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An iconic classic, fully remastered by the team at Nightdive Studios, through its proprietary KEX engine, allowing the game to run on modern gaming devices at up to 4K resolution at 120FPS.

STAR WARS™: Dark Forces Remaster is now out on GOG!

Expect all fourteen original levels, featuring Star Wars™ worlds and capital ships, engaging first-person ground combat featuring ten weapons and twenty types of enemies, Personal Digital Assistant (providing you with in game information such including map, inventory, and mission briefing), modern gamepad support, controller support, advanced 3D rendering, up to 4K 120FPS visuals, and much more!



The original 1995 STAR WARS™: Dark Forces raised the bar for FPS games, offering players a significant degree of movement and interactivity, a large selection of items and power-ups, and engaging environments.
In that iconic title you assume the role of Kyle Katarn, a defector of the Galactic Empire turned mercenary for hire. Katarn joins the Rebel Alliance’s covert operations division tasked with infiltrating the Galactic Empire, where he discovers the secret Dark Trooper Project. The development of this powerful new series of Imperial battle droids and power-armored stormtroopers stands to strengthen the Empire’s grip on the galaxy unless Katarn and the Rebel Alliance intervene.

With STAR WARS™: Dark Forces Remaster, every new and returning player will be able to enjoy all of that with upgraded gameplay, high-resolution textures, enhanced lighting and rendering, and support for gamepads.

That’s not all, though! For those who already own the classic STAR WARS™: Dark Forces – you get a -10% launch discount on the Remaster, until April 29th, 2 PM UTC!

Make sure to check it out – with Nightdive Studios behind the wheel, we couldn’t be more excited!
If they really want a challenge I am willing to pay more for, they should do Jedi Knight.

It hasn't aged well and as DirectX7 game (using DirectDraw), it's a bit of a pain to get it to run properly, it switches 3D mode when entering the menu, the resolution/color modes are not good). dgVoodoo helps of course, but it's still not easy.

It also has some design weaknesses. If the resolution is too high, the HUD becomes too small (yes, it does not scale ... woohoo!). And MotS only got very badly compressed cut scenes made with the game engine (why they didn't just use real time animations is beyond me) and other than JK it only had low res sounds.
Amazing remake! Please start working on Dark Forces 2 and Mysteries of the Sith! These are some of my favorite games of all time right up there with Tie Fighter
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neumi5694: If they really want a challenge I am willing to pay more for, they should do Jedi Knight.

It hasn't aged well and as DirectX7 game (using DirectDraw), it's a bit of a pain to get it to run properly, it switches 3D mode when entering the menu, the resolution/color modes are not good). dgVoodoo helps of course, but it's still not easy.

It also has some design weaknesses. If the resolution is too high, the HUD becomes too small (yes, it does not scale ... woohoo!). And MotS only got very badly compressed cut scenes made with the game engine (why they didn't just use real time animations is beyond me) and other than JK it only had low res sounds.
Jedi Knight and MOTS both run very well in the OpenJKDF2 engine. I played through the whole of Jedi Knight in it a few months ago (in Linux) and it was great. It allows for higher resolution support and I didn't find any noticeable issues or bugs.

It doesn't fix the cutscenes in MOTS though. Yes those are a bit stinky.

I don't really see much point in paying $20-30 for a remaster of JK, when there is such a good open-source engine replacement available. (shrug)
Post edited March 13, 2024 by Time4Tea