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Brasas: Ill be very honest that I'm interested with a huge but, that imo Marxist interpretations of economical phenomena are mainly discredited so maybe you can offer a bit of an intro why you wanted to use that lens?

Also why a title with religious overtone if the interpretation is Marxist? :p
The title, XD Yes, the title is a bit silly, but it kind of works (it's seven chapter that kind of resemble the seven capital sins) and I just settle for it a long time ago.

Why Marxism? Well, it has helped me understand a lot how the world I live in works. Fundamentally, Marxism defines itself as a criticism of capitalism. We live in a capitalist world, so building and understanding a critical theory of capitalism is a really good idea. There is a chapter in the book called On Capitalism that frames how I understand capitalism through Marxism if you are interested. The only thing I can add is that, it has systematically worked for me, so I keep using it.
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MichaelPalin: Never heard of a modded book before, but, hey!, never heard of a book with a soundtrack before either;)
I know of a modded book. Kevin Kelly's Out of Control has been "remixed", and the remixed version, as well as the original, is available for free from his website. I highly recommend it (the original at least, I haven't read the remixed version).

As for the soundtrack, which soundtrack would that be? There's a link in the introduction to some musician's page, but I couldn't see anything related to the book in there. Nothing certainly plays on its own when opening the .html file.
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MichaelPalin: Never heard of a modded book before, but, hey!, never heard of a book with a soundtrack before either;)
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Wishbone: I know of a modded book. Kevin Kelly's Out of Control has been "remixed", and the remixed version, as well as the original, is available for free from his website. I highly recommend it (the original at least, I haven't read the remixed version).

As for the soundtrack, which soundtrack would that be? There's a link in the introduction to some musician's page, but I couldn't see anything related to the book in there. Nothing certainly plays on its own when opening the .html file.
There is a link to a song in each chapter, it does not play automatically (that would get annoying fast). If you wonder what Binärpilot thinks about it, he gave me permission. By the way, great electronic music he makes.
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MichaelPalin: When you say "adventure", are you referring to "graphic adventures"?
I'm referring to this. Adventures are quite a distinct and well-defined genre and RPGs may borrow from it but they definitely don't represent it.
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MichaelPalin: When you say "adventure", are you referring to "graphic adventures"? I talk about them in section Some Positive Examples. By "adventure" I refer mostly to games like Elder Scrolls series and similar games, where there is a focus on exploration and, yet, you are forced to fight to progress.
I just noticed this comment and decided I had to say something:

What I consider to be a "pure adventure game" is an adventure game that doesn't have aspects from other genres; in particular, said game can't have a battle system. I could cite Shadowgate (NES) as an example of this; in that game, encounters with monsters are treated as scripted puzzles rather than action or RPG-like combat sequences.

(I actually think that many people define genres so broadly that the categorizations are no longer useful; I'm like this with the RPG genre as well; too many people use the term "RPG" to refer to games that I do not consider RPGs at all.)
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paladin181: RPGs typically involve some type of character customization and skill development.
The way I see it, RPGs are games where the character's skills, rather than the player's, are what determines whether an action succeeds or not. The player's role is thus limited to determining what the characters are doing; in a sense, the player is an invisible commander rather than a character within the game.

(Note that this definition, like any, has its edge cases; it classifies Morrowind as an RPG and Oblivion as a non-RPG.)
Post edited July 30, 2016 by dtgreene
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MichaelPalin: When you say "adventure", are you referring to "graphic adventures"? I talk about them in section Some Positive Examples. By "adventure" I refer mostly to games like Elder Scrolls series and similar games, where there is a focus on exploration and, yet, you are forced to fight to progress.
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dtgreene: I just noticed this comment and decided I had to say something:

What I consider to be a "pure adventure game" is an adventure game that doesn't have aspects from other genres; in particular, said game can't have a battle system. I could cite Shadowgate (NES) as an example of this; in that game, encounters with monsters are treated as scripted puzzles rather than action or RPG-like combat sequences.

(I actually think that many people define genres so broadly that the categorizations are no longer useful; I'm like this with the RPG genre as well; too many people use the term "RPG" to refer to games that I do not consider RPGs at all.)
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paladin181: RPGs typically involve some type of character customization and skill development.
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dtgreene: The way I see it, RPGs are games where the character's skills, rather than the player's, are what determines whether an action succeeds or not. The player's role is thus limited to determining what the characters are doing; in a sense, the player is an invisible commander rather than a character within the game.

(Note that this definition, like any, has its edge cases; it classifies Morrowind as an RPG and Oblivion as a non-RPG.)
dt, this thread over a year old. You are replying to people that don't even hang out in here anymore. :P
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dtgreene: I just noticed this comment and decided I had to say something:

What I consider to be a "pure adventure game" is an adventure game that doesn't have aspects from other genres; in particular, said game can't have a battle system. I could cite Shadowgate (NES) as an example of this; in that game, encounters with monsters are treated as scripted puzzles rather than action or RPG-like combat sequences.

(I actually think that many people define genres so broadly that the categorizations are no longer useful; I'm like this with the RPG genre as well; too many people use the term "RPG" to refer to games that I do not consider RPGs at all.)

The way I see it, RPGs are games where the character's skills, rather than the player's, are what determines whether an action succeeds or not. The player's role is thus limited to determining what the characters are doing; in a sense, the player is an invisible commander rather than a character within the game.

(Note that this definition, like any, has its edge cases; it classifies Morrowind as an RPG and Oblivion as a non-RPG.)
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tinyE: dt, this thread over a year old. You are replying to people that don't even hang out in here anymore. :P
Well, the thread *was* on the front page.
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tinyE: dt, this thread over a year old. You are replying to people that don't even hang out in here anymore. :P
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dtgreene: Well, the thread *was* on the front page.
Because it *was* a tauto troll bump.
dt, sometimes you seriously worry me. :P
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dtgreene: I just noticed this comment and decided I had to say something:

What I consider to be a "pure adventure game" is an adventure game that doesn't have aspects from other genres; in particular, said game can't have a battle system. I could cite Shadowgate (NES) as an example of this; in that game, encounters with monsters are treated as scripted puzzles rather than action or RPG-like combat sequences.

(I actually think that many people define genres so broadly that the categorizations are no longer useful; I'm like this with the RPG genre as well; too many people use the term "RPG" to refer to games that I do not consider RPGs at all.) The way I see it, RPGs are games where the character's skills, rather than the player's, are what determines whether an action succeeds or not. The player's role is thus limited to determining what the characters are doing; in a sense, the player is an invisible commander rather than a character within the game.

(Note that this definition, like any, has its edge cases; it classifies Morrowind as an RPG and Oblivion as a non-RPG.)
That post was a year and a half old. But still stands true. Oblivion has some actions determined by character skill, or rather the degree of success is character skill. You always hit in combat, but damage is skill dependent. Same with alchemy, or magic. I could consider that RPG more than action adventure or action RPG. But with this, a lot is still subjective. An RPG isn't the same to everyone, and not everyone considers the same criteria in determining an RPG.