Posted May 07, 2015
gooberking
To the PIT!
Registered: Mar 2011
From United States
skeletonbow
Galaxy 3 when?
Registered: Dec 2009
From Canada
Posted May 07, 2015
Dear Esther was a disappointing 75 minutes or so, but also disappointing that it wasn't actually a game but rather a linear walking art and poetry exhibition. Boring.
snowkatt
Easily Bored
Registered: Oct 2010
From Netherlands
trentonlf
Easily amused
Registered: Apr 2014
From United States
Posted May 07, 2015
Shortest games I've played recently are To the Moon and Tale of two Brohters. Both took me about 5 hours or so to complete. Although I almost did not finish a Tale of two brothers as I did not like the direction they went with it, but I'm in the minority on that one :)
Kelloq67
New User
Registered: May 2012
From United States
Posted May 07, 2015
Kane and Lynch 2: 3 hours
Star Fox 3DS was short (the story mode) if I remember correctly. 2-3 hours I think.
Star Fox 3DS was short (the story mode) if I remember correctly. 2-3 hours I think.
MorningStar33
New User
Registered: Jan 2011
From Croatia
Posted May 07, 2015
I find it interesting that some of the games in this thread are some of my favorite games from last few years (Dear Esther, Gone Home, Brothers: A Tale of Two Brothers).
I'd add to the list of very short, but very good games Limbo and Journey.
I'd add to the list of very short, but very good games Limbo and Journey.
Senteria
GOG Café Admin
Registered: May 2011
From Netherlands
CaptBasil
Game collector
Registered: Jul 2013
From United States
Posted May 07, 2015
Apart from the games already mentioned here, I can recommend Thirty Flights of Loving. It's a story about a heist and can be finished in under 30 minutes. The art style and the fact that the story isn't told chronologically were especially interesting, I thought. You can get it for 5$ either DRM-free from the dev's website or on Steam.
http://blendogames.com/thirtyflightsofloving/
http://blendogames.com/thirtyflightsofloving/
RudyLis
T-34/85
Registered: Nov 2012
From Russian Federation
Posted May 07, 2015
That April 1 Starcraft parody from Blizzard. I especially liked credits, people like "pencil holder assistant" and stuff.
drevo2
Registered: Nov 2009
From Czech Republic
Posted May 07, 2015
Not sure if You Have To Burn The Rope counts. :-) But Real Horror Stories was also very short (thank goodness, it was horrible).
tammerwhisk
Commageddon
Registered: Dec 2010
From United States
Posted May 07, 2015
Would have made an inappropriate joke about a certain type of 'pool', but that would neither be true nor would it necessarily meet the OP's requirements.
As far as the OP's requirements I'd have to say Hydrophobia: Prophecy. Clocked in at somewhere just over an hour (once configuration issues were accounted for). It was more like the intro of a game than an actual game. Enjoyed it though and the fluid mechanics were neat.
As far as the OP's requirements I'd have to say Hydrophobia: Prophecy. Clocked in at somewhere just over an hour (once configuration issues were accounted for). It was more like the intro of a game than an actual game. Enjoyed it though and the fluid mechanics were neat.
Cyraxpt
ZzZzZz
Registered: Feb 2011
From Portugal
Posted May 07, 2015
Uhm, the first time that i felt that way was with Red Faction 2, i can't really remember how long it took to finish the game but i passed it in one afternoon (2~3 hours). This week i have been playing FarSky and i finished the story mode in 3 hours (and i could have finish it earlier), so there's that... Uhm... I think that DLC Quest also takes like 30 minutes to finish it...
mrcrispy83
*Kicks shin*
Registered: Sep 2011
From United States
Posted May 07, 2015
Just getting to an ending? Any ending (not necessarily good bad, whatever)?
IIRC, Metal Saga has an alternate ending with credits if you say "no" when you're asked if you want to go on an adventure in the middle of the opening cutscenes
IIRC, Metal Saga has an alternate ending with credits if you say "no" when you're asked if you want to go on an adventure in the middle of the opening cutscenes
the.kuribo
MushnutChestroom
Registered: Sep 2014
From Japan
Posted May 07, 2015
I'm also an advocate for shorter games that raise the bar of quality at the expense of quantity. Especially in this day and age of cheap prices and 1000's of titles in people's game catalogs, I'd much rather spend 30-60 minutes playing something amazing and exquisitely crafted with perfect pacing than have it dragged out over 10 hours and diluted and strung out just because people will complain that it is "too short" otherwise.
I liked the overall time and experience of 4PM, but it definitely shows that it is a student experiment and not fully fleshed out. However, I think that many narrative-based games these days could do with a lot more tightening up of the pacing of their exposition and gameplay. I don't think every game needs to be short, and many genres do well to be in the 100+ hour territory. I just get tired of seeing reviewers docking points for a game being a great experience but "too short" because of some arbitrary amount of time they think they are owed -- games should last as long as they need to make the right experience.
There's also the issue of people equivocating length of game / addictiveness with content. Some games are short, and lack content. Some games are long, and lack content. Some games are long, and packed full of content. Some games are short, yet still packed full of content. These are the kinds of games I want to see more of.
Post edited May 07, 2015 by the.kuribo
RWarehall
Ja'loja!
Registered: Jan 2012
From United States
Posted May 07, 2015
Depression Quest was 5 minutes. Gone Home about 2 hours being very complete, listening to all the music and developer's commentary. Not recalling off the top of my head any games too much shorter than that besides the arcade-ish game Super Hexagon where lasting 20 seconds seems good.