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Mine is also 0FC0CD177C2084FC4B09BB82ED481478, so the wiki entry seems to be wrong.
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gbaz69: One of these is correct and the other is incorrect.
Might very well be that the game got an update teat didn't change the installer version number. That has been known to happen, though I cannot recall to which game. If it happened to Fallout, both might be correct (before and after update). Yours is, in that case, after (as it's the same I get on an installer downloaded today).
Post edited October 22, 2013 by Maighstir
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gbaz69: One of these is correct and the other is incorrect.
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Maighstir: Might very well be that the game got an update teat didn't change the installer version number. That has been known to happen, though I cannot recall to which game. If it happened to Fallout, both might be correct (before and after update). Yours is, in that case, after (as it's the same I get on an installer downloaded today).
Cool, is the date on the installerinfo template, drawn from the date the file was downloaded that was checked against?
Cause I want to update a ton of the installerinfo, and I downloaded all my games in last 72 hours.

Or do you all get DATE info from else where?
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gbaz69: Cool, is the date on the installerinfo template, drawn from the date the file was downloaded that was checked against?
Cause I want to update a ton of the installerinfo, and I downloaded all my games in last 72 hours.

Or do you all get DATE info from else where?
Good idea.

As far as I know, the best place to find update dates is 'The "What did just update?" thread', but someone else might have a better idea. For more concerns regarding the wiki, I'd say contact or [url=https://secure.gog.com/forum/general/the_gogwiki/post36]TheJoe, I haven't been active in a long while.
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Maighstir: As far as I know, the best place to find update dates is 'The "What did just update?" thread', but someone else might have a better idea.
The XML data that GOG API provides has timestamp

sude@ArchLinux ~ $ head -n1 ~/.gogdownloader/xml/setup_fallout_2.0.0.14.exe.xml
<file name="setup_fallout_2.0.0.14.exe" available="1" notavailablemsg="" md5="0fc0cd177c2084fc4b09bb82ed481478" chunks="49" timestamp="2013-03-18 12:52:41" total_size="509827480">
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Sude: The XML data that GOG API provides has timestamp
2 quick questions, along with a feature request.
1) Is it possible to compile lgogdownloader for windows? I think that was the case, but not sure if it's still possible.
2) Would it be possible to have lgogdownloader give an output that the wiki can use? See [url=http://www.gogwiki.com/wiki/Template:Installerinfo]Template:Installerinfo[/url] (or PM me) for more details on what the output format is.
Yay, now with a firefox addon I can view the http headers, and finally get the "last updated" data!

Time to finish up my library, and check it against the wiki.

Sadly I have very view indies to add to the wiki, so sorry, perhaps after x-mas sales~! I HOPE.

edit:tiny typo
Post edited October 23, 2013 by gbaz69
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Sude: The XML data that GOG API provides has timestamp

sude@ArchLinux ~ $ head -n1 ~/.gogdownloader/xml/setup_fallout_2.0.0.14.exe.xml
<file name="setup_fallout_2.0.0.14.exe" available="1" notavailablemsg="" md5="0fc0cd177c2084fc4b09bb82ed481478" chunks="49" timestamp="2013-03-18 12:52:41" total_size="509827480">
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Sude:
How does one access the XML data... that the gog api provides?

edit:wow 20 minutes for the wiki page to finally connect and load, is it all ways like this?
and lots of 500 Internal Server Error :(
Post edited October 23, 2013 by gbaz69
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Maighstir: As far as I know, the best place to find update dates is 'The "What did just update?" thread', but someone else might have a better idea.
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Sude: The XML data that GOG API provides has timestamp

sude@ArchLinux ~ $ head -n1 ~/.gogdownloader/xml/setup_fallout_2.0.0.14.exe.xml
<file name="setup_fallout_2.0.0.14.exe" available="1" notavailablemsg="" md5="0fc0cd177c2084fc4b09bb82ed481478" chunks="49" timestamp="2013-03-18 12:52:41" total_size="509827480">
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Sude:
Right, I don't have said XML data though, and don't know how to fetch it beyond using the Linux downloader. Perhaps the official downloader's logfile has the same info.
Ok, I have 115 lines to add/edit from [url=http://gogwiki.com/index.php?title=Template:Installerinfo&action=edit]http://gogwiki.com/index.php?title=Template:Installerinfo&action=edit[/url]
If anyone with access to wiki, would like me to email it to you (since it is rather long text).
So you can edit the page, a couple of lines at a time (for error checking) Please PM me your email.
(Or we can do it though PM, not all at once mind you).
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JMich: 1) Is it possible to compile lgogdownloader for windows? I think that was the case, but not sure if it's still possible.
The last time I tried to compile for Windows I couldn't get one of the required libraries to compile in Cygwin. In the end I gave up on trying to make it work.
Perhaps I should try to compile for Windows again.

