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.Keys: As I asked honestly, why those games aren't here yet?

As a resumé, ''tl:dr'': Tomb Raider Reboots, Final Fantasys, Skyrim, Fallout 4. -edit: ...and DOOM 2016.

Why those games aren't here yet, actually?
Are there any community known facts that may explain this?

I'm not trolling or anything, not a 'bait thread', I honestly want to know if there's any 'secret life time deal' with steam or something like it.

Thanks.
Big companies still think DRM Free is equal to easy piracy, even if their games were cracked ages ago, probably we will recive Skyrim later this year, Oblivion arrived 10 years after it's release, and they will tried to squez Skyrim for a few dollars more this year for sure, but nothing confirmed yet.
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Lone_Scout: Oh yeah, we want Sky... NET!! :D
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Orkhepaj: well a computer ai aided defense system in inevitable
humans just cant make decisions quick enough
I actually meant the old Bethesda game :)
Post edited May 12, 2021 by Lone_Scout
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Canuck_Cat: The other main reason is the GOG market isn't big enough to be worth it. GOG comprises of 1.4% of the PC digital distribution market. So there aren't a lot of economic incentives for companies to publish here. And this is besides the aforementioned required work to maintain the offline installers.
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tfishell: Is the bold different from the "10% market share" I've heard GOG has?
It's less than 1.4% now that I look at the actual source data. I originally calculated $29.4 billion digital sales * 22% PC market share = $6.47 billion to be the total PC digital distribution platform market share. GOG made 343,748,000 PLN in 2020 or $91.7 million USD. So that's where the 1.4% came from.

From Newzoo's results, we have:

- $34.2 billion USD for boxed and downloaded PC games
- 98% digital distribution platform share for PC

Calculating:

- $34.2 billion * 98% = $33.5 billion digital distribution platform revenue
- $91.7 million / $33.5 billion = 0.27% GOG market share in revenue

Therefore, GOG owns 0.27% of the PC digital distribution market share in revenue. I'm not sure if that quoted 10% could be user accounts or units sold because of GOG's niche of older and cheaper games. Need to pay an annual $7k for the full report from Newzoo to validate the numbers.
Post edited May 12, 2021 by Canuck_Cat
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Orkhepaj:
Is there a way I can just auto-downvote all your posts? It would save me a lot of time ...
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Ancient-Red-Dragon: 1) Most GOG customers are - tragically - perfectly fine with buying Steam-DRM-infested games if there is no GOG release coming on its initial release day.
Just for the record:
Could be true.

But @publishers, I won't spend any money on a DRM'd release. At all, and never. And I won't take them even as a "gift" (because that's something you get to keep, no matter what). Give an offline installer, or a zip-file. Doesn't have to be on GOG (though I'd prefer that).

Look at my library, I'm perfectly fine to pay you and the devs. And I'm not alone. I'm also fine with waiting if you think DRM is needed to protect those initial sales during the release hype (I disagree, just look at Witcher 3, or even the less-than perfect release of CP77). But your choice, really. But at some point it gets ridiculous. You're throwing away perfect money we - although we may be a minority, we're still quite many - would be willing to pay, if you'd only let us. The only thing we're asking for is to get a legal version of your games that have been available for months and years on torrent sites.
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tfishell: Is the bold different from the "10% market share" I've heard GOG has?
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Canuck_Cat: It's less than 1.4% now that I look at the actual source data. I originally calculated $29.4 billion digital sales * 22% PC market share = $6.47 billion to be the total PC digital distribution platform market share. GOG made 343,748,000 PLN in 2020 or $91.7 million USD. So that's where the 1.4% came from.

From Newzoo's results, we have:

- $34.2 billion USD for boxed and downloaded PC games
- 98% digital distribution platform share for PC

Calculating:

- $34.2 billion * 98% = $33.5 billion digital distribution platform revenue
- $91.7 million / $33.5 billion = 0.27% GOG market share in revenue

Therefore, GOG owns 0.27% of the PC digital distribution market share in revenue. I'm not sure if that quoted 10% could be user accounts or units sold because of GOG's niche of older and cheaper games. Need to pay an annual $7k for the full report from Newzoo to validate the numbers.
Do you mind if I make a separate thread asking about this? I'm curious where the "10% market share", or ~5-%15, come from.
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tfishell: Do you mind if I make a separate thread asking about this? I'm curious where the "10% market share", or ~5-%15, come from.
Maybe it's because it's a top result (snippet) generated from Google. Sometimes, these snippets are incorrect for questions requiring interpretation and analysis. This 8.5% revenue value is the percentage of revenue Level Up Labs saw on Defender's Quest on Feb 2013 after three months of being released on 6 different platforms: https://i.imgur.com/wAGjJS9.png

