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According to Doc:

How combat will work - I will roll two 6 sided dice for each combatant, if you score 1 or 2 more than your opponent you will land a successful hit. If you score 3 or more than your opponent, you will land a knockout blow. Simples.
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babark: According to Doc:

How combat will work - I will roll two 6 sided dice for each combatant, if you score 1 or 2 more than your opponent you will land a successful hit. If you score 3 or more than your opponent, you will land a knockout blow. Simples.
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babark:
*facepalm*

You're quite right - low on memory here today ;)
I do have a question about the rules. Can you win by scoring more hits or do you need solely a knockout blow?
5 seconds! I'm not even sure that counts as a quickie.
high rated
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Martian12: I do have a question about the rules. Can you win by scoring more hits or do you need solely a knockout blow?
You win by landing a knockout blow but if someone takes multiple hits, I will penalise their next dice roll by taking 1 of the score.
Poor Tim. I was rooting for him. :(
high rated
Fight 11

The chant of FIGHT FIGHT FIGHT rings around the arena as the right gate opens. In strolls the gaucho (86) Isidoro Galvan, guitar strapped to his back. He looks around the cold concrete pit and sighs. No help from mother nature here.
Through the opposite gate steps (56) Aris, a magician of some repute. The two stroll towards the arenas centre eyeing each other.

* DICE ROLL 1 *
Isidoro Galvan rolls 3
Aris rolls 7

Isidoro Galvan unslings his guitar and starts to play rapidly, the music filling his body with power. Aris rolls his eyes and with a quick waggle of his fingers, shoots a ray of paralyzation that strikes the gaucho in the chest. Aris walks over and with a flick of his finger sends Galvan toppling to the ground.
The crowd are unimpressed with the quick fight and making their feelings heard, not that Aris cares as he leaves by the way he came in.
Isidoro Galvan finds he can move again but is in a strange tavern. This place could use some music.

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Fight 12

(73) Michael Mustache the famous boxer bounds into the arena from the left. The crowd goes wild with many appendages dangling down autograph books to be signed. Michael Mustache is happy to do this, first having to wipe away many forms of alien mucus before he can sign them.
A deafening cacophony of cooing ensues from above and all heads look up to see (35) Axela the lighthouse in the sky above being carried by thousands of pigeons, her light the brightest they have ever seen.

* DICE ROLL 1 *
Michael Mustache rolls 7
Axela the lighthouse rolls 5

Michael Mustache uses the heads of his fans as stepping stones before taking a great leap into the air and uppercutting 300 pigeons into oblivion. Axela the lighthouse lurches to the side alarmingly.

* DICE ROLL 2 *
Michael Mustache rolls 5
Axela the lighthouse rolls 3

Michael Mustache on his descent back to earth he grabs hold of Axela the lighthouse and brings her crashing down with him.

* DICE ROLL 3 *
Michael Mustache rolls 9
Axela the lighthouse rolls 9

Both combatants take stock of each other not sure exactly how a man and a lighthouse are meant to fight.

* DICE ROLL 4 *
Michael Mustache rolls 5
Axela the lighthouse rolls 8

Axela the lighthouse turns her light to shine full beam into Michael Mustache's eyes. He screams as his retinas burn before his brains bubble away behind them, collapsing to the ground.

The crowd go silent save for a few sobs as they view their hero lying motionless. Axela the lighthouse is lifted up again by her pigeons and goes merrily on her way.
Michael Mustache awakens in the tavern with a blinding headache.

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Fight 13

(3) Diggy the mole rat has entered the arena unnoticed, staying underground for now.
(5) McCadbury the tall purple humanoid walks in with purpose, looking for something to sate his sweet tooth.

* DICE ROLL 1 *
Diggy rolls 7
McCadbury rolls 7

Diggy bursts forth and lunges for McCadbury's legs but he is ready and steps to the side just in time.

