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UPDATE: Last call, talented reviewers! Submissions are about to close but there are still some days left for you to work your magic. Go on, get those keyboards clacking!



Together with our friends at ROCCAT we venture to encourage and reward the best reviews on GOG.com – so welcome to the third edition of our Review of the Month contest! This time around we are opening up the eligibility to include ALL our games. That's right, you can write about any game you fancy, regardless of when they were released!



For winners from June/July – keep scrolling!

Every month, you'll be able to submit your review for any game (or games!). This time, the grand prize is a ROCCAT Renga headset.
<img src="http://i.imgur.com/ZpavqtO.png">

Here's what you need to know:

- Once you' ve posted your review, submit it for consideration by also quoting it in this thread. You have until September 16.
- Winners will be announced soon thereafter. Remember that if you're not happy with the shape of a review you've already posted, you can always contact our <span class="bold">support team</span> to rectify that.
- The best review of each month will win a sweet piece of gaming gear, courtesy of the good people at ROCCAT. Any runner-ups will receive honorable mentions and one $9.99 code each, to be redeemed at GOG.com.
- Keep the review guidelines in mind. A good review can be both entertaining and informative, it can be brief or extensive. It doesn't need to be positive in its overall assessment of the game - as long as it's eloquent and fair (or hilarious), it has our attention.



Let's celebrate the reviews that hit the nail on the head — the most constructive, informative, or fun to read. Grab your keyboards and make some magic happen, GOGers!


<header class="article__lead"></header>

June/July Winners!

Congratulations — and thanks for helping make GOG.com reviews awesome! Winners were chosen by vote from the pool of eligible entries. We judged the merits of the review itself – the game and rating were not taken under consideration.

Grand Prize – ROCCAT Kiro gaming mouse
For being informative, interesting to read, and honest - Ixamyakxim on Dex.

[i]Stylish Cyberpunk, Constant Fun
This is one of those rare gems that, upon finishing I immediately wanted to fire it up and go through it all over again.

At its heart, the game is a side scrolling RPG beat 'em up with just enough wrinkles to elevate it to something special.

The first is the general atmosphere and visuals. I admit, I'm not a "pixel person" - but Dex executes it exceptionally well. The final product is smooth, crisp and gives the game a fantastic aesthetic different from most RPGs. <span class="bold">See the full review</span>[/i].




Honorable Mentions – $9.99 GOG.com Game Code

<span class="bold">Random_Coffee</span> on Hard Reset Redux
<span class="bold">Ghorpm</span> on The Incredible Adventures of Van Helsing: Final Cut
<span class="bold">XYCat</span> on The Solus Project


We'll be contacting the winners soon!
Post edited September 14, 2016 by maladr0Id
My review of Anodyne:-

3 stars - People Are Strange

A glowing, open door. An invitation? A necessity, perhaps...

Across conceptually abstract locales, Young's adventure is quite surreal indeed, with a subtle touch of malevolence – the 'something seems a bit off here' factor. The visuals and soundscape effectively contribute to building up an atmosphere which will comprise many hues and flavours, from lighthearted humour to seriously dark moods.

Anodyne's abstract narrative is in stark contrast to the game's straightforward gameplay, which is your typical action-adventure adhering to the retro formula - which sees exploration, combat and puzzles all taking place from an overhead perspective, with most actions revolving around the use of two primary items, a broom (your weapon!) and shoes for jumping. Oh, and there will be a lot of keys to find, but the main collectables are the game's cards which will unlock various gates to other dimensions. The platforming elements can be a pain when playing with a keyboard, and I admit this has led me to installing the game on my Android mobile device, which allowed me to handle the jumping as if using a gamepad. However, to say that this is Link's Awakening 2.0 would be a bit of a stretch, for while the game's mechanics are certainly old school Zelda-like, Anodyne would fit better in a category of titles that would include The Stanley Parable, first because of its experimental narrative steeped in metaphor, but also because of its rather unexpected post-game gimmick, which I won't spoil for you but suffice to say that I thought it was quite fascinating and it kept me playing for a while longer. Speaking of playtime, this game kept me busy for roughly 10 hours, which felt about right. That's 3.5/5 stars for me.

