It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
I love the sound of a Chainsword in the morning.

Warhammer 40K: Sanctus Reach & Warhammer 40K: Armageddon are now available, DRM-free on GOG.com, for up to 75% off until February 27, 2PM UTC.
Welcome to Sanctus Reach. The bloodthirsty Orks have nearly wiped out humanity from the entire system. But the Space Wolves still stand fast. Push back the greenskins in hectic, 3D turn-based battles where every tactical choice can be fateful. Or side with the savage Orks in the Legacy of the Weirdboy DLC before you crash them again as Castellan Jakren Stein in the Sons of Cadia DLC.

Armageddon transports you to the Second War of Armageddon, where the Imperium must defend itself against the advancing Ork invaders. Hex-based, tactical combat, starring iconic characters and over 300 unit types, will pull you into this brutal universe for hundreds of hours. Keep playing with Untold Battles, the FREE DLC included in the base game, or challenge yourself further with the additional missions in Vulkan's Wrath, Angels of Death, Glory of Macragge, Ork Hunters, and Golgotha.

Or get the stand-alone expansion Da Orks, a tale of blood and wanton destruction, starring our favorite space-barbarians.

For a more comprehensive list of everything Warhammer 40K released today, go here.
avatar
MartiusR: I'm a bit surprised with the part about orcs. Ok, I admit that I don't have contact with codexes, but in video games (based, from what I understanding, on later versions of codex) orks seems to have that feature as well - especially visible in DoW: Retribution (Orks campaign - it was one of the most funny and entertaining thing I've experienced in all games I've played so far - I genuinly can't understand, why so many people wish to see return of Gorgutz instead of Captain Bloodflag - Gorgutz is utterly boring)
Thats likely because you were to young or not interested at the time to recall 1st and 2nd edition Orks. While the video games have tried to retain the humor in the way they act the cut scenes, in essence on the tabletop or in the video games, they are just space marines that dont shoot as well and have less armor. Pre 3rd edition they were a unique and fun faction to play with no designs on actually winning. The running joke at the time was 3rd edition depressed Ork players as they were now burdened with the expectation of possible victory on tabletop. Squigs went the way of the dodo, wierdboys became oddly stable, many of the beloved factions were dissolved, etc, etc. The list goes on and on.

Bottom line, Orks used to be about fun. 3rd edition became about more GrimDark and being a "legitimate" threat to the Imperials.