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The not-so-little house on the prairie.

UPDATE: Good news everyone! Stardew Valley, the irresistible indie sensation, is now ripe and ready to be picked up by Mac and Linux users as well. Off to the countryside, everyone, the rural life awaits!

<span class="bold">Stardew Valley</span>, a humble province where opportunities for up-and-coming farmers and hopeful pillars of the community abound, is available now DRM-free on GOG.com.

How kind of your late grandfather to leave you that old farm plot you have so many fond memories of. Sadly, the fields are in poor shape, the house is in disrepair, and a ruthless corporation is bleeding the local community dry of resources. But hard work, dedication, and your new local friends will help you turn this around and build a proper life for yourself.

Armed with only some basic tools and a handful of coins you begin ploughing the land, mining resources, raising animals, or even deforesting your corner of Stardew Valley. As your farming endeavors begin to pay off, your business and household will expand, and soon you will find yourself wondering whether you should rally the local community against the aggressive Joja Corporation or embrace their capitalistic ways. But before you go all revolutionary, you might want to first fix the front fence and put up that scarecrow in the pumpkin fields. You did promise your wife to get it done before dinner.

Work hard, play hard, embed yourself into the local community, and start a new life in <span class="bold">Stardew Valley</span>, DRM-free on GOG.com.


https://www.youtube.com/embed/HZ-st7cCrQA
Post edited August 03, 2016 by maladr0Id
Stardew Valley continues its rampage through the all-time bestselling ranks, having risen more than 650 places in its first week on GOG. If we understand the all-time bestselling scale correctly, it means that in one week it sold more copies than say Walking Dead Season 1 or 2, or Hearts of Iron II, or Paper Sorcerer did in about a year or more, during which time they all had major discounts.

Impressive.
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mrkgnao: Stardew Valley continues its rampage through the all-time bestselling ranks, having risen more than 650 places in its first week on GOG. If we understand the all-time bestselling scale correctly, it means that in one week it sold more copies than say Walking Dead Season 1 or 2, or Hearts of Iron II, or Paper Sorcerer did in about a year or more, during which time they all had major discounts.
Quite "normal" as on the other store, it's already at almost 200K players (and there is a slight delay for the countering)
Is there some kind of UI scaling in the game?
I'm currently gaming from bed on my TV so small text is pretty much unreadable.
It's rather broken for me. The cursor won't move to the right quarter of the screen and any attempt to scroll down to the window/fullscreen option results in the game crashing. Not the only one either.
Does the GOG version have achievements like the steam version?
It's a great game, but a bit intense, while I was expecting a more relaxed experience. I'm only a week in, and the game has thrown a flurry of activities at me. Almost every day there's a new event that introduces a new feature/mechanic. For the first few days I was running around the village frantically trying to meet all 28 villagers, some of whom were holed up inside their (locked) rooms, coming out only for a few hours each day. Then the mines were reopened, inviting me to go dungeoneering. Then the mayor said we should see about renovating the Community Centre... All that while having my own land to cultivate. My energy is usually depleted before noon.

I don't mind being strapped for cash (in a few weeks maybe I'll be able to afford that backpack), but the game could with some slower pacing. My suggestions: add more energy, slow down the in-game clock, spread out the activities, i.e. add at least a week of "empty" days before introducing something new. Then the game will be marvelous!
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Icepick1337: Does the GOG version have achievements like the steam version?
There is an in-game achievement thumbnail in the menu for each save : You open the same menu that allow you to get to your inventory, mep, options, crafting, etc... and one of the thumbnail let you access several screens indicating what fishes this character has captured, what cooking recipes he used, what produces he has sold, and some classical achievements (gained 50000 gold, made friend with 10 people...), most of them hidden

No galaxy achievements, though. They are ingame, and per save (one achievement screen for each character, not one for all the user's saves like steam and galaxy's usually are.)
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Icepick1337: Does the GOG version have achievements like the steam version?
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Kardwill: There is an in-game achievement thumbnail in the menu for each save : You open the same menu that allow you to get to your inventory, mep, options, crafting, etc... and one of the thumbnail let you access several screens indicating what fishes this character has captured, what cooking recipes he used, what produces he has sold, and some classical achievements (gained 50000 gold, made friend with 10 people...), most of them hidden