The world of Anodyne may just be a variegated collection of thoughts, feelings and memories, but if delving into and exploring a somewhat tortuous psyche doesn't sound unpalatable to you, then I would invite you to give this game a try... it may well resonate with you.
Post edited September 15, 2016 by Sat42
this is a review of your collective.

your games are currently not playble.... return to castle wolfenstein. and more. i love the idea. can you plee allow castle wolfenstein to work. otherwise dont sell it. i have spent a few dollars on your awesome content but if it doesnt work dont upload. i sent my last 6 bucks on castle wolfenstein.... please

just reinstalled return 4 times doesnt work, any tips????? im not trying to be cunt but if this thing doest run ima need cash back


just uninstalled 4 games to get this and..... no one cares

some one shoud be employed to wtch ur forrums, you dont want them ABUSED do you???? money back now


hello? anyone care about customers?
Post edited September 15, 2016 by jmclane
Otlaws Review

Hit me, barmen, one more time

Oh, man, do I love this game. Liked it as a kid, revered it more and more as the time passed. So what’s it all about? The authors took the concept “Every bullet counts” quite literally, so you may kill anyone in one or two shots. The problem and the main attraction is that they may kill you just like that too. You say you die too often playing on bad (i.e. normal)?! It better SHALL because it was designed to be that way.

And what about weapons? It’s golden classic: knifes, revolver, rifle, single/double-barrel and sawed—off shotguns, dynamite and GATLING GUN. Though you wouldn’t use the last much cause it’s bolted to the floor and fixed cowboy is a dead cowboy.

The music? It’s just godly, it’s this Sergio Leone style and you pass windy streets feeling like Clint Eastwood, enter saloons, banks and undertaker offices guns blazing like Clint Eastwood, stay in a passenger car with bullets flying all over the place and feel… Well, you got it, didn’t ya?

The purpose of the game is simple: find three keys and kill Big Boss though usually you just kill everyone in the whole level as well. Just in case, ya know? Sometimes you have to jump or solve some puzzles, but it’s definitely not Tummy Rider or Freddy Forkass if I name these games correctly.

Last thing to mention is this: mesmerizing cutscenes that justify third walkthrough of the game for me. Lucas Arts Magic, stylish, beautifully drawn, and intelligent… Man, do I love this game.
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Ghorpm: I don't want to sound assholish or ungrateful or anything but how about, I don't know, sending the gift codes or adding some funds to wallets of last honorable winners? AFAIK none of us got anything. Did you fotget about us? ;)
No worries - you definitely should have gotten them by now. Just got back from a nice, long vacation – will get anyone missing by the end of this week. :)
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Ghorpm: I don't want to sound assholish or ungrateful or anything but how about, I don't know, sending the gift codes or adding some funds to wallets of last honorable winners? AFAIK none of us got anything. Did you fotget about us? ;)
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Konrad: No worries - you definitely should have gotten them by now. Just got back from a nice, long vacation – will get anyone missing by the end of this week. :)
Thanks for the info :)
My review for System Shock: Enhanced Edition

3 Stars: Nostalgia in Every Sense

Right off the bat, I will get this out of the way - I enjoy this game. A hell of a lot. I've played through and beaten this very game once before, about a couple of years back, and it held my attention the whole way through, but... there are still issues which many may not like.
For its time, the graphics are impressive - 2D sprites of the enemies you face in an actual 3D environment with room-over-room, in a manner, a true successor to Ultima Underworld as opposed to the orthagonal-only maps of Wolf3D and the improved, but still ultimately two-and-a-half dimensional maps of Doom. Level textures are simplistic but also detailed enough, to the point of telling the story of Citadel Station even just through the visuals. Cyberspace sections are even more simplistic, eschewing textures for simple wireframe polygons and abstract, but still recognizable, hazards.
Sounds are absolutely vital - although rather 'low fidelity' for today, enemies of all kinds can easily be heard before they're seen, letting you know what to expect - a simple security cyborg, a floating Zero-G mutant, or the dreaded Cortex Reaver. Music is randomized in a manner very reminiscent of LucasArts' later iMuse system, and each floor adds a different feel to the music, as well.
The difficulty settings give a good amount of replay to the game as well as determining the score you end with, as if you need 'score' for a game like this. Four options of difficulty allow you to choose how aggressive enemies are, how much of the plot of the game you can, or are even forced to, experience, how difficult Cyberspace is, and even how easy or difficult the various circuit puzzles are you'll find amongst the ruins of Citadel.
However, the game wears its age on its sleeve - the control scheme is unlike any other you may have experienced, and even the mouselook of Enhanced isn't perfect. This is NOT a game for everyone, but if you're willing to learn, prepare for a riveting good time.
Why forcing users to release reviews for your games? Except for the lack of reviews you have here on GOG. You shouldn't do this. Users are mostly writing fake reviews just to make them look cool and get the reward.

