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GameRager: True, but one could say the same about WOW and the level of detail/"awesome factor" of it's commercials/cutscenes vs the game itself in some cases.
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rtcvb32: Maybe. Oblivion was hitting a brick wall with the uncanny valley. Skyrim was much better and while it isn't 'real', it feels enough you can let it go.

WoW and PS2 level games, you see the limits and accept them, as the graphics are not 100% of the product. Though upgrading models/textures over time would be fine. Were it an open game you know tons of artists would have had replacement texture packs
1st bit: I liked how silly some of the facial customizations could get in that/other games, if not much else with regards to that aspect of the game. And yeah Skyrim does the graphics a bit better in some regards, that much is true.

2nd bit: I meant also how WOW's commercials look like film level of quality, while the game.....not so much. Also WOW is on PC so they could've done better, but likely chose not to.

As for custom graphics: Don't they do that on private servers already?
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GameRager: As for custom graphics: Don't they do that on private servers already?
Probably, depends on if the game refuses to work if it detects a changed file or not and the like. I remember Diablo 3 had something like that.

Likely the bounds of objects don't change as that could brake something but how it looks. Having gone through a few lessons for Unity game programming, it seems usually you have 2 models used. A very simple version of the characters/objects, for physics and for bounds checking. Then you have a more complex model that is rendered. The bounds check model would never change on a MMO, else it would break all kinds of things.
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StingingVelvet: I can see Civ5 coming because X-Com did. Skyrim I don't see happening because of the creation club stuff and Bethesda not releasing much here since their initial slate.
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tfishell: Isn't there sort of a pattern/cycle of different AAA publishers releasing games every few years (since GOG still has difficulty getting their attention)? We didn't get any Focus Home published games since 2013-14 or so, now they've started releasing them again. We haven't seen any EA, Ubi, Square Enix games in a few years either but more could show up.

However the Creation Club stuff could be an issue, and of course DRM.
Not unless they put Oldrim on here, no?
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tfishell: Isn't there sort of a pattern/cycle of different AAA publishers releasing games every few years (since GOG still has difficulty getting their attention)? We didn't get any Focus Home published games since 2013-14 or so, now they've started releasing them again. We haven't seen any EA, Ubi, Square Enix games in a few years either but more could show up.

However the Creation Club stuff could be an issue, and of course DRM.
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Meldaras: Not unless they put Oldrim on here, no?
I doubt they'll bring Oldrim, they'd want to push the more expensive version.
I could see them pushing out Skyrim close to right before TES6 comes out, to help hype it up as much as possible.
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GameRager: Eh, Gog's entire original business model thrived on mainly people rebuying old games from more than a decade ago, and for sometimes more than 5 dollars. ;)
Sure, old games they owned on disc or never owned at all. That's very different from a game like Bioshock Infinite where I've owned it for years on Steam and literally the only difference is the DRM removal. Not many people are going to pay ~$20 just for that.
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GameRager: As for custom graphics: Don't they do that on private servers already?
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rtcvb32: Probably, depends on if the game refuses to work if it detects a changed file or not and the like. I remember Diablo 3 had something like that.

Likely the bounds of objects don't change as that could brake something but how it looks. Having gone through a few lessons for Unity game programming, it seems usually you have 2 models used. A very simple version of the characters/objects, for physics and for bounds checking. Then you have a more complex model that is rendered. The bounds check model would never change on a MMO, else it would break all kinds of things.
Interesting info.....thanks for the reply.

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GameRager: Eh, Gog's entire original business model thrived on mainly people rebuying old games from more than a decade ago, and for sometimes more than 5 dollars. ;)
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StingingVelvet: Sure, old games they owned on disc or never owned at all. That's very different from a game like Bioshock Infinite where I've owned it for years on Steam and literally the only difference is the DRM removal. Not many people are going to pay ~$20 just for that.
True, but they could do what many do and put it on wishlist for a sale.
Post edited 4 days ago by GameRager
I suspect the ties to Steam (Creation Club/Steam Workshop) is why Bethesda wont put Skyrim SE (or Fallout 4) on GoG anytime soon rather than anything to do with DRM.
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StingingVelvet: Sure, old games they owned on disc or never owned at all. That's very different from a game like Bioshock Infinite where I've owned it for years on Steam and literally the only difference is the DRM removal. Not many people are going to pay ~$20 just for that.
Do you believe Bioshock Infinite is the release that made GOG realize or believe that it wasn't worth bringing semi-old AAA titles already on Steam? Because obviously they saw fit to release it, even though the base price is $55, it's been on Steam for years, etc. (I believe it was released here at a pretty deep discount, like $7.)

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jonwil: I suspect the ties to Steam (Creation Club/Steam Workshop) is why Bethesda wont put Skyrim SE (or Fallout 4) on GoG anytime soon rather than anything to do with DRM.
Is the Creation Club run through Steam's services? I thought that was run through Bethesda and just has a button on Steam letting people buy stuff from Bethesda's servers/service.

I imagine eventually Galaxy 2 will have something like Steam Workshop.
Post edited 3 days ago by tfishell
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GameRager: Eh, Gog's entire original business model thrived on mainly people rebuying old games from more than a decade ago, and for sometimes more than 5 dollars. ;)
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StingingVelvet: Sure, old games they owned on disc or never owned at all. That's very different from a game like Bioshock Infinite where I've owned it for years on Steam and literally the only difference is the DRM removal. Not many people are going to pay ~$20 just for that.
Well, I did.
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tfishell: Do you believe Bioshock Infinite is the release that made GOG realize or believe that it wasn't worth bringing semi-old AAA titles already on Steam? Because obviously they saw fit to release it, even though the base price is $55, it's been on Steam for years, etc. (I believe it was released here at a pretty deep discount, like $7.)
I'm more saying it's probably not worth prioritizing, rather than not worth doing. I also admit it's a guess.