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A new title from IceSitruuna will entertain all fans of platform roguelike games. Tower Hunter: Erza’s Trial invites gamers to a land full of monsters and picturesque landscapes. Along with our heroine we set on a trial journey to acquire Hunter’s License – a mark of a true Battle Maiden. Before that, Erza must face multiple dangerous opponents lurking in the eponymous tower.
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mqstout: Gamecard: "Metroidvania - Roguelike"

Sorry, these genres are incompatible!
Seconded. It looks nice as action platformer, female lead is always a plus, but erasing progress and random maps... ugh. I may try this when it reaches deep discount. In the mean time... good for the folks who enjoy such games, my collection is large enough without it.
I have to buy this; protagonist is almost identical to "my" star chan :'(
Looking at the cover art. How on earth did she manage to get a wedgie from a poofy french maid skirt?
Do not buy this, the English translation is atrocious and the developers seem to have been ignoring this for ages. This is a game that's been through Early Access and it's still THIS bad.
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omega64: Do not buy this, the English translation is atrocious and the developers seem to have been ignoring this for ages. This is a game that's been through Early Access and it's still THIS bad.
Care to provide a few examples?
So that we can judge for ourselves.
This doesn't look like a game with a whole lot of text and i have survived worse, translation wise. 80s jrpgs for example.

EDIT: Personally, i am more perplexed by the lack of Japanese audio in a Japanese indie. Doubly so because there is an English one.
Post edited November 14, 2019 by Hikage1983
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Hikage1983: Now, this looks like a pleasant surprise. Wishlisted.

EDIT: *pop*
I also read in a review somewhere that the roguelike/lite/whatever elements can be turned off if one so desires.
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takezodunmer2005: If that's the case then count me in as this looks like bloodstained ritual of the night!
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Maxvorstadt: So many roguelikes recently? I assume, that they either don`t understand how to make savegames or it`s too much work for them, so they rather not implement a savesystem.
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takezodunmer2005: I cannot stand this trend, but at the same time, I'm glad that GoG is getting a steady stream of games coming in!
GOG Greenlight! lol
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MischiefMaker: Looking at the cover art. How on earth did she manage to get a wedgie from a poofy french maid skirt?
Someone been sniffing the screenshots up close ?, I see... :p
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omega64: Do not buy this, the English translation is atrocious and the developers seem to have been ignoring this for ages. This is a game that's been through Early Access and it's still THIS bad.
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Hikage1983: Care to provide a few examples?
So that we can judge for ourselves.
This doesn't look like a game with a whole lot of text and i have survived worse, translation wise. 80s jrpgs for example.

EDIT: Personally, i am more perplexed by the lack of Japanese audio in a Japanese indie. Doubly so because there is an English one.
https://imgur.com/a/gc9KTp5
It's more that some of the mechanics don't even make sense due to this.
Post edited November 14, 2019 by omega64
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MischiefMaker: Looking at the cover art. How on earth did she manage to get a wedgie from a poofy french maid skirt?
It's a kind of magic.
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omega64: Do not buy this, the English translation is atrocious and the developers seem to have been ignoring this for ages. This is a game that's been through Early Access and it's still THIS bad.
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Hikage1983: Care to provide a few examples?
So that we can judge for ourselves.
This doesn't look like a game with a whole lot of text and i have survived worse, translation wise. 80s jrpgs for example.

EDIT: Personally, i am more perplexed by the lack of Japanese audio in a Japanese indie. Doubly so because there is an English one.
Yeah, here's to hoping that it's not ruined by the usual McDonald employees or out-of-work Saturday morning cartoon actors... Bloodstained actually used real actors!
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omega64: https://imgur.com/a/gc9KTp5
It's more that some of the mechanics don't even make sense due to this.
Eh....the text cutting out in the first image is bad, i'll give you that.
Second image describes the wall jump technique yes?
Third is quite tame. If a bit mechanical. Point gets across to me, at least.
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Xabyer_B: Theoretically yes, but I just say two words.

Dead Cells.

Or how to convert a great genre in something repetitive and boring. In addition it also has random maps, to kill any good game design attempt.

I must investigate if this game is like Dead Cells or it's just a mistake.
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mqstout: "players of Tower Hunter: Erza’s Trial fight their way up in the world of a giant tower with random modules"

I read that as random maps. The part that makes them incompatible. Die, start over, but keep some of your stuff to be stronger next time? That can be ok with a nice tight map. But "metroidvania" absolutely requires a carefully hand-crafted map. Otherwise, it's just an action platformer.
Not necessarily. A metroidvania requires certain pre-worked sections, but the map linking point A to point B can be totally random. As long as the skill/object structure needed in the next section is maintained, the map can be random between sections. An example of this is Chasm.
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Xabyer_B: Not necessarily. A metroidvania requires certain pre-worked sections, but the map linking point A to point B can be totally random. As long as the skill/object structure needed in the next section is maintained, the map can be random between sections. An example of this is Chasm.
You're only looking at the narrow "gated progress" aspect of metroidvanias, where as it's more important to look at the big picture: exploration, map/path memorization, repeated passing-through areas perspective. With opportunities for sequence breaking.
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mqstout: Gamecard: "Metroidvania - Roguelike"

Sorry, these genres are incompatible!
A Robot Named Fight would like a word.