It's like you're underpaying people for reviews but you call it a contest so no one will bother.
Lords of the Realm 2
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Let slip the cows of war.

Cows are central to my war effort.

Swords and soldiers, weapons and warriors? They matter as well. I mean, they certainly have their place in the grand scheme of things, but cows are the real backbone. My war-drums are the thunder of a thousand bovine hooves.

Because Lords of the Realm 2 is a game of economic balancing masquerading as a game of military warfare. Battles are won with strong armies, but armies don't feed themselves and troops don't grow in vats. The same population that provides your soldiers also makes your blacksmiths and your farmers. If everybody is drafted into your army, who will feed and arm them? On the flip side, if everybody is busy tending turnips then who goes off to war?

It's this balancing act which lies at the base of every decision. It's very easy to misjudge things – you send half the town away to war, knowing it'll be an easy win, and six months later they are still sieging the castle while the harvest rots in the field. Should you have sent less people? Would a smaller army have had a chance at capturing that county?

Like I say, it's a constant economic balancing act. As for the rest of the game, it holds up well. The battles are fun and the characters nicely defined – you can recognise the difference between, say, the treacherous Countess or the brash Knight. The controls haven't aged very well and some of the difficulty options are quite well hidden, but there’s an easy charm to the game that transcends its creaking bones.

So give 1996 another chance, but remember - the sickle is mightier than the sword.
Wrote this at the last minute and wasn't sure of the posting etiquette - edit onto my first review or make a new post? I flipped the coin and came up paranoid that it might be missed as an edit.

Sid Meier's Pirates! - PRIVATEER. noun: a pirate with good PR

SWASH. verb
to swagger with a drawn sword

BUCKLER. noun
a small shield

SWASHBUCKLER. noun
stock character
to nance flamboyantly in inadequate armour

Sid Meier’s Pirates! promises that there shall be buckles and, by golly, that they shall be swashed. Sid Meier’s Pirates! has never seen a cuirass and wouldn’t know how to fasten one if it did. Sid Meier’s Pirates! thinks that duels are won with comedically-timed swinging crates.

Sid Meier’s Pirates! puts an exclamation point in its official title.

It’s everything that the name promises - a ridiculous romp through naval battles and ballroom dances. You begin as a callow boy seeking the man who stole his family and end as a privateer who forgot his family existed about three weeks in. You’re sure they’re fine. They’ve probably gone to live on a farm somewhere.

The main thrust of the game is hunting other ships for fun and profit. You pick your prey - British, Dutch, French or Spanish - and use their deaths to curry favour with their enemies. Then you romance said enemy’s daughter and milk the poor girl for map fragments, before kicking seven bells out of her other suitors and swanning off on another caribbean murder cruise. Eventually your men get moody, so you split the take and go your separate ways - you to recruit another crew, them to do whatever it is unemployed sailors do down the docks in 1660.

Pirates! technically has a plot to follow: Marquis de la Montalbán kidnapped your family when you were a kid and you’re looking to learn where he stashed them. Once I almost got as far as finding my sister.

Once. Because Pirates! is a glorious open ocean and it’s so easy to find yourself following the horizon instead, so easy to chase after the top ten wanted pirates. There are cannons to fire, crew to hire, ships to board and their captains to duel. There are barroom brawls cheered on by feisty barmaids. There is a ballroom dancing minigame.

There is an exclamation mark in the official title.
Post edited September 16, 2016 by LokiDay
First of all, some clarifications. The following story-review was made based on my experience with the original Baldur's Gate series, I, II and their respective expansion. I've noticed that GOG, at the moment, has only the newer enhanced editions available in it's game catalogue. I don't own these games so therefore I cannot recommend them, obviously, because I haven't played them. This is the reason why this review is being posted only on this thread (and not on the game page) and I don't consider it as being part of the contest. The reason why I wrote it is because recently I've finished the original game and when I saw the title of the contest, I was hit by an wave of inspiration. I will post the following review here just for the reading pleasure of anyone willing to spend a few minutes until it's end.

Thank you and I hope you enjoy it.

