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JudasIscariot: Just distro hopping :)
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Gydion: Yes. I was suggesting Arch as the next hop, but you could always go with Debian Testing instead...
Already tried Arch. I managed to install it and get a desktop environment going (LXDE) but it's way too finnicky for my tastes.
I don't know if it's me or my compiled Wine but Darkest Dungeon doesn't want to run for me due to crashing on launch with this error:

unimplemented function msvcr120.dll.?_Id@_CurrentScheduler@details@Concurrency@@SAIXZ called in 32-bit code.

I am running the game like I did before so WInXP mode, 32-bit prefix with vcrun2013 and d3dx9 installed. Tried various overrides and I either get segfaults or the aforementioned error.

Not trying to spread FUD or anything :)
Post edited March 05, 2016 by JudasIscariot
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JudasIscariot: Just distro hopping :)
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Gydion: Yes. I was suggesting Arch as the next hop, but you could always go with Debian Testing instead...
Well, I ended up going with an Arch derivative for now :D

I am currently using Antergos, which uses the official Arch repos, and I installed Wine from the official repos. It comes as a multilib version so I have to simply set a 32-bit prefix for 32-bit games. Also, they maintain a winetricks package which installs the latest winetricks version for you which is really nice :D

I have tested Darkest Dungeon with Wine 1.9.4 from the official repos.

First, I now have pulse audio support and it was as simple as downloading the 32-bit pulse libraries.

The game runs swimmingly after installing vcrun2013 and d3dx9 as usual :)

Now I can try Super TIme Force Ultra :)
Post edited March 05, 2016 by JudasIscariot
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te_lanus: I always overkill :P install almost everything :D DX9 Corefonts (DX9 I normally do a full install, using Jun2010) and install all the redist that comes with the game.
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rampancy: DX9 didn't work, and I assumed that Wineskin on OS X installs corefonts by default, but come to think of it, that may not be the case.

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JudasIscariot: I ran innoextract on the installer because for some reason it just up and quits without installing the game on Fedora 23. (wine-1.9.4-staging is what my current distro keeps installing...)

Here's what I saw inside:

vcredist_x86_2010.exe
vcredist_x64_2010.exe
directx_Jun2010_redist.exe

So it looks like you should start with vcrun2010 and either d3dx9 or some other DirectX-related winetrick :)
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rampancy: Thanks for the heads up, I'll have to keep it in mind next time I see Super Time Force at a 75% discount. :)
OK, I can confirm the game works on my Wine 1.9.4.

Clean 32-bit prefix.

Winetricks = vcrun2010 d3dx9

Run the installer and then the patch. You need to patch the game or otherwise it won't even run.

For Xbox 360 Wired controller support, find an Xpadder file that has the controller properly configured and drop it in the same directory as the game's executable file.
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dtgreene: Here are my two requests (which I've mentioned in other threads):

Shante and the Pirate's Curse
Guacamelee: Super Championship Turbo Edition
Clean 32-bit prefix.

Winetricks = vcrun2012

wine Noctropolis.exe

Works perfectly on Wine 1.9.4 :)

edit: I could've sworn you asked about Noctropolis earlier...
Post edited March 05, 2016 by JudasIscariot
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JudasIscariot: Just distro hopping :)
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Gydion: Yes. I was suggesting Arch as the next hop, but you could always go with Debian Testing instead...
I figured you might like some system info since I think I will be staying with this one for a while:

Distro: Antergos Linux
Kernel: 4.4.3-1-ARCH x86_64 (64 bit)
Card: NVIDIA GF110 [GeForce GTX 560 Ti 448 Cores]
GLX Renderer: GeForce GTX 560 Ti/PCIe/SSE2
GLX Version: 4.5.0 NVIDIA 361.28

Let me know if you need anything else :)
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dtgreene: Here are my two requests (which I've mentioned in other threads):

Shante and the Pirate's Curse
Guacamelee: Super Championship Turbo Edition
As for Shantae and the Pirate's Curse:

Good news:

It's a 32-bit application

$file Shantae\ and\ the\ Pirate\'s\ Curse.exe
Shantae and the Pirate's Curse.exe: PE32 executable (GUI) Intel 80386, for MS Windows.

With the game being a 32-bit application there is hope for it running under Wine some day.

Bad news:

It uses DirectX 11 and it does not run at all on my Wine 1.9.4. When attempting to launch the game it crashes with an exception. See the attached screenshot.

This was all on a clean 32-bit prefix.
Attachments:
Post edited March 05, 2016 by JudasIscariot
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pablodusk: Good idea! I'm curious about Pax Imperia - Eminent Domain, if Judas™ reads this.
Pax Imperia works out of the box but here's what I got in Wine 1.9.4:

- The game insists on starting in a window and I don't see any options in the game to make it go full screen. I even tried emulating a virtual desktop set to 1920 x 1200 but it did not help.

- The intro plays just fine and so does the intro music but I don't hear any music once I am in the actual game itself. I am not sure if that's how the game was originally or what.