I don't work in the video game industry, so I also have no idea if Newzoo's stats about the industry is accurate. A third party should go over their methodology to understand if those numbers are valid. But I guess a $7k annual subscription, reported by multiple outlets, suggest this data is reliable.
Post edited May 12, 2021 by Canuck_Cat
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Orkhepaj:
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Time4Tea: Is there a way I can just auto-downvote all your posts? It would save me a lot of time ...
yep , go to support and ask them to delete your account
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Orkhepaj: well a computer ai aided defense system in inevitable
humans just cant make decisions quick enough
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Lone_Scout: I actually meant the old Bethesda game :)
oh didnt know such a "game" exists
it looks horrible :D
Post edited May 12, 2021 by Orkhepaj
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MysterD: I think they mainly care about pre-order and Day 0 sales, when games are at their peak price. So, they protect the games - hoping players don't look to Torrents and just flat-out by them.
True enough....still, some of em put the same(or similar) DRM on decades old games as well.....which makes little sense, as they've usually gotten a good deal of the sales/profit for those titles already.

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MysterD: I also think as games lean further into services like Steamworks' features, GOG Galaxy's features, and things of that sort - it'll be harder, as those systems will have to get cracked & worked around too.
Short of cloud gaming(where the data is mostly/fully on a remote system), most DRM is easily cracked.
(from what i've heard, even denuvo stuff gets cracked in short order)
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.Keys: Still, I will give myself the right to doubt that the majority of companies planned all of this line of thinking towards other stores. Maybe the majority just don't have enough communication with the DRM-Free community and principles?
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GamezRanker: So you actually think the reason why some of the big AAA companies don't have some games here is because they're unaware of GOG and/or DRM free?
Some AAA companies, yes, AAA majority, don't.

Small to medium size companies, unaware of GOG and DRM Free market? Of course.
I mean, it's been proven time and time again that when we contact a indie dev / medium dev company, they start thinking and in fact release their game here on GOG, if GOG accept it.
~~~~~

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MysterD: About Bethesda games, I would guess now w/ Microsoft owning them, you'll likely see their games - especially newer ones - more so pushed onto Xbox for PC Store and Game Pass.
I'm not a big fan of newer Bethesda games, really, so I don't care about them being drm full, if people like to enjoy them this way. (dlcs, lootboxes, denuvos and the like...) And if for them to be released here, GOG would need to stop being DRM Free, then please never release them here.
~~~~~

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MysterD: Also, I don't think GOG sales overall are even close to what say Steam sales for games are. At this point, many are likely to just push their games onto Steam.
Marketing is fully on Steam. Steam even appear installed in movies pcs nowdays. You're right, still we can try. I will probably be contacting two Indie Devs to know if they can release their game here on GOG, hope they accept it too.
~~~~~

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patrikc: Perhaps GOG can shed some light on the matter...
Thankfully, New Vegas is here. Which is arguably the best product Bethesda has put up for sale in years. And for that they have Obsidian to thank to.
"Obsidian's Fallout". You're just convincing me to buy New Vegas again here on GOG.
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tfishell: Really though I continue to think it's ultimately just down to GOG not making enough money to interest them. edit: that may be an oversimplication, since a forced client as DRM allows data gathering and that can be important.
You got a valid point I believe. But to interest some of those companies, GOG would need to focus in a equal market style, a.k.a Steam like - drm'ed. Specially for data gathering, offline log storages, background connections etc which is, eh, really bad, right? :(
~~~~~

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Canuck_Cat: snip
Good infos Canuck! Thank you! Inline with what I was asking for. Thanks for sharing, really.

