_2_2.1.0.5.exe (the installer is already updated to in-game version 2.2.4)
WineHQ AppDB link: https://appdb.winehq.org/objectManager.php?sClass=version&iId=31115 (warning: old results with almost no instructions!)
Wine version(s) tested: Wine 1.9.5 (i686) from the multilib Arch repo.
Install notes: Requires d3dx9, d3dcompiler_43 (thanks adamhm for letting me know about d3dcompiler as winetricks does not list it in the GUI version :) ), and xact_jun2010 winetricks
How well does it run: Quite well with all the settings on "High".
Details:
First, please make sure you have openal and the 32-bit development libraries installed if you are on a distro that uses the official Arch repositories then you will need the packages "openal" and "lib32-openal". If you are compiling Wine 1.9.5, make sure you enable 32-bit openal. THe reason I mention this is because the various xaudio DLLs will not get registered properly by regsvr32 when you run "winetricks xact_jun2010". I did manage to kind of work around this in a "dirty" prefix by setting the overrides for xaudio2_7 to "native, built-in" but I am not 100% sure that this actually worked so just make sure to properly install openal and the 32-bit development libraries.
Supposedly there is a crash bug when you attempt to go into the Options menu (https://bugs.winehq.org/show_bug.cgi?id=40261 ) but I did not experience this for myself.
I played the game for approximately 2 hours or so and I have not encountered any major issues.
Post edited March 10, 2016 by JudasIscariot