Other than that just run the setup file and then "wine Pax Imperia.exe" and have fun :)
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rampancy: Has Judas (tm) managed to try the new Turok game in Wine?
Turok has recently received a Mac version which we are waiting on currently.
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rampancy: I'd also like to add to that Super Time Force. I've read people on the Steam forums and on the Porting Kit forums have had success with running it in WINE and Crossover, but their details were frustratingly vague (they say to install Steam, but installing Steam via Winetricks didn't help the game run.
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te_lanus: I always overkill :P install almost everything :D DX9 Corefonts (DX9 I normally do a full install, using Jun2010) and install all the redist that comes with the game.
I believe the newest winetricks uses the June 2010 version of DX9 when you use 'winetricks d3dx9" now. At least that's what I saw in terminal as winetricks was doing its thing :)
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Gydion: Thanks. Could I get you to add your system info like in this post? inxi -SG will return all the needed info.

I'm guessing you don't actually need d3dx10 if you are running the DX9 exe?
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niniendowarrior: Yeah, that's probably a good catch. I didn't even see it until you pointed it out to me now. I'll go update the post with the inxi output.

In addition, I know that Judas™ doesn't really like Play On Linux, but I really love POL and its ability to download several different versions of WINE. Getting a game to run on a specific version of POL Wine is not hard at all.
The only reasons why I dislike it is because a) I never had success running games via POL and b) it's not supported by WineHQ when reporting bugs :)
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clarry: Frankly I don't put a lot of trust in these random install scripts written by random people on the Internet. Another problem is that they age. Someone just slaps on a "working" wine version, and the script insists on using that from there on, and nobody updates it, ever. With this approach you'll never know if a later version of Wine would run it better. And people get very lazy about reporting bugs and (especially important!) *regressions* upstream, so the likelihood of them getting fixed is lower. I wonder if these scripts are why wine's appdb is seeming so dead these days? There are lots of games whose test results are years old, but then you can find people using old PoL scripts.. which might be using old versions of wine along with hacks and fixes when a new version would run the game perfectly out of the box.

My ideal is that there ought to be one definite best version -- the latest version. But it takes work to get there, and people arbitrarily running old versions without ever bothering to test (and report back) on the current release doesn't help.
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te_lanus: I really like PoL, makes running games a lot easier, especially meeting each one's special requirements (if they need it). BTW I never use their install scripts as it's outdated.

(please note this might be a rant)
But the problem I have found with AppDB is that it's mods are sometimes very unhelpful, and there are stuff in my submit queue from beginning of February. Also found a mod or two that'll reject a submission without even giving the submission a cursory glance, I resubmitted a few in the last few months were the mod stated that I'm missing data (especially when giving it a gold rating), when the data is there in the original submission. Once had to change the rating from Gold to Platinum just because the mod was to lazy to read the submission: can't remember which game it was, but wrote that to make it work you need to run winetricks directx9 before you run the game, I had the submission rejected twice because I "didn't write how to make it work" (paraphrased), changed the rating to platinum just to bypass the "illiterate" mod. for another mod I wrote in CAPITALS to point to the fact that the info that's "missing" was there if he cared to read the submission. So ja, I don't doubt that dealing with mods that don't really care about moderating, that the AppDB is in the mess that it is
Did any of your submissions have anything to do at all with Play On Linux? I've submitted several games to the AppDB, including ones that have never been in the AppDB in the first place, and I have yet to see any of my submissions rejected. I will say that I've had a screenshot wait in queue forever and a day but never any actual AppDB submissions when it comes to actual games :)
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JudasIscariot: The only reasons why I dislike it is because a) I never had success running games via POL and b) it's not supported by WineHQ when reporting bugs :)
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niniendowarrior: I don't really use the POL scripts. I do use POL to download vanilla Wine releases. I think that way, you'd still be eligible to reporting WineHQ bugs. Also, it's a nice way to do regression testing, no? :-)
I think the WineHQ team think otherwise as far as regression testing goes :)
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mistermumbles: As expected Shardlight runs perfectly in Wine-skin (Mac). No winetricks needed of any kind. :)
If all goes well, we should be releasing both a Mac-compatible and Linux-compatible version but I have no ETA as to when this will happen so please be patient :)
Game: Legend of Grimrock 2
Installer MD5:
76fa6758d19e6a7ec326a02a56b8d299 setup_legend_of_grimrock_2_2.1.0.5.exe (the installer is already updated to in-game version 2.2.4)
WineHQ AppDB link: https://appdb.winehq.org/objectManager.php?sClass=version&iId=31115 (warning: old results with almost no instructions!)

Wine version(s) tested: Wine 1.9.5 (i686) from the multilib Arch repo.

Install notes: Requires d3dx9, d3dcompiler_43 (thanks adamhm for letting me know about d3dcompiler as winetricks does not list it in the GUI version :) ), and xact_jun2010 winetricks
How well does it run: Quite well with all the settings on "High".
Details:

First, please make sure you have openal and the 32-bit development libraries installed if you are on a distro that uses the official Arch repositories then you will need the packages "openal" and "lib32-openal". If you are compiling Wine 1.9.5, make sure you enable 32-bit openal. THe reason I mention this is because the various xaudio DLLs will not get registered properly by regsvr32 when you run "winetricks xact_jun2010". I did manage to kind of work around this in a "dirty" prefix by setting the overrides for xaudio2_7 to "native, built-in" but I am not 100% sure that this actually worked so just make sure to properly install openal and the 32-bit development libraries.

Supposedly there is a crash bug when you attempt to go into the Options menu (https://bugs.winehq.org/show_bug.cgi?id=40261 ) but I did not experience this for myself.

I played the game for approximately 2 hours or so and I have not encountered any major issues.
Post edited March 10, 2016 by JudasIscariot