* DICE ROLL 2 *
Diggy rolls 2
McCadbury rolls 7

As Diggy passes by McCadbury he is overcome by a strange aura, slowly turning into milk chocolate and puddling on the floor.
When there is nothing but a pool of chocolate left, McCadbury takes a large purple straw from his belt and proceeds to slurp it all up. "Mmmm, now that's good chocolate!". He then leaves the Arena.
Diggy finds himself sitting next to some weird blue pig/bear thing in a tavern, trying to lose the sensation of being sucked through a straw.

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Fight 14

The crowd falls silent as Heavy Metal music booms from behind the left gate. It opens and in runs (15) Belphegor spinning his drumsticks to rapturous applause.
As the right gate opens in hobbles (6) Skreetch Bonefoot, a short-sighted goblin muttering "what is that racket?". He trips as he enters planting headfirst into the side of the gate "Nowf Ivve bitthh me tongueth". Minus 1 dice roll for injuring himself before the fight even starts.

* DICE ROLL 1 *
Belphegor rolls 6
Skreetch Bonefoot rolls 6 -1 = 5

Belphegor runs over to the decrepit goblin Skreetch Bonefoot and raps him several times on the head with his drumsticks, laughing maniacally. "Oowwff" comes the reply.

* DICE ROLL 2 *
Belphegor rolls 7
Skreetch Bonefoot rolls 4

Belphegor having fun against his over-matched opponent jams one stick up the goblins nose and the other firmly between its buttcheeks, in spite of its protests of "oooh I say, that's a bit personal". He then proceeds to spin poor Skreetch Bonefoot round and round before smashing him into a pillar, leaving his body crumpled, lifeless next to it.

Belphegor exits to cheers of "EASY, EASY".
Skreetch Bonefoot appears in the tavern and promptly knocks over a large cheetah-mans beer.
"Whoops".

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Fight 15

(9) Grndrgnrrgrlbdr aka Dr. Stone enters stage left having decided to take the form of a large humanoid comprised of rock and metal. He surveys the baying mob calling out for blood and disapproves.
Opposing him is (98) He Jin, his magic noodles swirling around him like an evil extension of his body. Have I mentioned that He Jin has turned to evil? Yes, its true, he is EVIL.

* DICE ROLL 1 *
Dr. Stone rolls 9
He Jin rolls 2

Dr Stone smiles a rocky smile and gently suggests that there is no need for violence between them just to satisfy these savages in the crowd.
He Jin grins and charges while laughing evilly, whipping his noodles around like an evil-noodle-whip thingy!
Dr Stone puts out a large rocky hand not wanting combat only to have He Jin inadvertently run into it, obliterating his own head in the process.
Dr Stone looks down at the twitching headless corpse by his feet muttering "oh dear" before slowly turning around and leaving the arena.
He Jin appears in the tavern, a steaming bowl of noodles in front of him.
What are we supposed to do in a tavern Doc?

Anyway I raise a cup to current victories and defeats.
Post edited December 06, 2020 by SylvanFae
My oh my!! I was LOL, tears rolling from my eyes :''D

Go Jack go!!

Good fight, Kores!! Er, hopefully the public was tasty!!!! :-)

Good luck to Nicole28 in the battles to come!
Post edited December 06, 2020 by Carradice
LIGHTHOUSE! LIGHTHOUSE! LIGHTHOUSE! I hope I win my match so I can go against her.
These combat descriptions are way funnier than I anticipated. xD
With such good writing and so many cool characters, this would be awesome adapted into a comic book. :)

Axela the lighthouse has been one of my favorites so far, I look forward to her next fight(s). :)
Those fights are more funny than i could imagine!! xD.

Doc, you have a lot of imagination!
Oh man! I missed out my character's match. He obviously would be luckier if he was fighting against the elephant.

Well, congrats to Orkhepaj for the first victory in this event!
These battles are so much fun! I can not stop laughing! XD
Reading the fights in detail while listening to fantasy and epic music:

https://www.radiorivendell.com/

Meanwhile, somewhere far away, Wren feels tired from not having been able to sleep well, since all night she has had nightmares with Malice and she could not stop crying ...