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JMich: 2) Would it be possible to have lgogdownloader give an output that the wiki can use? See [url=http://www.gogwiki.com/wiki/Template:Installerinfo]Template:Installerinfo[/url] (or PM me) for more details on what the output format is.
This should be easy to implement. I'll try implementing this when I get some time to work on the downloader.

In the mean time it's fairly easy to get at least some of the information from xml files saved by lgogdownloader using a simple bash script
for i in `find ~/.gogdownloader/xml/ -name "*.exe.xml" -or -name "*.bin.xml" -or -name "*.dmg.xml" | sort`; do ./script.sh "$i"; done

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gbaz69: How does one access the XML data... that the gog api provides?
There's some API documentation here
https://sites.google.com/site/gogdownloader/GOG API Documentation.pdf
Parts of it are out of date by now because I haven't updated it. However most of it is still correct.
LGOGDownloader has API implementation written in C++

How to use the API implementation from LGOGDownloader to get xml data (this code is untested but it should give a rough idea on what to do)
API *gogAPI = new API("token", "secret");
if(!gogAPI->init()) { if(!gogAPI->login("email", "password")) { exit(1); } }
std::string xml = gogAPI->getXML("game_name", "installer_id");
if (gogAPI->getError()) { std::cout << gogAPI->getErrorMessage() << std::endl; exit(1); }
Post edited October 23, 2013 by Sude
Has the "product infobox" been finalized yet?
I noticed serveral games that have mac installers from "installerinfo page", are not showing up in the "product infobox".
Example: http://www.gogwiki.com/wiki/99_Levels_to_Hell

Are going to use the "product infobox" that The Wicher uses?
I'd like to know, so I can start editing in MAC installer infos, thanks guys.

edit1: ok I edited my first game page http://www.gogwiki.com/wiki/The_7th_Guest
just the product infobox, I made it:
{{ProductInfo-C
Since that is the only why I know how to show additional installers.
Please let me know if I did it wrong or if I can use the {{ProductInfo-C format from now on.

I'm eager to update/edit ore data into wiki.
Post edited October 23, 2013 by gbaz69
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gbaz69: Has the "product infobox" been finalized yet?
The ProductInfo-C is still in development by Eli, and is only used in a few pages as test cases. It is not recommended to use it, because once it's done, it will replace the current ProductInfo, thus converting all pages at once.
Unfortunately, Eli is currently MIA, so no estimate on when will the ProductInfo-C be completed.
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Sude: The last time I tried to compile for Windows I couldn't get one of the required libraries to compile in Cygwin. In the end I gave up on trying to make it work.
Perhaps I should try to compile for Windows again.
I tried to check it using VS2010, and while I think I could find the libraries (other than unistd.h, from which I used the one provided here), I still got a ton of complaints from intellisense, along with quite a few more errors. It also seems that the json libs I found were incomplete for some reason.

Willing to help with the compilation attempts, even though my coding is way sub par.
Post edited October 24, 2013 by JMich
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gbaz69: Has the "product infobox" been finalized yet?
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JMich: The ProductInfo-C is still in development by Eli, and is only used in a few pages as test cases. It is not recommended to use it, because once it's done, it will replace the current ProductInfo, thus converting all pages at once.
Unfortunately, Eli is currently MIA, so no estimate on when will the ProductInfo-C be completed.
Is that the only way to show multi-installers?
If need be, I can just use the ; seperator. Is there a limit on number of ; I can use? Example The Witcher 2 has over a dozen files.

edit:all solved.
Post edited October 30, 2013 by gbaz69
When editing "Template:Installerinfo" [[url=http://gogwiki.com/wiki/Template:Installerinfo]->[/url]] to add an updated installer, I am unsure of the dates that are used.

One some games, the date appears to correspond to the GOG.com release date of the respective games.
On other games, I am assuming it corresponds to the date on the installer file itself (properties; time stamp).

Any help on what date I should be using for each game?