That link isn't working by the way: https://www.sciencedirect.com/science/article/abs/pii/S016762451000049

But I liked the first one, specially because of this:

"Depending on the market structure, higher content quality may strengthen or weaken the adoption of DRM. However, it would seem that, as the network environment becomes more decentralized and uncontrolled, weaker DRM protection should be a better strategy."
~~~~~

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KetobaK: Big companies still think DRM Free is equal to easy piracy, even if their games were cracked ages ago, probably we will recive Skyrim later this year, Oblivion arrived 10 years after it's release, and they will tried to squez Skyrim for a few dollars more this year for sure, but nothing confirmed yet.
We know they're wrong about the DRM = less piracy, like people said before, it's exactly the contrary and they prejudice their own clients with this... I'd like to say again that the reason I came to GOG was that I was tired with Steam DRMs and layers of DRMs on top of layers to just launch a game. This is really annoying and a disrespect with clients.

Would be nice to have Skyrim here on GOG. Let's hope. :)
Post edited May 12, 2021 by .Keys
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.Keys: Some AAA companies, yes, AAA majority, don't.

Small to medium size companies, unaware of GOG and DRM Free market? Of course.
I mean, it's been proven time and time again that when we contact a indie dev / medium dev company, they start thinking and in fact release their game here on GOG, if GOG accept it.
I was trying to use that bit to point out that you seemed to be burying your head in the sand re: some company's reasons for not bringing games to GOG.

Tbh I think many game companies(barring a number of smaller ones, maybe, who truly aren't aware of GOG for some reason) know about GOG, and they just refuse to do business with GOG for various reasons(in whole or in part....such as not selling some games, while selling others).

(one reason could be GOG's preferential treatment[update processing, fees being charged to list games for sale here, etc] of some partners over others, which i've heard about from other goggers)
Post edited May 12, 2021 by GamezRanker
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.Keys: Some AAA companies, yes, AAA majority, don't.

Small to medium size companies, unaware of GOG and DRM Free market? Of course.
I mean, it's been proven time and time again that when we contact a indie dev / medium dev company, they start thinking and in fact release their game here on GOG, if GOG accept it.
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GamezRanker: I was trying to use that bit to point out that you seemed to be burying your head in the sand re: some company's reasons for not bringing games to GOG.

Tbh I think many game companies(barring a number of smaller ones, maybe, who truly aren't aware of GOG for some reason) know about GOG, and they just refuse to do business with GOG for various reasons(in whole or in part....such as not selling some games, while selling others).

(one reason could be GOG's preferential treatment[update processing, fees being charged to list games for sale here, etc] of some partners over others, which i've heard about from other goggers)
You got me, haha. gg :)
The good part of this is that many indie games are coming to gog. This, with time, may bring big ones attention.
I mean, I was really surprised when Horizon Zero and Mad Max launched here. Maybe we're getting some good future surprises...
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Lone_Scout: I actually meant the old Bethesda game :)
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Orkhepaj: oh didnt know such a "game" exists
it looks horrible :D
It looks and probably is... :)
I haven't personally played it... I remember there was some advertising of it in my old Daggerfall CD. And a friend of mine actually owned Skynet and said it was not a very good game.
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.Keys: The good part of this is that many indie games are coming to gog. This, with time, may bring big ones attention.
I am guessing that with time, some AAA games will come here...we just need to be patient.

As for others by some companies like Square: less likely, but eh.....there's other ways to get em(like discs on eBay, etc etc) at least.

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.Keys: I mean, I was really surprised when Horizon Zero and Mad Max launched here. Maybe we're getting some good future surprises...
Hopefully :)


-

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Lone_Scout: It looks and probably is... :)
I haven't personally played it... I remember there was some advertising of it in my old Daggerfall CD. And a friend of mine actually owned Skynet and said it was not a very good game.
Isn't that the sequel/prequel to Future Shock? If so, it's probably more fun to play than to look at.
(loved Future Shock....well besides things like the sneaky floating mines and some of the more maze like areas, that is)
Post edited May 12, 2021 by GamezRanker
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.Keys: snip
Sorry, here with the main takeaway quoted in bold: https://www.sciencedirect.com/science/article/abs/pii/S0167624510000491
We examine the optimal level of Digital Rights Management when stronger DRM makes copyright infringement more difficult, but at the cost of decreased value for legal users. We find that DRM-free is profit-maximizing when copyright enforcement is strong or free-rider problems are severe. Otherwise, DRM is optimal for the firm. Even in the latter case, copyright enforcement and DRM are substitutes, and, thus, stronger copyright enforcement by the government reduces the usage of inefficient DRM. We also find that, although stronger copyright enforcement may raise the price of the legitimate product, consumers often benefit overall due to the decreased use of DRM.