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It's time to start preparing for Henry's next adventures in this potentially GOTY-worthy RPG from our friends at Warhorse Studios – Kingdom Come: Deliverance II is now available on GOG!

A thrilling story-driven action RPG, with a rich open world, set in 15th century Medieval Europe. Experience the ultimate medieval adventure - through the eyes of young Henry - as you embark on a journey of epic proportions.

With this amazing release we've also had the pleasure of speaking with Warhorse Studios and ask them questions about the game (some straight from our community). Find the full interview Kingdom Come: Deliverance II HERE.

You can now also get:
Kingdom Come: Deliverance II Gold Edition
Kingdom Come: Deliverance II Expansion Pass
Kingdom Come: Deliverance II Soundtrack

Now on GOG!
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renegade042: So which version of the game did we get? 1.0, 1.1 or 1.2?
The build I'm seeing is 11902_release_1_2_13
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shmerl: Huh, seriously? There is no normal save system in the game? I haven't played the first one, so I have no clue. Having convoluted save system in an RPG is a bad idea.
That does indeed sound like it sucks, but it's important to note the game (the first one at least) does seem to have a "save & quit" option, so at least it's possible to exit the game at any time without losing progress, which is the most important part for me. I prefer to be able to save at any time, but not being able to quit a game whenever I want/have to is what really drives me up the wall.
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shmerl: Huh, seriously? There is no normal save system in the game? I haven't played the first one, so I have no clue. Having convoluted save system in an RPG is a bad idea.
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Breja: That does indeed sound like it sucks, but it's important to note the game (the first one at least) does seem to have a "save & quit" option, so at least it's possible to exit the game at any time without losing progress, which is the most important part for me. I prefer to be able to save at any time, but not being able to quit a game whenever I want/have to is what really drives me up the wall.
You can, assuming you have enough of the save consumable. From what I've heard, it's not that hard to stock up on basically an infinite amount, so it becomes a non-issue pretty quick. Unless you spam save every 2 minutes I guess.

I think the main idea was so that you don't save/load every single outcome and roll with the punches of your own decisions from time to time.
Post edited March 29, 2025 by idbeholdME
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idbeholdME: You can, assuming you have enough of the save consumable. From what I've heard, it's not that hard to stock up on basically an infinite amount, so it becomes a non-issue pretty quick. Unless you spam save every 2 minutes I guess.

I think the main idea was so that you don't save/load every single outcome and roll with the punches of your own decisions from time to time.
It sounds like a manager didn't feel confident enough in something and forced a hackneyed system that should have been left in the furnace along with other things from the 2000s.

Unless they want to do a venture to bring the Swerve beverage back.
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shmerl: Huh, seriously? There is no normal save system in the game? I haven't played the first one, so I have no clue. Having convoluted save system in an RPG is a bad idea.
I haven't played KCD2 yet but if it is like the first one, it is not really an issue. It is not like some RE games where you had a limited amount of possible saves, here it is just to limit save scumming, mostly at the beginning of the game , but you can save for "free" anytime by sleeping in your bed, or for cheap in tavern and plenty of other places, plus there is some auto-save from time to time in the middle of quests.

The "savior schnaps" is just there if you want to quick save outside of those predetermined place but it is not a limited resource, you can either purchase it or craft it.
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CMiq: Some (still WIP) mods to bring the game more in line with the authentic, non-revisionist and less jarring experience that was initially promised:

Kingdome Come Delivered (KCD2) is finally released. The game as many were expecting, and as it should be with a few bonuses.

Mod Patch Notes:
+ Fixed the game for the dev team
- Needs polisihng

DONE:
- Bartosh dialog option removed
- Hans dialog option removed
- No unhistorical characters (reskinned, renamed, recodexed, redialoged)
- Rosa: can romance her regardless whether or not you complement her intelligence without being a woman, just be a brave based good knight Chad and pick the right decisions and dialogs as she is a girl so seduce her
- Katherine: can romance her regardless whether or not you are macho/bravado, just be a brave based good knight Chad and pick the right decisions and dialogs as she is a girl so seduce her
- Kiev spelt correctly
- Codex more informative and fact checked on certain historical topics
- Found translator information in files (~/Libs/Tables/skald/translator.xml)
- Found out developers tried to obscure the fact that you would sleep with Bartosh, may be evidence to prove infiltration of Warhorse or Embracer sneaking in woke developers into WH, with code comment inside of: shite.

