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dtgreene: Certain Super Mario World romhacks will not work in accurate emulators (and will not work on real hardware, either). If you want to play them, for some reason, you may need to use ZSNES or an older version of snes9x.

(Will these romhacks work on a hacked SNES Classic?)
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Darvond: Well, it would appear whatever they have, reproduces sound less accurately than even 9X, so who knows.
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Garrison72: Just downloaded. Thanks.
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Darvond: As an aside, if you have a really beefy machine, you could give bsnes/higian a try. Basically cycle accurate emulation to a T.
I did try it. Unintuitive UI but looks great. Although I don't understand why it would take a beefy machine to emulate NES games. It must push the processor? My i7, 3.50 GHz CPU seems to do the job.
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Darvond: Well, it would appear whatever they have, reproduces sound less accurately than even 9X, so who knows.

As an aside, if you have a really beefy machine, you could give bsnes/higian a try. Basically cycle accurate emulation to a T.
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Garrison72: I did try it. Unintuitive UI but looks great. Although I don't understand why it would take a beefy machine to emulate NES games. It must push the processor? My i7, 3.50 GHz CPU seems to do the job.
Well, it's about emulating several specialized chips 1:1.

Like the Sony sound processor, the graphical processor chip, and more.
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Garrison72: I did try it. Unintuitive UI but looks great. Although I don't understand why it would take a beefy machine to emulate NES games. It must push the processor? My i7, 3.50 GHz CPU seems to do the job.
The more accurate the emulation, the more the processing costs spiral out of control. Getting the timing *exactly* right requires heaps of power just because of the fine level of synchronisation between the emulated processors. Quick emulators generally make do with simplifying the timing and then coming up with hacks and patches to stop games from crashing.
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Garrison72: I did try it. Unintuitive UI but looks great. Although I don't understand why it would take a beefy machine to emulate NES games. It must push the processor? My i7, 3.50 GHz CPU seems to do the job.
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SirPrimalform: The more accurate the emulation, the more the processing costs spiral out of control. Getting the timing *exactly* right requires heaps of power just because of the fine level of synchronisation between the emulated processors. Quick emulators generally make do with simplifying the timing and then coming up with hacks and patches to stop games from crashing.
Example of inaccurate emulation:

The Super NES's sound chip uses a buffer for its echo effects. When the echo effect is used, the sound chip writes the data into an area of RAM for later mixing. This, of course, works only if the echo buffer size is reasonable.

However, ZSNES (and I believe older versions of SNES9x) did not emulate that aspect of the DSP. Hence, a buffer size that is impossible on real hardware would not crash the game, even though it would crash on real hardware. Basically, ZSNES, rather than simulating the sound chip, would take a shortcut to yield audio without emulating the entire chip.

bsnes, however, does simulate the sound chip. This takes more CPU because it's actually emulating an extra CPU, but results in more accurate emulation, causing romhacks that set the buffer size too large to crash.

(I wonder if a game could detect ZSNES by setting an echo buffer size, using it, and checking to see if data actually got written there. Of course, ZSNES has a bug with, I believe, a BCD instruction yielding the wrong result, which can also be used to detect it,)
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MadalinStroe: I noticed that it is apparently in stock, somewhere near me, so I placed an order. I'm now waiting for the confirmation, should the listing actually be correct. Hopefully the site is up to date. 100€
Still waiting for a response from them. I was so excited yesterday, that I might have found one, that it completely slipped my mind that I won't be able to play it on my PC monitor. This is the first time in 20 years, and more than 5 monitors later, that not having integrated speakers in my monitor finally bites me in the ass. I guess I have to use the couch and the TV.

I can find only one HDMI video-audio splitter and it costs more than the SNES mini.
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MadalinStroe: I noticed that it is apparently in stock, somewhere near me, so I placed an order. I'm now waiting for the confirmation, should the listing actually be correct. Hopefully the site is up to date. 100€
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MadalinStroe: Still waiting for a response from them. I was so excited yesterday, that I might have found one, that it completely slipped my mind that I won't be able to play it on my PC monitor. This is the first time in 20 years, and more than 5 monitors later, that not having integrated speakers in my monitor finally bites me in the ass. I guess I have to use the couch and the TV.

