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Escape the room, one little hop at a time



<span class="bold">Lumo</span>, a heartwarming platform/adventure full of old-school charm, is available now, DRM-free on GOG.com for Windows, Mac, and Linux.

Ready for a return trip down the isometric halls of the beloved, endangered genre of adventure-platforming? Lumo's cute, light-carrying protagonist may look rather short but his adventure is anything but. You will need to go through more than 400 rooms full of self-contained challenges, delightful secrets, and nostalgia-inducing references before you can escape the looming darkness. But why would you even want to leave here?



Solve puzzles, avoid devious traps, and open your heart to the endearing world of <span class="bold">Lumo</span>, DRM-free on GOG.com. Have you fallen in love with the soundtrack already? Pick up the <span class="bold">Deluxe Edition</span> and let the lovely tunes wash over you.
Nice release.
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Austrobogulator: Technically, isometric perspective is an oxymoron...
Technically, [url=https://en.wikipedia.org/wiki/Peter_Griffin]moron is an oxymoron...
Post edited May 24, 2016 by Falkenherz
Didn't we just have the "this is not isometric" discussion a while ago with a different game? Someone needs to get these game developers/marketers a dictionary. Or a link to Wikipedia.
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omega64: Isometric is a perspective.
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Austrobogulator: Technically, isometric perspective is an oxymoron...
I have no idea what that means.
The protagonist reminds me of the dude from SNK's Magician Lord ;)
Post edited May 24, 2016 by vicklemos
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Austrobogulator: Technically, isometric perspective is an oxymoron...
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omega64: I have no idea what that means.
Isometric is not a perspective, as all objects retain their size no matter where they are positioned on the scene.
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omega64: I have no idea what that means.
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Austrobogulator: Isometric is not a perspective, as all objects retain their size no matter where they are positioned on the scene.
I guess so, so what would you call it. :P
Usually see it referred to as Isometric perspective.
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Austrobogulator: Isometric is not a perspective, as all objects retain their size no matter where they are positioned on the scene.
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omega64: I guess so, so what would you call it. :P
Usually see it referred to as Isometric perspective.
Best would probably be to dilute the term similar to "roguelike". How about "isometricky perspective"? Or "shifted isometric field perspective"? Or "iso-view"?

Edit: Sorry, forgot the smiley: ;-)
Post edited May 24, 2016 by Falkenherz
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omega64: I guess so, so what would you call it. :P
Usually see it referred to as Isometric perspective.
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Falkenherz: Best would probably be to dilute the term similar to "roguelike". How about "isometricky perspective"? Or "shifted isometric field perspective"? Or "iso-view"?
Isometric-like-like.
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Falkenherz: Best would probably be to dilute the term similar to "roguelike". How about "isometricky perspective"? Or "shifted isometric field perspective"? Or "iso-view"?
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omega64: Isometric-like-like.
45° floaty eyeball view? I mean seriously, does it matter, most people will understand what Isometric games would look like, PG Pyramid tea bags are tetrahedrons, do you think thats going to catch on?
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omega64: Isometric-like-like.
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nightcraw1er.488: 45° floaty eyeball view? I mean seriously, does it matter, most people will understand what Isometric games would look like, PG Pyramid tea bags are tetrahedrons, do you think thats going to catch on?
Yes, definitely.
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blakstar: I have to say, when I first saw this, it reminded me of an old ZX Spectrum game, Knight Lore, but, obviously, a much more colourful and faster version.
Likewise. It seems like a very definite tribute to all those isometric Spectrum ZX games of long ago. (Which other people seem to be saying as well.)


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Falkenherz: Best would probably be to dilute the term similar to "roguelike". How about "isometricky perspective"? Or "shifted isometric field perspective"? Or "iso-view"?
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omega64: Isometric-like-like.
<pedant mode active>

The term to use is [url=http://www3.ul.ie/~rynnet/keanea/isometri.htm]isometric projection[/url].

<pedant mode inactive>

:)
Post edited May 24, 2016 by IAmSinistar
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nightcraw1er.488: PG Pyramid tea bags are tetrahedrons, do you think thats going to catch on?
It might. In Finland we have/had tetrahedral juice containers that were called tetras.

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IAmSinistar: <pedant mode active>

The term to use is [url=http://www3.ul.ie/~rynnet/keanea/isometri.htm]isometric projection[/url].

<pedant mode inactive>

:)
But what about when, like this game, it's not actually isometric at all?
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plagren: But what about when, like this game, it's not actually isometric at all?
Yes, it's just a misnomer here. The only part of the game perspective that it shares with isometric projection is the location of the viewpoint, which is at the same angle from the X, Y, and Z axes.
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blakstar: I have to say, when I first saw this, it reminded me of an old ZX Spectrum game, Knight Lore, but, obviously, a much more colourful and faster version.
Hehe, I remember that game.