squid830: This looks like it might be good, if they can pull off the "submarine-like" feeling well enough.
It makes much more sense to have a ship controlled in this way, as opposed to via "visual" windows, especially given the distances involved.
The way repairs are handled seems really interesting too; however it's likely going to be a massive pain keeping track of not only tons of modules, but tons of parts, and tons of variations for those parts, and being able to configure them in many different ways per module. Potentially awesome though.
Hopefully they'll add ship boarding at some point, though that would naturally require a crew. Speaking of, a crew would be awesome too - one would think a helmsman, a weapons officer and possibly a navigator would be a big help to a captain, as opposed to the captain having to do everything themselves...
Anyone tried this, with any more in-depth impressions than the current reviews? Is it truly 688-Attack Sub in space? And can you be a nasty-ass pirate? If so, does this require destroying the ship, or is it possible to accept surrender and just steal their cargo or something?
Indeed all valid points. I bought this the second it was on GoG last year when it was in-development and adore it. Yes keeping up with the parts and modules was initially daunting and it can still be a little tricky. I found that colours and module types help so for example, there might be a particular component that is mostly yellow with a green middle and a similar looking component with different colour and middle. I found they are both usuable in the slat but has different power output, noise levels etc so that might help.
Would be nice to see a full list component by component in a table showing comparisons. In the release version though (avail I think since version 0.98 from Dec 2018) the lists can be grouped so you can list Defence components and Stealth Components.
As for 688 Sub, the game style is a little like it yes. I certainly get the feel of it as a sub sim from the very start with the ping and torpedos, calculating jump solutions and if you don't want for 100% you can mis jump, arming weapons, point defences...all very nice. You can hide in the blue nebulae......I found it very sub sim like and I adore sub sims.
There are no crew no but there is no real need, you can jump into engineering and do things in there rather quickly. That is part of the mechanic.
I don't think boarding is there but you can contact and threaten other vessels. I don't do this as I only do humanitarian missions. I'm sick of almost every game you have to go out and kill/attack. I want to help and keep out of politics :)
The game lore is immersive with a ton of story lines and news. Much like real life you cannot follow every news item BUT if you follow ones you choose, you see story arcs all over the place and hints on where you can get involved. There is a lot there.
To your other questions, can you be a nasty ass pirate ? Yes. Cane you destroy other ships ? Yes Can you threaten them ? Yes hopefully they will drop their cargo and you can scoop it up. You can chase after them, you can try to destroy them etc. Can a pirate warn you, and you decide to drop your cargo ? / surrender (equivalent) yes.
My ship now though is an Enceledous class, the largest. With 4 batteries I can stay stealthy fairly easily. I found I can generally turn the sensors off as I don't need them. It means you don't get update on other ship vectors (directions) but space is large. This sensor mechanic is very subsim like but I found it is a little under developed perhaps ? or maybe, and this is likely, I just don't use it correctly but I found little consequence of leaving it all turned off.
Hope this helps. It's an amazing game from amazing devs and I plan to try to build the actual controllers. The devs are releasing more info on how to do that.