TODO:
- Edit/delete voice lines using AI tools to reconstruct voice
- Fix dialog if doesn't make sense for say Zikmund Huler or make the girls more friendly and appealing
- Fix start menu continue button @ui_help_modded_saveui_help_loadgame (minor bug)
- Fix ~/Barbora/kutnohorsko/papezkyLegat/dobyvani_ruthardky/rozina_komnata/dialog_s_rozou_pres_dvere.xml dec2 showing up as the path when step away from door and press Q, instead of UI text (normal game bug among many like if you dong walk through doors on some quests and talk to person you get stuck behind door or above floor and can't open doors so have to reload and do that sequence again) (minor bug)
- Sometimes lighting is not set correctly in some areas (normal game bug - devs just forgot it happens)
- After saving lady Ruthard Vaquelin says God be with you Godwin at the table and Henry has option to reply?? (Bug?)
- Polish mod/dialog options, maybe Bartosh dialog removal can be redone

Removes all romance options with Hans.

Replaces Musa's body, beard and hair.
Unpack in Mods folder to install.
Somebody doesn't like authenticity... and it s a bigot.

WHAT
UP
MAH
BIGOOOT?!

Gettafugg ya wee hamster melt. :/
Post edited March 29, 2025 by Sachys
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CMiq: Some (still WIP) mods to bring the game more in line with the authentic, non-revisionist and less jarring experience that was initially promised:

Kingdom Come Deliverance II / Kingdom Come Delivered

[KCD2] Kingdom Come Delivered.7z

Kingdome Come Delivered (KCD2) is finally released. The game as many were expecting, and as it should be with a few bonuses.

Mod Patch Notes:
+ Fixed the game for the dev team
- Needs polisihng

DONE:
- Bartosh dialog option removed
- Hans dialog option removed
- No unhistorical characters (reskinned, renamed, recodexed, redialoged)
- Rosa: can romance her regardless whether or not you complement her intelligence without being a woman, just be a brave based good knight Chad and pick the right decisions and dialogs as she is a girl so seduce her
- Katherine: can romance her regardless whether or not you are macho/bravado, just be a brave based good knight Chad and pick the right decisions and dialogs as she is a girl so seduce her
- Kiev spelt correctly
- Codex more informative and fact checked on certain historical topics
- Found translator information in files (~/Libs/Tables/skald/translator.xml)
- Found out developers tried to obscure the fact that you would sleep with Bartosh, may be evidence to prove infiltration of Warhorse or Embracer sneaking in woke developers into WH, with code comment inside of: (~/Scripts/Quests/Final/Barbora/trosecko/utokNaNebakov/hibernovana_gameplay/na_troskach/porada_s_bergovem/bart os/pojdme_si_spolu_uzit_vecer.xml)

TODO:
- Edit/delete voice lines using AI tools to reconstruct voice
- Fix dialog if doesn't make sense for say Zikmund Huler or make the girls more friendly and appealing
- Fix start menu continue button @ui_help_modded_saveui_help_loadgame (minor bug)
- Fix ~/Barbora/kutnohorsko/papezkyLegat/dobyvani_ruthardky/rozina_komnata/dialog_s_rozou_pres_dvere.xml dec2 showing up as the path when step away from door and press Q, instead of UI text (normal game bug among many like if you dong walk through doors on some quests and talk to person you get stuck behind door or above floor and can't open doors so have to reload and do that sequence again) (minor bug)
- Sometimes lighting is not set correctly in some areas (normal game bug - devs just forgot it happens)
- After saving lady Ruthard Vaquelin says God be with you Godwin at the table and Henry has option to reply?? (Bug?)
- Polish mod/dialog options, maybe Bartosh dialog removal can be redone

Kingdom Come Deliverance II / No Hans Romance Option

[KCD2] No Hans Romance Option.zip

Removes all romance options with Hans.

Kingdom Come Deliverance II / White Musa

[KCD2] White Musa.zip (Mirror via moddinghaven.com)

Replaces Musa's body, beard and hair.
Unpack in Mods folder to install.
It is interesting to see what are the things people are basically scared about in a medieval setting, turning some things from kinda ok to even less historical, i would say in some points even more stupid.

For me the biggest problem with the KCD world was always and will always be, there are only adults.
Bragging about you can romance a guy, or about the scary black man, because "not authentic" in a fantasy world with not a single kid around.
Yeah, right - I do have my problems following that mindset.
So, how about "fixing" the biggest left out of the dev team first?

