Telika: But doesn't Max Payne 3 throw away all the cool 'noir' atmosphere of Max Payne 1 & 2 ?
Okay, I'm always a tad too much focused on atmospheres (more than gameplays, etc), but that was why I haven't showed interest for Max Payne 3 yet...
I loved 1&2. 3 I dropped after just a few hours. It's definitely more miami vice than noir, but I didn't think that was the big issue. As a narrative it's still pretty well constructed. As a shooter it's ok. I don't think it was particularly memorable though. The wrinkles they add (like the helicopter mission) I think other games have done better - the mini-games in Saint's Row for example.
IIRC, I really wasn't happy with the save game and health system. I basically got myself logjammed in a spot where you face like 20 enemies in a wave with relatively little cover (stadium bleachers) a few hours into the game, and if you screw it up the first time (carrying in the ammo and med kits you had) you restart right at that same point with even less ammo and health. And since the "AI" while not great, doesn't play the same way each time, even if you choose the "right cover" and don't miss any shots, if they zig instead of zag, you're hosed.
If you die a handful more times the system gives you just a bit more of each, and that's basically the only way out - to die enough times that the system will increase your resources enough to get through if you guess 'zig' or 'zag' correctly.
To some extent it's my own fault, since I'd been cruising and was a bit overconfident I just bullrushed in the first time when I had plenty of ammo - whoops. Who knows, perhaps if I'd beaten that one fight the first time I would have played the game through.