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A Baldur's Gate Review

The sun was sending it's last rays over us, as a gentle and warm reminder that the day was about to end. We were hoping to finish the quest, for which we were hired in Beregost, before the sundown. It seems we will have to camp near the nearby forest for tonight and resume our search in the morning.

As I looked over to my companions, a good night rest seemed more and more as an excellent plan. Our encounters with bandits in the last days left us pretty tired and defenseless. Hmm ... something is wrong with this iron shortage. These raiding bands must be connected with what is going on down in the Nashkel mines, I thought to myself. We will have to investigate into this matter in the near future, but for now, we must rest.

We started approaching the forest, looking for a place to set up the camp. Minsc will probably seize this opportunity to show us his famous Rashemen stew. It was the only thing he spoke about in the last days, that and his hamster Boo. I have to admit that at first, it seemed ... odd, to see this gigantic ranger being so overprotective about his fury little friend, but in the end, he is a ranger, so it's understandable.

As we approached the forest, a strange musty smell came from the trees. It seemed that I was the only one that felt it from our party. As we were about to start the fire and set up the camp ... it happened.

An axe flew a few inches from my left arm and the next thing I heard was Kivan yelling:

"Ambush !!"

Right away, our party was attacked by five ogres, three flanking us and two attacking head first from the front. We were caught unprepared. I turned and started giving orders at the party, trying to quickly organize it:

"Imoen, run back a few meters and attack the one on the right, draw his attention, hurry ! Kivan, stay behind me and keep an eye on the left flank. In case they get too close, use your spear !"

I turned to Minsc and by the time I was about to gather my breath to give him an order, he was already charging the ogres in the front of us, with his bastard sword swinging in the air, guided only by the boiling blood of his berserker rage. Seconds later, he slashed right through an ogre's chest. A red mist began to form as blood started gushing out.

I turned to the left flank and started to quickly think what had to be done. It was too late to protect me with my Shield spell. I remembered my Color Spray spell, so I cast it on the two ogres on our left. Seconds later, they fell to the ground, unconscious as dozens of colored lights emerged from my fingertips. It seemed that Lady Luck was on our side today.

I was overconfident, and I was punished for this within seconds. With my right eye, I caught a glimpse of something coming my way, fast ! A spiked club hit me and quickly after, I fell to the ground. For a moment, I felt no pain as I tried to regain control of my senses.

Right away, I heard our cleric Viconia starting her healing spell over me. Her voice had something soothing, which calmed me every time she spoke. I could hear the arrows from Imoen's bow flying towards the ogre near me, splitting the air in their quest to pierce the enemy's vital parts. Kivan's spear started dancing above me, trying desperately to defend his comrade in arms. As I said, Lady Luck was present among us that night. The ogre finally started to back away, wounded by the attacks of my desperate companions.

Within seconds, I regained my strength as a warm and cold sensation started to enter my body. As I was getting up, I turned to Viconia and gave her a quick nod ... she smiled telling me "What will you do when I won't be around ?". Even though she is a drow, she was always different with me than with everyone else.

I looked upon my attacker, noticing that he was at his end, patiently awaiting the final blow. I raised my hands into the sky and suddenly, I threw them forward, unleashing a Magic Missile. Three silent rays of red light flew in front of me, seeking their target ... the ogre fell to the ground with his eyes wide open, as my missiles pushed into his chest.

I turned to Minsc, just to see him standing over the bodies of the two ogres, which had the misfortune of meeting the famous ranger. Covered in blood, he smiled at me and said: "Butt kicking for goodness, right ?". The unconscious ogres on our left were dealt with quickly, as they laid defenseless on the ground. What mattered at this moment was that ...

We were alive !

I looked at the sky and noticed the stars. It was a clear night and the smell of the spring was present all around us. These are the moments which find their place in the songs of bards, songs of great deeds ... and great people.

But ... at the same time, a strange feeling was creeping inside my mind ... as if, none of this ... was real. It couldn't be !

"What an adventure !" - the bards would have said.

I closed my eyes and lowered my head. I knew it wasn't real, but it was an experience no one can forget. I opened my eyes as I was standing in front of my computer ... writing ...

Baldur's Gate is a game with many tales, similar, to the one I've just told. A rich and original story, memorable characters, an open world and the famous AD&D 2nd edition game mechanics will make playing this game an experience to be remembered.

