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Dive into an engaging platform-adventure game that combines quirky missions and mysterious conspiracies. Psychonauts 2 is now available on GOG.COM! Experience an imaginative, cinematic story that mixes humor and intrigue, brought to you by legendary game designer Tim Schafer who is famous for games like Grim Fandango and Broken Age.

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lupineshadow: Also the rating on the front page is wrong - 87 not 89
The rating is correct, though. The 87 score you posted is for the XBawks version of the game, the PC version indeed has a 89 score. (Not that it really matters what Dorito-score the presstitutes assign to this game, they're all paid-for advertisements disguised as customer advice anyway)
A steep price and heavy regional pricing on top of it - I'm not going to support that strategy, Microsoft, even more with the delayed Linux version. Bring your Age of Empires game family to GOG and we can talk again...

Better grab the first Psychonauts game for now, which even comes with goodies included and a Linux version, before the 90% discount expires (in about 6 hours), when you do not already own it.
Post edited August 25, 2021 by eiii
I did pick it up. Currently playing through the first one with a nice 4K mod and it's a wonderful game. I never finished it, so I am doing that now. Hope this lives up to the first one.
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Tim Schafer, love the guy. Sock puppets, great show. Gators, pathetic loonies.

But for Double Fine's likely last day one release on GOG, the price tag is weak sauce as funk.

Ahhh. 2022 is another year for that I guess, particularly with such incredible - and reasonably priced - indie releases coming up.
Post edited August 25, 2021 by Vainamoinen
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lupineshadow: ...
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fronzelneekburm: The rating is correct, though. The 87 score you posted is for the XBawks version of the game, the PC version indeed has a 89 score. (Not that it really matters what Dorito-score the presstitutes assign to this game, they're all paid-for advertisements disguised as customer advice anyway)
Thanks, messed that one up. As you said, it doesn't change much.

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eiii: A steep price and heavy regional pricing on top of it - I'm not going to support that strategy, Microsoft, even more with the delayed Linux version. Bring your Age of Empires game family to GOG and we can talk again...

Better grab the first Psychonauts game for now, which even comes with goodies included and a Linux version, before the 90% discount expires in about 6 hours when you do not already own it.
Cheers, picked up the original. Didn't realise it was on sale and so well regarded.
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Bigs: $99.95 AUD?!

Fuck off...
https://www.gamesindustry.biz/articles/2021-08-24-inside-the-mind-of-tim-schafer

And I quote:

"I think the value proposition now is what we can contribute to the Game Pass subscription service," Schafer says. "I think everything is moving in some form or another to subscriptions. That's just a relationship with players which I think is really great for Double Fine, where we want to do something new and original and surprising, which means there might be a higher barrier of entry for players who don't know what this is. And by lowering that barrier financially where it's not a matter of buying one $70 game over another and it's more about the time it takes to download them because they're all up there on Game Pass, I think that's a huge way for Double Fine games to find their audiences faster."
Also:

"I don't really feel like there's much of a choice about these things," Schafer says. "The way things are going is not something I feel like I have control over. You look at what happened with streaming in other media and it's just unstoppable.
Sorry your two choices are to subscribe or to pay up.

There are no other choices according to this guy.
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Vainamoinen: Tim Schafer, love the guy. Sock puppets, great show. Gators, pathetic loonies.

But for Double Fine's likely last day one release on GOG, the price tag is weak sauce as funk.

Ahhh. 2022 is another year for that I guess, particularly with such incredible - and reasonably priced - indie releases coming up.
Vaina, old buddy, old pal!

How's life treating you, old friend? Haven't seen you much round these parts lately, but deep down I knew if I were to invoke the spirit of Gamergate, you'll be swooping in here in no time. Like fucking clockwork! You're like the Candyman of the gog forum - speak the name of Gamergate three times and *BAM!* there's our boy Vaina!

The fact that even you think this thing is absurdly overpriced is just icing on the cake! All is forgiven, welcome back!