No galaxy achievements, though. They are ingame, and per save (one achievement screen for each character, not one for all the user's saves like steam and galaxy's usually are.)
Thanks
low rated
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Charon121:
There is much to be done. Or you can just go fishing. I've spent weeks just fishing. :)
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budejovice: There is much to be done. Or you can just go fishing. I've spent weeks just fishing. :)
Does leveling the fishing skill make the minigame easier? I catch like 1 out of five fish which bite (so, like 1 cheapass and useless fish per 15 cast lines).
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budejovice: There is much to be done. Or you can just go fishing. I've spent weeks just fishing. :)
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Starmaker: Does leveling the fishing skill make the minigame easier? I catch like 1 out of five fish which bite (so, like 1 cheapass and useless fish per 15 cast lines).
YES! :P As does better gear.

And don't worry, everyone sucks at it at first. I went from 1 fish every 10 casts to 2 every 10 by practicing for an hour or so.
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Starmaker: Does leveling the fishing skill make the minigame easier? I catch like 1 out of five fish which bite (so, like 1 cheapass and useless fish per 15 cast lines).
It increases the size of that green bar, so it does make it a bit easier.
You can also customize your rod (giggity) with certain hooks and stuff to add certain effects.
It's an awful minigame though.
Not that I condone cheating of course, but there are mods that make it easier or even basically get rid of that minigame.
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budejovice: There is much to be done. Or you can just go fishing. I've spent weeks just fishing. :)
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Starmaker: Does leveling the fishing skill make the minigame easier? I catch like 1 out of five fish which bite (so, like 1 cheapass and useless fish per 15 cast lines).
Yes. My fishing "bar" is quite large now and I easily catch every species that isn't really hard to catch. I started off with similarly bad numbers (though found it zen enough to continue), got better through experience, then got better via the game. Once you upgrade to the iridium pole you can use line attachments that can make it easier still.
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Starmaker:
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budejovice: Yes. My fishing "bar" is quite large now
I bet it is! :P
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Charon121: It's a great game, but a bit intense, while I was expecting a more relaxed experience. I'm only a week in, and the game has thrown a flurry of activities at me. Almost every day there's a new event that introduces a new feature/mechanic. For the first few days I was running around the village frantically trying to meet all 28 villagers, some of whom were holed up inside their (locked) rooms, coming out only for a few hours each day. Then the mines were reopened, inviting me to go dungeoneering. Then the mayor said we should see about renovating the Community Centre... All that while having my own land to cultivate. My energy is usually depleted before noon.

I don't mind being strapped for cash (in a few weeks maybe I'll be able to afford that backpack), but the game could with some slower pacing. My suggestions: add more energy, slow down the in-game clock, spread out the activities, i.e. add at least a week of "empty" days before introducing something new. Then the game will be marvelous!
At the start of summer, you'll get access to an energy-renewing spot.

There are mods that can slow down the clock, or cause it to pause whenever you're inside a building.

You can also choose to focus on just one or two fronts for the first year. I chose to keep my cropland fairly small, because watering is a major chore, and skip out on animals altogether until the second spring. I saved up and bought a stable before a coop or barn, because the horse is incredibly useful and, like your cat/dog, doesn't have to be fed. Because I concentrated more on getting further into the mines in Year 1, so I could open up the minecart shortcuts and get access to the materials to make the medium-grade sprinklers, as well as get my tools upgraded, I started Year 2 with a bigger area of crops that still takes me less time to maintain. Long-term, I'm going to dedicate a good bit of space on my "back forty" over to orchard and beehives. The orchard's got high initial investment costs, but lower maintenance.

The other approach is equally doable, just buy your ores from Clint and spend most of your time tending crops, with a side of foraging or fishing, and switch to the mines in the first winter.
Post edited March 14, 2016 by Luned