And if at the end, it leaves you wanting for more, don't despair ! Baldur's Gate II with it's expansion comes to close the chapter of an already epic adventure. A higher level cap, access to high level spells, limitless tactical decisions, new classes, new characters, new locations and ... I almost forgot ... David Warner's unforgettable voice as Jon Irenicus, the famous antagonist, will make you discover the rare gem that Baldur's Gate truly is.

I know that by today standards, Baldur's Gate can be labels as an "old" game, but what this game has is ... substance. Something that I find more and more lacking in today's games. Nevertheless, the Baldur's Gate community has managed to produce various mods during the years, notably the widescreen mod, which will make the game even more enjoyable.

With these being said, I'm afraid that this is the moment where we have to part ways ... my dear reader.

Baldur's Gate ladies and gentlemen ... imagination at it's finest.

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Post edited September 17, 2016 by SpaceShikyo
And another one! I did this one for a recently released game as per the previous parameters (wow that was by accident) because there was A LOT of "noise" around this release. And a ton of reviews. So here's one people on the fence can get a second look at without having to wade through 70-odd pages on the game card here.

Also, I hope this actually gets posted. I always pared my previous reviews down to the required limit. Because I copy / pasted this one I didn't notice until just as I hit submit that I was way over. So I'm not sure what happens or even if this one will "count" (be post on the game page by GoG). Regardless, at least a few people might get a look at the review here. So, without further adieu...


No Man's Sky: A (Hopefully) Controversy Free Review 3 Stars


So, No Man's Sky. This one blew my mind the first time I read a half page blurb about it in a gaming magazine, 3 years ago. I thought it was going to be the game that dragged me into the next (now current) console generation. So naturally, my mind was utterly blown and I was ecstatic when I saw it was going to be releasing on GoG. Did it live up to my expectations? Read on.

First and foremost, performance. I was one of the lucky ones. My chipset supported SSE instructions (which the game now supports for all chipsets I believe) and this one played fine straight out of the box. I have a middling "gaming" (-ish) computer, several years old and a GPU to match. At 1080P the performance is about what you'd expect for a new "AAA" style game. Pretty good, and not enough to detract from my enjoyment. If you think you can play the Witcher 3 on a 5 year old system, with a GPU two generations out of date, at 4K - you're going to be disappointed here as well. Ironically it seems that the bleeding edge systems were the ones that had odd performance issues out of the gate, at least based on reviews I read.

So did I enjoy the game? Yes, in fact. But that comes with several caveats. The game is really NOT the open world action space sim I thought it would be. It's far more of an exploration, survival and crafting-lite game. To that end, there is indeed space combat as well as some ground based FPS action. It's all serviceable and actually backed up by the ability to craft fun upgrades for both your on foot and in space personas. There's enough there to scratch an RPG type itch and I for one found the "lasering" of resources enjoyable.

Is there a bit of repetition? Of course, and boredom can set in. But that's almost inherent in games of this type. The crafting and exploration isn't as deep as something like Don't Starve and the space combat is a bit mundane. But all and all there was enough there for me to actually enjoy the game. Combine that with the ever present quest for the next ship, search for uber-upgrade and discovery on an exciting planet that offers resources and crafting "recipes" you previously were unaware of and the game is compelling if only for a short time.

It suffers a bit from its own scope (the universe seed idea is fantastic, but it really serves to accentuate that you're doing the same thing over and over). Again, nearly every game is a victim of this to some extent but here it's magnified over, literally, an entire impossible universe sized expanse. Was it worth it? This one is more difficult to say. For me, yes, but your mileage may vary. I factored into the game the value of my support for GoG landing something like this. The $60 price of admission included my desire to see titles like this launch and become viable DRM free. Without that, you may feel a bit jilted. For me, I was happy to get to play the dream come true. Even if it wasn't exactly as amazing once it made the leap to the real world.
I can't take the suspense!
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Ghorpm: I don't want to sound assholish or ungrateful or anything but how about, I don't know, sending the gift codes or adding some funds to wallets of last honorable winners? AFAIK none of us got anything. Did you fotget about us? ;)
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Konrad: No worries - you definitely should have gotten them by now. Just got back from a nice, long vacation – will get anyone missing by the end of this week. :)
Yet another month and still no sign of our codes. Any news about it? ;)
Yup yup, I was looking forward to using that 9.99 dollars gift code during the Fall Sale ...

Did it totally drop off the map? Or have others received theirs and I'm the only winner without one?
Uhm... :D
So have you guys received any message about the winnings? I mean I was in the honorable mentions for july or something like that, with The Solus Project review.