I can find only one HDMI video-audio splitter and it costs more than the SNES mini.
Does your monitor have some sort of audio pass through or even just a headphone output? Pretty much any monitor that has hdmi inputs has audio pass through. All you need to do is connect that to whatever you use for your PC audio...amplifier or powered speakers. Does not matter if your monitor only outputs stereo, as thats all the classic outputs anyway.
Post edited October 03, 2017 by CMOT70
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CMOT70: Does your monitorbhave some sort of audio pass through or even just a headphone output? Pretty much any monitor that has hdmi inputs has audio pass through. All you need to do is connect that to whatever you use for your PC audio...amplifier or powered speakers. Does not matter if your monitor only outputs stereo, as thats all the classic outputs anyway.
If only... Mine doesn't have any sort of audio out, I checked. :)
I really don't understand the hype around the SNES Classic, especially after a poll in Retro Gamer where the majority of people seemed less than impressed with these mini consoles. The price vs. what you actually get seems massively inflated in my opinion.
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drewpants: [...] The price vs. what you actually get seems massively inflated in my opinion.
Yes, as I wrote earlier one should have the possibility to individualize the console(s). In the end they're just emulators so that should no big problem to put freely choosable games together in a box. Also that would justify the price and this whole pre-order bs (these days).
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MadalinStroe: I can find only one HDMI video-audio splitter and it costs more than the SNES mini.
The first result I get for "HDMI Audio Extractor" gives me this, which is at less than $30. If you can find an SNES mini for less than that, I might consider getting one (SNES mini) myself.
Go to the various audio and electronics stores in your area and ask them. They should have something similar in store.
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JMich: The first result I get for "HDMI Audio Extractor" gives me this, which is at less than $30. If you can find an SNES mini for less than that, I might consider getting one (SNES mini) myself.
Go to the various audio and electronics stores in your area and ask them. They should have something similar in store.
Thank you for your advice and link. That's one of the search results that helped me find the one was referring to. And the one I found also had direct 3.5 output jack, so I'd imagine that adds to the price. Given, I searched only on the really big electronics stores sites, so there's still hope that I'll find a cheaper one, but it'll take time to search around.
Post edited October 04, 2017 by MadalinStroe
So I got it today. Couldn't find anywhere to buy it online (except on ebay for totally ridiculous prices) so I went into town and found some stock at EB Games (lady said they only had like 3 left in stock). Haven't played it yet, but I have to say the controller has a really short cord.
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Crosmando: So I got it today. Couldn't find anywhere to buy it online (except on ebay for totally ridiculous prices) so I went into town and found some stock at EB Games (lady said they only had like 3 left in stock). Haven't played it yet, but I have to say the controller has a really short cord.
As far as I heard it's a foot longer than the NES mini's controllers. You need to buy a 15 feet long HDMI cord and you're set. After all, you need to reset the console to get back to the main menu. This way it's easier to keep the console next to you.

EDIT: Just an update on my SNES mini, apparently it's arriving today.
Post edited October 06, 2017 by MadalinStroe
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DavidOrion93: I thought I might find one at my local Super Walmart last friday. I got up early and got there after 8am. All sold out. On to my 2nd stop. I managed to get one after waiting an hour and half? in line at my local gamestop which opened at 10am. I was 5th in line of 10 for 15 SNES classic.

I'm pleased with my SNES. It came with 2 controllers and kinda neat classic looking poster with instructions on back of it. Looking at the box will make you feel like a kid again. At least it did for me.
I'm not too familiar with suspend points, seems the same as save states. There's a thread on Nintendo Reddit saying that suspend points can wipe out your internal saves.

I'm waiting with hopeful wariness for NES classic next year.
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DreamedArtist: you gonna hack it to add more games? i am cause i dont like almost half the games... lol
Sorry for the late reply. I don't know. I played tons more NES games than I ever did with SNES. More likely I'd hack the NES classic, if I knew how to without bricking it. There's about 6 or 7 SNES games I never played on there. I hope the NES classic would be revised; IE longer cords, better software etc.
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DreamedArtist: you gonna hack it to add more games? i am cause i dont like almost half the games... lol
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DavidOrion93: Sorry for the late reply. I don't know. I played tons more NES games than I ever did with SNES. More likely I'd hack the NES classic, if I knew how to without bricking it. There's about 6 or 7 SNES games I never played on there. I hope the NES classic would be revised; IE longer cords, better software etc.
SNES classic when using hackchi 2 when cluster_M creates the final version will work with ease, and plus a bonus about what you said about bricking the system. The hack tool does a dump of the kernel, so if you fuck up on anything you can flash the kernel with the program and have it back to the way you got it out of the box. This will be the first time I ever do something like this to a system I picked up but at least I know with ease that if something goes wrong it's still safe.

And yeah the snes mini plays every system up to n64 I think so this will be interesting to see when he is done the hack in a few more weeks or less.

give it a shot man! I am sure you would love to play a bit more of those memories on that little box ;)

For anyone that is interested in this hack like me here is the dude who is creating it making it possible to not brick the system and have a back up of the kernel and ability to add 300mb worth of games.

Video of him making the hack and testing other games on the system
https://www.youtube.com/watch?v=YL0oivyX6_4

his twitter
https://twitter.com/Cluster_M

Hack in action showing how it works and how to flash kernel just in case.
https://www.youtube.com/watch?v=OWAf0pD8354

Here is where you download the program but I would wait till he makes the official release, DON'T USE THE BETA!
Some people can't fix bricked systems from the beta so best to wait for full release of the mod.
https://github.com/ClusterM

Reddit page for updates and other topics on hakchi2 mod for snes classic edition
https://www.reddit.com/user/clusterm
Post edited October 08, 2017 by DreamedArtist