And I know people and why some devs leave out children in games.
But even Cyberpunk got Kids running around everywhere.
Post edited March 29, 2025 by randomuser.833
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idbeholdME: I guess I really should get started with the first game.
That´s what I will be doing as well :)
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There are 2 mods that fix the save issue, i use one that gives me F5 quicksaves without schnapps.
However the game has some issues.
Cutscenes are limited to 30 FPS (somehow i got 41), fixable through nexusmods.
Herb picking uses the 1-pixel model of the first game (very disappointing).
Framerate (in my experience) is very unstable. I've only made it to the pond, but just turning
my character gives me huge frame dips (like 110 to less than 60 for a few seconds and then
it recovers).
PROS linking was removed for the GoG version, so we will never be able to get twitch drops.
There are probably a few more points which i forgot about (only 15 mins into the game).
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Gersen: I haven't played KCD2 yet but if it is like the first one, it is not really an issue. It is not like some RE games where you had a limited amount of possible saves, here it is just to limit save scumming, mostly at the beginning of the game , but you can save for "free" anytime by sleeping in your bed, or for cheap in tavern and plenty of other places, plus there is some auto-save from time to time in the middle of quests.

The "savior schnaps" is just there if you want to quick save outside of those predetermined place but it is not a limited resource, you can either purchase it or craft it.
I see, but still it feels like developers forcing certain style of playing on the player. I'm not a fan of such idea.

I remember inXile talking about first using something like that to drive hardcore feel of gameplay in their latest Bard's Tale, but then decided against it.

I'm not against hard modes in general, but they shouldn't be mandatory I think. I.e. let players save anywhere they want in normal mode and add hardcore difficulty as an option. That's a better approach. Otherwise players will look for mods that allow easy saving anyway.
Post edited March 30, 2025 by shmerl
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In Nier Automata End of Yorha, players can not save for at least a whole hour of gameplay and they are able to die at any spot, because it is full of battles. Despite its difficulty, almost no one seems to be upset. The fans even say "it is required for the proper experience". Not even a game on a mature system... it is made for the kids console "Switch".

Perhaps many us either lack the big picture or at least they are trying hard to find something that is in need of their "hard judgement".

Play more... love more... and judge lesser, is my approach.

There is actually even some "nudity" and perhaps low aged girls... i cant say... but it still was able to become released on the kids console without issues. I think the net increasingly is becoming intolerant and way to much bloated with politics almost everywhere, instead of just having a good fun time and just showing some value and appreciation, even for the things we may not understand. If we can not understand, there is no good reason to cause any disturbed mind because the damage is often bigger than the gain. If it still can not be prevented, sure... then the best solution is probably to lurk into a protected hole somewhere else, after the whole punishment has been spelled out and done somehow.
Post edited March 30, 2025 by Xeshra
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Why would you want to *remove* dialog options?
Why would any sane human in ye medeval europe game worlde want to lop off viable and functional appendages? I guess the world will never know and it shalt forever remain yon mystery.

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AdastAdamov: What idiot did that?
Twas me, I thought it was supposed to say cave.

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Xeshra: Looking at the price, you got "good" friends.
If only I had such good friends to grant me some SS2 goodness. Ah well, gotta save my coins then :)

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botan9386: May God be with you all on your journey.
May they be with all of us on our gaming journies :)

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Syphon72: I'm surprised that mod is not removed or something.
If the mod changed/added things in the reverse direction it'd be a-ok on those same sites. Funny, ain't it?

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dtgreene: Why is *every single post* in this topic "high rated"?
Some users dislike certain posts being high rated, so they high rate everything to 'hide' the actual high ratings.
Post edited March 30, 2025 by FarkOfDoge
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*moved to post above due to autism*
Post edited March 30, 2025 by FarkOfDoge
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Sachys: Somebody doesn't like authenticity... and it s a bigot.
Wants "options" and "choice" ... removes options and choice

Wants "no censorship" ... censors entire scenes and characters

Doesn't want games to be judged on the basis of a few optional scenes ... does exactly that

Wants "historical accuracy" ... except all women need to be "appealing"

Wants "realism" ... except all women need to be fuckable

Says "games aren't racist" ... literally makes game racist

Wants "no politics" in games ... literally deletes Ukrainian spelling for Kyiv and inserts Russian spelling

Then there's the alt-right dogwhistles ("based") and conspiracy theories ("infiltration [by] woke developers").

"Bigot" is wholly accurate, but other words apply as well.
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Xeshra: Play more... love more... and judge lesser, is my approach.
Well said :)