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XeidiDent: GOG will do something about it only when people start requesting refunds for these outdated games
who says people aren't?
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Ganni1987: before you buy a game observe the flow of the game's updates, if they're fast and constant then it's a trustworthy purchase.
A good recommendation, but it won't save you in every case. Take Aragami for instance: They handled patches on gog commendably, the gog version was never far behind the Steam version. Then, a year after release - BOOM! - they release a level editor and it's tied to Steam workshop. They still release patches and everything, but still we have to do without this rather vital feature
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Otakuwolf: I don't know you but i'm getting sick of game devs not updating theyr games on GOG and yet doing so regularly on steam

I'm starting to think Volvo is paying them under the desk to not update anywhere else or something because it's unbeliveable how many games so far have stopped recieving updates only here.

Can please GOG implement a rule for game devs to avoid this kind of BS ?
I mean com'on, eithre update it everywhere or don't even bother putting it up anywhere else but on Steam, i'm sick ot spending money in games that don't get updated anymore when the refund period expires.
i thought Volvo jokes were outdated ever since like 6-7 years now

while not wanting to play the devils advocate, the sad truth is that for many devs GOG is still an afterthought and Steam being the primary market for them. I understand that some prefer the drm free versions but you cannot deny that Steam and other so despised platform here still have a larger customerbase.

Like it or not, money speaks. Maybe its just me but I think it would have been easier for gog to focus on actually old games that cannot be bought anywhere anyway or made run easily but thats just me i guess *shrugs*


That being said it doesnt exuse dev laziness but as they say: be very careful what you wish for, not to end up with devs and publishers just pulling their games altogether from gog or not even planning to make a drm free version to begin with .
Post edited January 02, 2018 by Zetikla
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StingingVelvet: This same issue was a thing 3 years ago when I posted more regularly, and it's still an issue now. I doubt it ever changes really. Unless something sells very well on GOG a lot of devs will focus on the Steam version or GOG will focus on other things, depending on who you want to believe is to blame. Unless it's a CDPR game or something very popular like Pillars of Eternity I might default to Steam for new games, but GOG for old games. After all there are older games on GOG that work much better than the same release on Steam or Origin (Jedi Knight for example, or Crysis).
most of the old games that may have issues on steam can be fixed in a few minutes so i never really understood how some people act like doing less than 3 minutes of tweaking is such a huuuuge hassle

same with the old quake games: I can add the music back in less than 5 minutes, download a source port and there ya go-fully functioning game.
Post edited January 02, 2018 by Zetikla
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Zetikla: most of the old games that may have issues on steam can be fixed in a few minutes so i never really understood how some people act like doing less than 3 minutes of tweaking is such a huuuuge hassle

same with the old quake games: I can add the music back in less than 5 minutes, download a source port and there ya go-fully functioning game.
It depends on the game. I know with Jedi Knight I tried everything to get full screen videos on the Steam version and couldn't, but the GOG version had them on day one. I'm sure others are easily fixable too, sure. The overall point was it depends on the game and I think a good general rule is big new games and old games on GOG, smaller indie new games maybe on Steam or you risk delayed support.

I bought Elex here, which felt like a risk. I don't think GOG want me to feel like I'm risking anything, so they really SHOULD tackle this issue better. I'm just being practical saying it's not perfect either way.
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Zetikla: most of the old games that may have issues on steam can be fixed in a few minutes so i never really understood how some people act like doing less than 3 minutes of tweaking is such a huuuuge hassle

same with the old quake games: I can add the music back in less than 5 minutes, download a source port and there ya go-fully functioning game.
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StingingVelvet: It depends on the game. I know with Jedi Knight I tried everything to get full screen videos on the Steam version and couldn't, but the GOG version had them on day one. I'm sure others are easily fixable too, sure. The overall point was it depends on the game and I think a good general rule is big new games and old games on GOG, smaller indie new games maybe on Steam or you risk delayed support.

I bought Elex here, which felt like a risk. I don't think GOG want me to feel like I'm risking anything, so they really SHOULD tackle this issue better. I'm just being practical saying it's not perfect either way.
Good point, im currently experimenting with replacing problematic steam game files with their gog counterpart and see if i can unofficial fixes that way.

The dilemma is imho is how far GOG can push requirements when even now they may have troubles getting high demanded big titles on board? Indies and whatsnot sure, but there are still hundreds of games that arent here.
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Zetikla: The dilemma is imho is how far GOG can push requirements when even now they may have troubles getting high demanded big titles on board? Indies and whatsnot sure, but there are still hundreds of games that arent here.
Well the conspiracy theorists think they'll eventually allow for a DRM Galaxy requirement option for publishers, which is basically all that's stopping GOG from getting every game out there. I really don't see how they could do that considering they've made "DRM free!!!" their big thing for almost a decade though. I just can't see it happening, which means things will continue on largely as they are... lots of indies and old games.