All true but it doesn't take future predictions into consideration. For instance buying games is largely centralized and steamlined now which does affect prices significantly because supply and demand are more effectively met this way. Some other things include work on instruction manuals and side-stories, stuff like that.
At any case, not taking price calculations into account it still doesn't mean that a games based around a fairly well known era should be priced this much even inside a economic vacuum (you have to compete with other developers inside the market as well, but thats also a part of calculating the price) so my point still stands. Still its always good to see and remember how much games were priced "back in the day" and that video games back during the early 90s and mid 90s really were really a very special thing for many. We're really in the times where almost everyone in the world can enjoy at least some sort of video game because digital devices became really widespread and with the help of the internet things became really easy to distribute effectively.
Still, this reminds back when I bought Transport Tycoon and Sim City for what would be around 90 and 75 USD respectively back then. Those really were some very heavy purchases to make just for video games.
Well, you also got alot of more goodies with the games in the 90,s
especially in pc games
'but that more and less disapeared after games went more and more digital.
Save for the collectors editions and special editions and other such Editions the arent much left of those days were you recived tons of goodies with the purchache of a pc game.
Ecxeption to this was budget editions wich didnt contain a lot of stuff
So thats also an argument against high pricing since alot of the cost surronding the production of physical games are gone, though the sallary of the devs and the expenses have risen as well since it now costs more to buy equpment and paying office rent.