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Dive into an engaging platform-adventure game that combines quirky missions and mysterious conspiracies. Psychonauts 2 is now available on GOG.COM! Experience an imaginative, cinematic story that mixes humor and intrigue, brought to you by legendary game designer Tim Schafer who is famous for games like Grim Fandango and Broken Age.

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my 5 cents:
it's going to be given away for dirt cheap in some humble bundle in a short time, while kept expensive here to exploit GOG customers. Lesson learnt with Boring...erm...Broken Age.
Post edited August 26, 2021 by Dogmaus
Yeah, it is very expensive.
But still I bought it to support day-one releases on GOG. They could easily have made us wait a couple of months or years.
And also people who actually played this game seem to like it.

I wonder - is there any chance to see "The Cave" or "Psychonauts in the Rhombus of Ruin" any time soon?
Especially The Cave...
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ChrisG_: Price is high for the type of game it is
Is it? The new Ratchet and Clank is a similar type of game (3D platformer stuff) and that's $70. Have people gotten so used to GOG not having most new high-profile games that they somehow forgot what games actually cost?
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ChrisG_: Price is high for the type of game it is
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eric5h5: Is it? The new Ratchet and Clank is a similar type of game (3D platformer stuff) and that's $70. Have people gotten so used to GOG not having most new high-profile games that they somehow forgot what games actually cost?
I kinda did, and to be honest - it's not a price I care to ever pay again. Certainly not for a digital copy. Maybe that makes me a cheapskate, but I have a backlog, I'm entirely indifferent to any pressure to play the "newest, hottest, hype-est thing" right now, and the same money will likely get me something like 5 no less enticing games off my wishlist come the next big sale.
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ChrisG_: Price is high for the type of game it is
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eric5h5: Is it? The new Ratchet and Clank is a similar type of game (3D platformer stuff) and that's $70. Have people gotten so used to GOG not having most new high-profile games that they somehow forgot what games actually cost?
You are actually right now when i think about it.

Pathfinder
Pillars of Eternity
Wasteland 3
Elex and a hundred more was around the same price when comparing base editions so yes forgetting things happen especially if you don't pay attention to AAA games.
low rated
no thanks, i'll get it on egs, when it will be given away
high rated
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Experiment513: Why so many complains about achievements? I play a game for the game, not the achievements... :-P I remember a time games didn't have achievements at all and they were still being sold by the millions.

I guess I'm old... *shrug*
Because they're extremely selfish and shortsighted people. Achievements are superficial and temporary and will only last as long as GOG is still around. Meanwhile asking for achievements on the basis of "platform parity" only dissuades rational gamedevs from releasing more of their works DRM-free here. Decades from now when GOG is long defunct, none of this shit will matter as much as having a tangible offline backup installer.

If achievements are important to you, go back to using Steam. Can't have your cake and eat it too without affecting the rest of us.
Post edited August 26, 2021 by MeowCanuck
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MarkoH01: I do understand that many GOGers don't care about achievements and some even do hate them
The hate is not about achievements, but the integration of shop-specific online features. Achievements itself are no problem.

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MeowCanuck: Because they're extremely selfish and shortsighted people. Achievements are superficial and temporary and will only last as long as GOG is still around. Meanwhile asking for achievements on the basis of "platform parity" only dissuades rational gamedevs from releasing more of their works DRM-free here. Decades from now when GOG is long defunct, none of this shit will matter as much as having a tangible offline backup installer.

If achievements are important to you, go back to using Steam. Can't have your cake and eat it too without affecting the rest of us.
Exactly that! When online features are your first priority (up to boycotting games which do not support them) you are better off on Steam anyway, why bother with GOG.

I appreciate all developers which give us vanilla versions of their games on GOG and do not integrate shop-specific online features. That's the best way to preserve games and how DRM-free games should be delivered.
Post edited August 26, 2021 by eiii
low rated
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MeowCanuck: Because they're extremely selfish and shortsighted people. Achievements are superficial and temporary and will only last as long as GOG is still around. Meanwhile asking for achievements on the basis of "platform parity" only dissuades rational gamedevs from releasing more of their works DRM-free here. Decades from now when GOG is long defunct, none of this shit will matter as much as having a tangible offline backup installer.

If achievements are important to you, go back to using Steam.
No one is being "selfish" for wanting feature parity and equality for GOG customers.

On the contrary, the publishers/devs are being "selfish" by not giving GOG customers those things in exchange for their hard-earned dollars.

It's not like they are giving away the game for free out of the goodness of their tender loving hearts. No, instead, they are charging real money for it.

And they are charging the same price on GOG for a feature-removed version as they are charging on Steam for a non-feature-removed version. That's a scam. That's an outrage. The money which the GOG customer has to spend rightfully entitles them to receive an equal product as the same amount of money would buy if it were purchased from a different store.

People like myself are not going to "stick with Steam." I almost never buy from Steam in the first place. Demanding feature parity is not equivalent to being accepting of DRM infestations. It's quite possible to want feature parity and DRM-free games.

And even if I did buy from Steam, I still wouldn't buy games from Steam that treat GOG customers like second-class citizens anyway.

