rjbuffchix: The thing is, I do not consider $60 a premium price for singleplayer offline games in this day and age...I consider it a bargain, in the sense that these games are already a niche product (even moreso in the case of JRPGs). I get that $60 is steep compared to typical sale prices of PC games, and also that not all $60 PC games contain the same amount of content.
It is up to personal preferences as to what one is willing to pay for the game, of course. My mentality is that I would be willing to pay upwards of $100 for games like Witcher 3 as I want games like this to keep being made. This is counterbalanced by the fact I would NOT be willing to pay a single cent for games with DRM, games forcing a client, games focused around online-multiplayer. Interestingly, I don't see myself paying $100 for newer JRPGs but I think $60 is fine.
Oh, I agree, I think a game like Witcher 3 would absolutely be worth 100+ Dollars/Euros, for the value it provides. Like I said, I think it's fair to pay higher prices for high quality games, and I'll gladly support good game studios, so they can keep creating such games. But that said, games like Witcher 3 are exceptions, not the norm. Arguably most of the big games out there don't provide enough value to deserve even a 60 Dollar price tag.
rjbuffchix: As for offline and online, you and I simply disagree. I want that stuff out,out,out of singleplayer games altogether unless we are talking local couch multiplayer or maybe LAN multiplayer at most. Resources that go to multiplayer could instead be used towards singleplayer. Along similar lines, this is why I mentioned preferring text-based dialogue over voice-acting...with finite resources, one has to pick and choose.
I think you have a one-sided view on that: Resources used for multiplayer features could be used for single-player content, yes. However, in reality, it is much more likely that such online features actually bring in extra resources for the development of a game, because multiplayer gaming makes a game much more attractive to the average gamer. I've personally never cared much about any of the online functionality in the Souls series, in example, but I'm aware that many gamers do, and that the series wouldn't be as successful, or possibly wouldn't exist, if From Software hadn't introduced their unique online elements back with Demon's Souls on the PS3. I don't see a problem, as long as the online features are an optional addition to the solo game, and don't lessen the experience in any way. ( And yes, I'm aware that many publishers -do- try to force the online features on their customers, and create broken, bare-bones singleplayer modes. I wouldn't buy such games either, so we agree there. )
Anamon: Absolutely. Comparing production values to other games priced at around $60 is only half of the story. Mainstream games can expect sales numbers that are orders of magnitude bigger than that of less popular titles.
$60 gets you far if you can move 10 million copies within the first 24 hours of release (GTA V). It doesn't get you that far if you, like most independent games released on Steam for instance, struggle to sell 5,000 copies. True, but most independent games also have a tiny fraction of the production costs of a GTA game, and don't spend millions on advertising. They're in a completely different league, basically.