paladin181: If you pay for an online game, you can't honestly whine that you didn't know it would one day go away. THe people who buy the drivel are their own problem. If you don't buy online guarded shit excpecting it to always be there, then you don't get disappointed when it goes away. I still don't get why people who have every reason to KNOW the game they're "buying" is going to die one day are bitching and moaning because the game they paid for closed up shop. It was right there on the tin that it would happen one day, and they still spent their money on it, and now want to whine because what they knew would happen, happened.
Exactly. Even if you left all the online DRM in (needed to fulfil SKG's
"we want all DRM'd MT's & lootboxes preserved" requirement), a lot of MT-saturated / pay2win games still wouldn't function the same as Ross keeps falsely assuming. Example - for many overly monetized games a lot of other stuff comes into play like server-side Optimised Matchmaking Engagement (where match-making services simply aren't designed to match based on skill, but rather are increasingly geared towards deliberate mismatching in a way that drives MT spending by presenting the opportunity for the weaker player to "pay2win" themselves a pre-match bonus inside the lobby tailored vs the person's equipment that they're being matched against) or "Dynamic Difficulty Adjustment" (the more MT's you buy, the more the game subtly tweaks the game's AI (in a 'cheaty' way) to reinforce the belief "it was a good buy" thus driving further MT purchases). Publishers have
already patented all this stuff (and
much more).
You can't preserve any 'game' stuffed full of this crap (in any way you'd even want to) without rewriting half the game's code (not just unlock / enemy AI code deeply intertwined with user behaviour monitoring feedback, deeper-than-ever client-server monetization mechanics netcode, server-side anti-cheat, etc). The SKG claim
"Publishers and developers are free to do with their game as they please during the lifespan of the product, we're not telling them how to make their game" has always been a false empty promise as what's required in order to actually work is to force developers to design and code their backend with TWO code branches - one hyper-monetized one (that publishers want tied to their own servers & logistics whilst game is supported), and another post End of Life preservation friendly version (that SKG somehow wants fully working without using any publisher assets), then swap them out on the last day of support. So of course they are going to have to
"tell them how to make their game" right from the early design phase and requiring up to 50% more work on the backend during development definitely isn't as simple as SKG naively keep downplaying.
And even if it had passed, that they planned to "grandfather" all +100,000 pre-existing 60 years worth of gaming history means every game made between 1970-2030 would have been been ignored by SKG absolutely no different to today, which is pretty much the opposite of what Game Preservationists / DRM-Free gamers are trying to do, ie, preserve existing games (and gaming history), not toss half a century's worth of gaming history away with
"At least we can now 'preserve' future pay2win micro-transactions on DRM'd community servers instead!" In fact certain online competitive 'communities' actually
actively oppose removing all DRM and all online-dependencies from games. Why? Because the first thing they'd do is turn around and demand online-only, server-side anti-cheat be put back in to avoid "their game" getting killed by cheaters as those 'simple' community servers they're demanding would lack the effective but expensive annually licensed anti-cheat stuff (EAC, Denuvo Anti-Cheat, etc) that people think will continue to be paid for with "magic beans" after the publisher EOL...
So it's no wonder that support fell flat after people thought the actual logistics through a little deeper beyond the Youtube surface gloss and saw that many who signed this solely on the back of
"Give me my 'The Crew' back" never really were serious about Game Preservation, they just wanted their still unpreservable always-online game service to be playable under new management then celebrate the pretence of "preserving" it, and that almost nothing outside the post-2030 online-only multi-player scene would actually benefit from this in any way vs today's situation. Literally 100% of all +100,000 pre-existing games + 99.9% of future single-player games that don't have their own online MP servers and / or won't get delisted wouldn't be positively affected by SKG in any way vs today.