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Because they both only dump games and franchises they've damaged and are no longer making any real profit from onto platforms like this.

GOG is only used to eke out those last possible drops of revenue.
Perhaps GOG can shed some light on the matter...
Thankfully, New Vegas is here. Which is arguably the best product Bethesda has put up for sale in years. And for that they have Obsidian to thank to.
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MysterD: They don't want their game to get pirated to heck and back.
Even though it's been shown time and again that DRM usually doesn't prevent piracy


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ReynardFox: Because they both only dump games and franchises they've damaged and are no longer making any real profit from onto platforms like this.
You forgot the partners(mainly small, but also some big ones) that put games here to virtue signal.
(i.e. "look at us....we care about DRM free!")
Post edited May 11, 2021 by GamezRanker
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Nobody is forcing them to sell here , so they dont.
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MysterD: They don't want their game to get pirated to heck and back.
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GamezRanker: Even though it's been shown time and again that DRM usually doesn't prevent piracy

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ReynardFox: Because they both only dump games and franchises they've damaged and are no longer making any real profit from onto platforms like this.
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GamezRanker: You forgot the partners(mainly small, but also some big ones) that put games here to virtue signal.
(i.e. "look at us....we care about DRM free!")
I think they mainly care about pre-order and Day 0 sales, when games are at their peak price. So, they protect the games - hoping players don't look to Torrents and just flat-out by them.

Perception is reality to them, even...if it isn't. They protect w/ stuff Denuvo, Steamworks, Epic Store, etc etc - to 2nd hand sales and to make sure they have more control over their protect.

I also think as games lean further into services like Steamworks' features, GOG Galaxy's features, and things of that sort - it'll be harder, as those systems will have to get cracked & worked around too.
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GamezRanker: Even though it's been shown time and again that DRM usually doesn't prevent piracy

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You forgot the partners(mainly small, but also some big ones) that put games here to virtue signal.
(i.e. "look at us....we care about DRM free!")
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MysterD: I think they mainly care about pre-order and Day 0 sales, when games are at their peak price. So, they protect the games - hoping players don't look to Torrents and just flat-out by them.

Perception is reality to them, even...if it isn't. They protect w/ stuff Denuvo, Steamworks, Epic Store, etc etc - to 2nd hand sales and to make sure they have more control over their protect.

I also think as games lean further into services like Steamworks' features, GOG Galaxy's features, and things of that sort - it'll be harder, as those systems will have to get cracked & worked around too.
Yup , totally understandable. I wouldnt want my game to be played by pirates at day 1.
GoG should put in some kind of temporary drm too like 2 weeks. I bet way more games would come here that way.
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.Keys: As I asked honestly, why those games aren't here yet?

As a resumé, ''tl:dr'': Tomb Raider Reboots, Final Fantasys, Skyrim, Fallout 4. -edit: ...and DOOM 2016.

Why those games aren't here yet, actually?
Are there any community known facts that may explain this?

I'm not trolling or anything, not a 'bait thread', I honestly want to know if there's any 'secret life time deal' with steam or something like it.
Because they're really scared of DRM-free but not scared enough to let GOG have some of their games, maybe? Hmmmm...

Really though I continue to think it's ultimately just down to GOG not making enough money to interest them. edit: that may be an oversimplication, since a forced client as DRM allows data gathering and that can be important.
Post edited May 11, 2021 by tfishell
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People who were going to buy the game will buy it when it releases. Pirates don't care that they have to wait a few more days before they get to play it. Result is that DRM only annoys people who actually buy it legally and doesn't deter piracy at all.

