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Use the Force, Luke.

<i>Star Wars</i>&trade;: Rogue Squadron 3D, an award-winning arcade take on X-Wing action, is available on Windows - for the first time in digital distribution - on GOG.com!

<i>Star Wars</i>&trade;: Rogue Squadron 3D turned out to be a sleeper hit, an enormous one at that. Originally released for Windows and Nintendo 64, it was lauded as an immense technical achievement in terms of graphics and a smooth, responsive gameplay experience, eventually outselling any industry estimates by manyfold. Rogue Squadron forsook the realistic simulator approach of the X-Wing series, opting instead for an accessible, visceral arcade experience. The game offers plenty of bonus goodies for Star Wars™ fans, including re-enactments of the famous Death Star trench run and Battle of Hoth, as well as plenty of good old-fashioned unlocks, including a pilotable Millenium Falcon, AT-ST, and even a 1969 Buick Electra.

Become Skywalker's elite in <i>Star Wars</i>&trade;: Rogue Squadron 3D, a visceral dogfighting experience on Windows - for the first time in digital distribution - on GOG.com!
Windows 8,1 with Xbox One controller doesnt work with game even if it shows up in the ROUGE.exe application.
Can anyone get this game working on Win10? I've tried more tricks than I can count, including lilnoobito's reg edit, and all I get is a crash to desktop when I run it.
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JoelDurhamJr: Can anyone get this game working on Win10? I've tried more tricks than I can count, including lilnoobito's reg edit, and all I get is a crash to desktop when I run it.
Me too it sucks.Buy a game and its not compatible,waste of money.
Having a blast laughing at people that rushed to upgrade to Win10.

And if you wonder why: because the damn thing has problems with way more recent games than Rogue Squadron (Mass Effect, i hear that even Mordor has problems on Win10).

Microsoft decided to dump the old SecuROM and SafeDisc drivers rendering a fragton of games unplayable on their "awesome" Win10. I have more hopes for GOG making Rogue Squadron compatible with Win10 than to see the recent titles working on that system (as most of the big companies went ape for SecuROM in the last 6-7 years)

As for an XBox 360 controller not working with Rogue Squadron, that's easy. Game never supported such a thing. Either play keyboard+mouse or find a DirectInput joystick (there are still some companies maufacturing some of those, very cheap, Logitech being one of them).

XBox 360 controller is using a very limited DirectInput which is known to be a pain to make it work on the games that are requiring it.(Rogue Squadron, X-Wing Alliance and so on, mostly stuff pre - XBox 360)

You can try to make the GOG version of Rogue Squadron to work under Win10 by setting compatibility to Win95/Win98
Post edited August 31, 2015 by wolfsrain
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wolfsrain: Having a blast laughing at people that rushed to upgrade to Win10.
Win95 FTW!
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wolfsrain: Having a blast laughing at people that rushed to upgrade to Win10.
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Tallima: Win2k FTW!
fixed
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Tallima: WinME FTW!
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apehater: fixed
fixed fix
Thanks for laughing at fellow gamers who are having unforeseen problems. That's very kind and empathetic of you.

You'll be glad to know that Rogue Squadron 3D is the only game I've had problems with since the upgrade. I have more than 50 games installed. You might not believe me, but I' don't care; I'd take screenshots of my Steam, Uplay, GOG Galaxy, Battle.net, and Origin interfaces to prove it, but it's not worth the effort.

Thank you so much for your suggestions. I've tried them already, but I STILL can't get to work. Isn't that hilarious?

Have a terrific day.

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wolfsrain: Having a blast laughing at people that rushed to upgrade to Win10.
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wolfsrain: Having a blast laughing at people that rushed to upgrade to Win10.

And if you wonder why: because the damn thing has problems with way more recent games than Rogue Squadron (Mass Effect, i hear that even Mordor has problems on Win10).