Instead what will happen, is devs who do that are not getting any sales on those games, not anywhere, not ever, from those of us who object to mistreatment. And they will also get justly criticized for this nefarious behavior which they choose to do.

As for devs who won't release games on GOG because they can't be bothered to give GOG customers an equal version: good, great, wonderful! They are doing the world a great public service by not offering a gimpy stripped-down version on GOG.

GOG shouldn't even allow non-feature-parity-having games onto its platform in the first place, unless there is a legitimate technical reason for why a feature has to be removed, which the devs being lazy and/or unethical wouldn't qualify as being one.

As for what will happen "decades from now," that's all speculation. GOG may still be around in decades.

Many of the Achievement-enjoying GOG customers may not still be living on earth in decades from now.

Therefore, to accept unjust treatment and being ripped off, now, in the present, the moment in which we are actually currently living, in hopes of possibly receiving a worthwhile tradeoff for it decades into the future, that would be extremely ludicrous.

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eiii: I appreciate all developers which give us vanilla versions of their games on GOG and do not integrate shop-specific online features. That's the best way to preserve games and how DRM-free games should be delivered.
No it's not. Those statements equate to a non-sequitur. Including Achievements in no way diminishes the "DRM-free-ness" of the games that include them.
Post edited August 26, 2021 by Ancient-Red-Dragon
Preliminary report after a few short hours: if you had any kind of positive feelings to the original one, you should love this one as well.

Technically, apparently runs without any problems in my standard lutris-6.14-3 Wine bottle everything else runs in. Settings cranked up to the max.
high rated
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Ancient-Red-Dragon: No one is being "selfish" for wanting feature parity and equality for GOG customers.
Yes, you are. I've already established previously that by creating more barriers to market entry, you're just going to dissuade gamedevs that would've released their games DRM-free here. Reminder that 48% of games after 2015 don't have achievements. So you've wiped out 969+ of those games that the rest of us are damn pleased to have, including Psychonauts 2.

On the contrary, the publishers/devs are being "selfish" by not giving GOG customers those things in exchange for their hard-earned dollars.
You're completely ignoring how products are DRM-free. If you were to factor in DRM-free and demand through WTP, prices on GOG would be like 1.25x higher than they are on Steam for a feature parity product because it gets into laws of diminishing returns to implement achievements for a small player base.

If you can, I highly suggest interviewing some gamedevs and trying to have some damn sympathy to understand how much time and effort it takes into implementing achievements and come up with rough cost estimates for the effort involved just so you can have a small popup telling you you accomplished something, which doesn't matter in the grand scheme of things since it's virtual, recreational purposes and often reproducible for anyone willing to put in the time.

If you're at the point where achievements are completely controlling the way to play and GOG games here don't have the feature parity you're looking for, you're shopping at the wrong place. Plain and simple, even with your overly simplistic and reductionist type of logic. When you buy at Steam, you never have to worry about getting a subpar product.

Honestly the rest of the GOG population would be better without you people bitching and complaining about the lack of achievements because we're more interested in having a larger DRM-free library and your efforts are impeding that goal for the majority of us.
Post edited August 26, 2021 by MeowCanuck
from Vaya Quipedia

Psychonautics - "describing and explaining the subjective effects of altered states of consciousness, especially an important subgroup called holotropic states, including those induced by meditation or mind-altering substances, and to a research cabal in which the researcher voluntarily immerses themselves into an altered mental state in order to explore the accompanying experiences. (...)A person who uses altered states for such exploration is known as a psychonaut.(...) [https://en.wikipedia.org/wiki/Psychonautics
]^[/url]]"

Game based on real fun ^ : )
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barleyguy: Actually, if they spent that development time on bug testing, I am glad that's where the effort went.
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MarkoH01: I would agree if they actually would have to invent those achievements especially for GOG but they were already developed and only need to be imported into the GOG backend. It is not a matter of time but a matter of wanting to do any aditional work no matter how small.
Have to agree with you.

OK, on a wait-for-sale list it goes.
Post edited August 26, 2021 by Tarhiel
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MarkoH01: Several newer games also don't have achievements on GOG and according to at least one indie dev it is actually quite easy to implement/import them into GOG.
Well, according to another indie game developer, importing achievements from Steam and implementing them in Galaxy was absolutely impossible, due to incompatibilities between Galaxy's SDK and their game engine.
This developer even collaborated with some GOG staff, but ultimately, nothing could be done.

For Psychonauts 2, however, they have no excuse, the game is running on the Unreal Engine 4, not some obscure and unsupported game engine.
I do not care about achievements myself, but in this case, Double Fine not implementing them here is just more proof they do not care about GOG that much. Contrary to what some people here seem to be saying, I do not think Double Fine is GOG friendly at all. Some of their games were never released here, and they did not release a single soundtrack here either, even if they are available on Steam.

And then, there is the price, but I guess I should be happy, because on this point, GOG and Steam are even.
Here, there is parity, at last. Thanks, Double Fine!
high rated
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Ancient-Red-Dragon: GOG shouldn't even allow non-feature-parity-having games onto its platform in the first place
So, basically, thanks for confirming what MeowCanuck - you're extremely selfish and want people who don't give a shit about the worthless, pointless feature of achievements to not have the option to buy a game DRM-free.