The inability of big publishers to understand this simple fact is I think the main reason they ignore GOG.
Post edited May 11, 2021 by idbeholdME
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idbeholdME: People who were going to buy the game will buy it when it releases. Pirates don't care that they have to wait a few more days before they get to play it. Result is that DRM only annoys people who actually buy it legally.
not true
plenty of people cant wait (yup they are kiddish) and will buy games if they cant get them from pirate sites within days

this is why drm is so important for the first week for publishers
Post edited May 11, 2021 by Orkhepaj
Oh yeah, we want Sky... NET!! :D
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Lone_Scout: Oh yeah, we want Sky... NET!! :D
well a computer ai aided defense system in inevitable
humans just cant make decisions quick enough
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idbeholdME: People who were going to buy the game will buy it when it releases. Pirates don't care that they have to wait a few more days before they get to play it. Result is that DRM only annoys people who actually buy it legally.
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Orkhepaj: not true
plenty of people cant wait (yup they are kiddish) and will buy games if they cant get them from pirate sites within days

this is why drm is so important for the first week for publishers
There are also plenty of people who pirate games just because they have DRM and crackers remove it. So it evens out in the end. The party that benefits the most are the companies that sell their overpriced DRM schemes.
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Orkhepaj: not true
plenty of people cant wait (yup they are kiddish) and will buy games if they cant get them from pirate sites within days

this is why drm is so important for the first week for publishers
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idbeholdME: There are also plenty of people who pirate games just because they have DRM and crackers remove it. So it evens out in the end. The party that benefits the most are the companies that sell their overpriced DRM schemes.
thats fine , after all they make the games they should benefit the most
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.Keys: Why those games aren't here yet, actually?
Are there any community known facts that may explain this?
I suggest looking at the gamedevs and publishers to get a rough idea of what's happening behind the scenes because you unlikely to get an official response from any of these companies.

The newer games from 2010-current published by SE are the Deus Ex series, Life is Strange, Goetia, and Fear Effect: Sedna.

Deus Ex and Life is Strange are managed by SE Europe. Gamedevs are Eidos Montreal (SE Europe) and DONTNOD respectively. Notably, a lot of their older titles are on here like the old Tomb Raider and Thief series. Goetia and Fear Effect are managed by SE Collective. Gamedev is Sushee for both. The inactivity of their website and social media could suggest they're defunct now.

[Speculation] This suggests SE Europe has a say in getting their games published here. And that the original gamedev has a say in getting their games published on platforms regardless of belonging to SE Europe or Collective. Unlikely to see SE Japan's games like FF here because it's tough to convince their business to drop DRM on their games. Their businesses are still very traditional and are very protective of their IP. Some exceptions do exist, but they're in the minority like the ones published by Ghostlight, XSEED, NIS America, Retroism, DANGEN, Playism, Aksys, SNK, etc.

Reading through these academic papers from the following, it appears:
- https://www.sciencedirect.com/science/article/abs/pii/S0167923609001341
- https://www.sciencedirect.com/science/article/abs/pii/S0167624510000491

1. If DRM has been cracked and/or there is strong copyright enforcement, DRM-free is more profitable for the gamedev / publisher

2. Implementing DRM when DRM is effective or when copyright enforcement is weak (usually always online)

3. If the gamedev is the publisher, the'yre more likely to release the game as DRM-free

4. Premium quality and newer games have more DRM

In general, if companies like SE or Bethesda perceive their in-house games as having weak DRM, that countries of their major demographics are actively pursuing pirates, and their games are very premium and worth their asking cost, it's more profitable or beneficial to them to always have DRM. For the DRM side, I speculate companies like SE and Bethesda perceive #2 and #4 as huge barriers to overcome before considering to publish their newer games on GOG. For older games, then #2 still remains the larger obstacle to overcome.

The other main reason is the GOG market isn't big enough to be worth it. GOG comprises of 1.4% of the PC digital distribution market. So there aren't a lot of economic incentives for companies to publish here. And this is besides the aforementioned required work to maintain the offline installers.
Post edited May 12, 2021 by Canuck_Cat
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Canuck_Cat: The other main reason is the GOG market isn't big enough to be worth it. GOG comprises of 1.4% of the PC digital distribution market. So there aren't a lot of economic incentives for companies to publish here. And this is besides the aforementioned required work to maintain the offline installers.
Is the bold different from the "10% market share" I've heard GOG has?