Microsoft decided to dump the old SecuROM and SafeDisc drivers rendering a fragton of games unplayable on their "awesome" Win10. I have more hopes for GOG making Rogue Squadron compatible with Win10 than to see the recent titles working on that system (as most of the big companies went ape for SecuROM in the last 6-7 years)

As for an XBox 360 controller not working with Rogue Squadron, that's easy. Game never supported such a thing. Either play keyboard+mouse or find a DirectInput joystick (there are still some companies maufacturing some of those, very cheap, Logitech being one of them).

XBox 360 controller is using a very limited DirectInput which is known to be a pain to make it work on the games that are requiring it.(Rogue Squadron, X-Wing Alliance and so on, mostly stuff pre - XBox 360)

You can try to make the GOG version of Rogue Squadron to work under Win10 by setting compatibility to Win95/Win98
I hate to tell you this... but it suppports xbox 360 controllers. So um... laughing?
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wolfsrain: XBox 360 controller is using a very limited DirectInput which is known to be a pain to make it work on the games that are requiring it.(Rogue Squadron, X-Wing Alliance and so on, mostly stuff pre - XBox 360)
There are programs that can take the Xbox 360 XInput control and map it to a virtual DirectInput controller so that you can make your 360 controller work with DirectInput games.

Initially I used vJoy to set up my virtual DirectInput controller, then I used Universal Joystick Remapper (a very fancy autohotkey script) to map the XInput messages to the vJoy controller. Games then read from the vJoy DirectInput controller.

However, I then found XInput Plus which takes XInput messages and maps them to DirectInput equivalents, patching the target game with some DLL file to make it work. This works great as it even separates the single trigger axis into two separate triggers.
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wolfsrain: XBox 360 controller is using a very limited DirectInput which is known to be a pain to make it work on the games that are requiring it.(Rogue Squadron, X-Wing Alliance and so on, mostly stuff pre - XBox 360)
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korell: There are programs that can take the Xbox 360 XInput control and map it to a virtual DirectInput controller so that you can make your 360 controller work with DirectInput games.

Initially I used vJoy to set up my virtual DirectInput controller, then I used Universal Joystick Remapper (a very fancy autohotkey script) to map the XInput messages to the vJoy controller. Games then read from the vJoy DirectInput controller.

However, I then found XInput Plus which takes XInput messages and maps them to DirectInput equivalents, patching the target game with some DLL file to make it work. This works great as it even separates the single trigger axis into two separate triggers.
actually the game recognised mines as soon as I plugged it in. Pretty cool.
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darthspudius: actually the game recognised mines as soon as I plugged it in. Pretty cool.
Yes, GOG set it up so that it does, but I imagine it is limited in the controls (left and right trigger being a single axis, for example, as that is just how XInput controllers are when used in DirectInput games). I remember that the GOG Wing Commander picks up the 360 controller out of the box, too, but most of the buttons are unmapped.

I played through Rogue Squadron when it came out here on GOG as I'd been waiting to play it for years and couldn't, so it arriving on GOG was fantastic. I can't remember what control scheme I used, though. Wouldn't have been XInput Plus as I hadn't discovered that at the time, but it might have been with vJoy + UJR. Having the ability to set a deadzone on the sticks is very useful as my old 360 controller has a little bit of drift in them now.
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darthspudius: actually the game recognised mines as soon as I plugged it in. Pretty cool.
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korell: Yes, GOG set it up so that it does, but I imagine it is limited in the controls (left and right trigger being a single axis, for example, as that is just how XInput controllers are when used in DirectInput games). I remember that the GOG Wing Commander picks up the 360 controller out of the box, too, but most of the buttons are unmapped.

I played through Rogue Squadron when it came out here on GOG as I'd been waiting to play it for years and couldn't, so it arriving on GOG was fantastic. I can't remember what control scheme I used, though. Wouldn't have been XInput Plus as I hadn't discovered that at the time, but it might have been with vJoy + UJR. Having the ability to set a deadzone on the sticks is very useful as my old 360 controller has a little bit of drift in them now.
it was actually quite well done actually. I was impressed haha.