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lupineshadow: "I think the value proposition now is what we can contribute to the Game Pass subscription service," Schafer says. "I think everything is moving in some form or another to subscriptions.
W-Wait... do I understand this right: What he's basically saying is that the 24000 suckers - err, I mean backers - who invested their money into this basically put up 4 million dollars for what is essentially a glossy advertisement for a Microsoft subscription service?

LOL
No achievements means the GOG customers will be treated like second-class customers. That's the reason we ask for parity of features with what Steam gets. Been here long enough to see devs not caring as much about their customers here. I would have bought this here even though I have Game Pass, but I'll wait until they promise platform parity.
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Breja: Fina... how much?! Uhm... I think I can wait a bit more after all.
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Crimson-X: I would like to say i feel the same way however... this game totally gets a pass cause it had so much love and time put into and it ended turning out very good. An absolute worthy sequel to a game that came out YEARS ago. It avoids the "not as good as the first" curse.
So many devs don't need to milk their customers when they offer good games - especially none that also already got money from crowdfunding and a publisher.,, not even offering complete localisation... Sorry - but this price is unacceptable for me. I will keep waiting.

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Tarhiel: I agree with barleyguy by not being bothered by Steam or what´s goin on there, but this time I agree with the rest of the guys who are complaining about missing achievements - I don´t care about them at all, and I would understand with a release of an older game here, that devs don´t want to bother with them, but this is a new game and developers have no excuse not putting them there.
Several newer games also don't have achievements on GOG and according to at least one indie dev it is actually quite easy to implement/import them into GOG. So in most case the reason for devs not implementng them here is - they just don't care that much about GOG and their customers (of course they care about our money). I do understand that many GOGers don't care about achievements and some even do hate them but it does not change the fact that we will support devs that don't care that much about GOG since for them there is little to none reason not to offer such (optional!) features for those who want them.
Post edited August 25, 2021 by MarkoH01
"Inflation alert!" - PBS repeats.
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Why so many complains about achievements? I play a game for the game, not the achievements... :-P I remember a time games didn't have achievements at all and they were still being sold by the millions.

I guess I'm old... *shrug*
Post edited August 25, 2021 by Experiment513
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Experiment513: Why so many complains about achievements? I play a game for the game, not the achievements... :-P I remember a time games didn't have achievements at all and they were still being sold by the millions.

I guess I'm old... *shrug*
I agree. I really have trouble caring whether a feature I have no interest in is in the game or not. I have trouble caring about comparisons to a platform that I don't care about either.

Actually, if they spent that development time on bug testing, I am glad that's where the effort went.
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Experiment513: Why so many complains about achievements? I play a game for the game, not the achievements... :-P I remember a time games didn't have achievements at all and they were still being sold by the millions.

I guess I'm old... *shrug*
Old enough to remember highscore competitions in all sorts of magazines and Polaroids and floppy discs for a proof of the many glorious achievements? ;-)
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barleyguy: Actually, if they spent that development time on bug testing, I am glad that's where the effort went.
I would agree if they actually would have to invent those achievements especially for GOG but they were already developed and only need to be imported into the GOG backend. It is not a matter of time but a matter of wanting to do any aditional work no matter how small.
Post edited August 26, 2021 by MarkoH01
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barleyguy: Actually, if they spent that development time on bug testing, I am glad that's where the effort went.
Then why do they still have time to give Steam customers Achievements?

Why should "development time bug testing" be funded solely off the labor of GOG's customers, but not Steam's?

Why should GOG's customers be the ones who are using their hard-earned money to subsidize Steam's customers getting first-class treatment and additional features, features that are removed from the version that is sold to GOG's customers who financed them for the benefit of Steam's customers?

The very existence of such a scam would just be further reason to boycott the game.

I'll not be buying it on Steam nor GOG nor anywhere else, ever, unless & until they make this right by giving all customers on all platforms equal treatment.

And if everyone else did likewise, instead of diabolically "downvoting" and "low-rating" all posts like this one that call for equal treatment, then devs/publishers wouldn't be able to get away with shady, discriminatory crap like this.
Post edited August 26, 2021 by Ancient-Red-Dragon