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Rolling with the punches.

The summer is on its way out, most people's holidays are behind them and what we needed right now is something exciting, punchy, and awfully addictive to get ourselves sorted.

That's Absolver in a nutshell.

Since yesterday's release, we've been roaming the servers getting beaten to a pulp, learning new moves the hard way, then returning the favor. We're not alone either - everybody is kung-fu fighting and some kids out there are definitely fast as lightning.
Thinking of joining or challenging them? The reviews are in, and they say that you totally should.


"There's no other game quite like Absolver. Parisian indie developer, Sloclap, has defined it as an online melee action game, which is appropriate but doesn't quite tell the whole story. Dig a little deeper and you'll uncover an intriguing marriage between 3D fighting games, deck builders, and online open-world RPGs, with a broad spectrum of influences ranging from Tekken, to Dark Souls, God Hand, and even Journey."8/10 Gamespot

"That tone is, above all else, focused. Directed. Though ambitious, Absolver doesn’t let itself get caught up in trying to shove in too many details or make things too complicated. It’s about one thing — proving your hand-to-hand skills by beating up other “prospects” — and it does that one thing incredibly well."8.5/10 Polygon

"Absolver is a game about mastery. Even exploring its pastel-colored, hauntingly quiet world becomes second nature as you play - the three main areas, each overlapping and folding back on themselves, eventually feel like a second home. You can only see a simple map - a stripped back overview of the three zones and its central hub - at rest points called shrines, but the real map is the one you create in your mind as you explore Absolver’s fallen empire, kicking people in the head as you go."8/10 PCGamesN

Get Absolver now with a GOG-exclusive bonus: a copy of Furi for free.

The game supports crossplay between GOG and Steam players.
Post edited August 31, 2017 by maladr0Id
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CarbonSeed: If they are a good developers they must to hear their community (if there are many people complaining about the same thing) so we'll see
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Kakarot96: There is already a lot of people complaining about it. If not only you are forced to grind online, but you have looong waits for loading a 1vs1 game match and also now there are cheaters on those online matches (more and more each day, it seems), well, they need to do something.

I have read a lot of reviews and seen a lot of gameplays, and apart from crashing bugs, the main problem is that link between offline/online gameplay. As people is saying, offline is just a big tuto for going online. It is too short and for "advancing" (ie fight the same boss/bosses again with different cinematics) you need to grind a lot online to be able to level up.

I am not sure if the are goint to do something about it. They are fixing and they will probably add something to counter cheaters, but if the game is done just to do online fights and there are no more bots to fight offline, there is little they can do now. Adding another campaign with more AI bots is probably too much work at this point. Maybe for a DLC if they sell enough, i don't know.

I am going to say that "offline" is just marketing for attract buyers. There is no offline in this game, really. It's just like a lot of online games that have a offline tuto and nothing more, because a proper offline part needs a good AI, a map, locations, a story...so you just make some bots and the rest is online and you call it offline/online game. No, not really, imho.
I have to be honest: I find literally stupid when someone says that the offline mode is a long tutorial. Sure, the offline portion is short indeed, but I really enjoyed it, and I still like to collect moves and fight the AI, which I find enjoying, aside for the fact that the npc like to gank you (that is something I really hate about the game).

If everything could be obtained offline other than PVP (meaning, all the loot, schools and the exp needed for that, and bosses rematch) I would be totally fine, as I find the combat to be really satisfying.

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Kakarot96: I am going to say that "offline" is just marketing for attract buyers. There is no offline in this game, really. It's just like a lot of online games that have a offline tuto and nothing more, because a proper offline part needs a good AI, a map, locations, a story...so you just make some bots and the rest is online and you call it offline/online game. No, not really, imho.
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Klumpen0815: Quake 3 Arena and Unreal Tournament come to mind.
The single-player mode was just the maps with good bots and it worked well.
Of course all the content was available offline including multi-player since both games had proper LAN / direct IP options - unlike Absolver - which also made them future-proof.

BTW: Does Galaxy do authentication checks / need to be connected to an account or is the game more or less DRM-free although relying on some master server?
Of course it needs (and check that the game is in your account library), otherwise the game could be easily played online by pirates which abuse the GOG installers.
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Klumpen0815: Quake 3 Arena and Unreal Tournament come to mind.
The single-player mode was just the maps with good bots and it worked well.
Of course all the content was available offline including multi-player since both games had proper LAN / direct IP options - unlike Absolver - which also made them future-proof.

BTW: Does Galaxy do authentication checks / need to be connected to an account or is the game more or less DRM-free although relying on some master server?
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Gurlok: Of course it needs (and check that the game is in your account library), otherwise the game could be easily played online by pirates which abuse the GOG installers.
I miss the times when people here were against DRM.
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Gurlok: Of course it needs (and check that the game is in your account library), otherwise the game could be easily played online by pirates which abuse the GOG installers.
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Klumpen0815: I miss the times when people here were against DRM.
I'm against DRM in general, but I will not fuss over multiplayer, simply because I don't care about that at all, as long I can fully enjoy the game i pruchase to it's fullest, something that Absolver does NOT, as you can't unlock most of the stuff without enforcing multiplayer.

With that said, galaxy offer more chances to bring games on GOG than without, since no dev would implement a fully LAN online mode for any game just to make the miltiplayer drm free, instead they would just strip the MP out of the game (and GOG is already full of games which had this treatment).
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Gurlok: no dev would implement a fully LAN online mode for any game just to make the miltiplayer drm free, instead they would just strip the MP out of the game (and GOG is already full of games which had this treatment).
Brightrock Games added LAN and direct IP (online) multi-player to War for the Overworld for exactly that reason and they should be applauded for that instead of ignored.
They also made their game multi-platform which is even more important to me.
Post edited September 05, 2017 by Klumpen0815
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Gurlok: no dev would implement a fully LAN online mode for any game just to make the miltiplayer drm free, instead they would just strip the MP out of the game (and GOG is already full of games which had this treatment).
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Klumpen0815: Brightrock Games added LAN and direct IP (online) multi-player to War for the Overworld for exactly that reason and they should be applauded for that instead of ignored.
They also made their game multi-platform which is even more important to me.
This works for games like brightrock, but it can't work for every game, due to how the multiplayer is handled. Kudos for Brightrock games, but I'm not naive enough to believe that many other devs will do such practice. Heck, we still have to deal with games which aren't up to date as the steam counterpart, let alone the MP component.