It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
INCISION is a brutal, fast, merciless boomer shooter – and it’s now available on GOG with a 30% launch discount until September 4th, 5 PM UTC!

Slaughter your way through nightmarish industrial mazes, transformed cityscapes and surreal alien structures to cut down the Growth in this ultraviolent, fast-paced, and merciless retro-styled first person shooter.

You can now also get the Soundtrack.

Now on GOG!
avatar
dtgreene: Not always an option.
avatar
idbeholdME: Yes, games using only a single un-manageable save slot (other than manually copying it somewhere else as back up) is also far from optimal. This form of save format saw a massive spread during the console boom and sadly stuck around pretty hard.
For the Metroidvania genre, it became common to the point of feeling like it's became standard with the release of Hollow Knight. Though it's possible it could be traced back to the likes of Demon Souls (which I haven't played).

I remember Ultima 3 doing this, and I believe it was one of the most disliked features of that game. The "Upgrade Patch" for that game allows the option to disable it. (Though that auto-save does allow for an exploit to get a ship without relying on RNG. Then again, Hollow Knight's handling of death is exploitable; a late game area can be reached early by pogo-ing off the shade that appears when you die in a specific spot.)
avatar
tfishell: And I think it's okay to try to have empathy for people / special empathy for an underdog / the "little guy" who are trying their best, even if they make mistakes along the way.
Sure... but are you really going to devote your time play a worse game than some other competing titles because of empathy? Even if you were to do so, is that fair to other small indie teams? "Sorry guys, I know you made a 10/10 game, but there's like 4 of you!" Hell, there are many fantastic solo dev games out there. Is it fair to the guys who made Braid

avatar
tfishell: (Is Poland / Eastern Europe too historically jaded to have empathy? ;)
>looks at your country< Yeah, I'm not even gonna touch that :D

avatar
tfishell: A big publisher has big money and can afford more people to (hopefully) make a better product than a one man team. So we hold them to a higher standard.
On the other hand the one man dev has total creative control. And what about empathy for the devs who worked their asses off in good faith on a mismanaged project and who are going to be the first ones fired?

Look, I absolutely get the idea of cutting the little guy some slack, and of enjoying stuff that's flawed, maybe even deeply flawed, but hits just the right spot for you (hell, I spent yesterday evening re-watching Kull the Conqueror :D). I'm kind of playing the devil's advocate here, because while emotionally I totally get the "empathy argument", I'm just not sure if it's actually fair. Nor am I convinced that the bar for small or even solo devs is a low set one.
Eventually I will definitely be picking it up.
avatar
YaronDav: If the dev is capable of making quicksaves, and just doesn't want to, then they're also capable of making checkpoints. By, for example, limiting quicksaves to only be possible at some very specific locations... They're practically the same thing.

So if the dev considers the reason for not allowing quicksaves to be important enough to have considered, and to share it, then they're capable of making checkpoints. Either that, or they're also not capable of making quicksaves, and just intentionally decided to rile up some people by turning their technical limitations into an accessibility argument. Either option (they're lying, or they're trolling) is a problem.
avatar
phaolo: He isn't capable of doing any of those.
But he would have added at least checkpoints, if he could.
So the difficulty would have been lowered, but it's not doable for technical reasons.
If you're incapable of doing any of these, then there's no point in giving extra explanations on why you'd also not do one of these even if you wanted to, unless it's intentionally to make a statement and start some arguments.

It absolutely makes sense that if he can't make checkpoints, he also can't make saves (since checkpoints are essentially saves with potentially more limitations and less requirements). But, again, explaining that's not practical would have been enough. "I'm not technically capable at this point of making a checkpoint or save system" is fine as far as it goes. But "I'm not technically capable at this point of making a checkpoint or save system, and also I wouldn't make quicksaves because I don't trust players to save only where I think they should" is no different, in terms of discussions of the opinions and positions, of just "I wouldn't make quicksaves because I don't trust players to save only where I think they should".
Game looks very nice, but then...
avatar
Berzerk2k2: There are no mid level saves or checkpoints.
>dev: quicksaves are le cheaty save scumming
And yet another promising game i'll get at deeper discount because "saves make the game easy/saves are too difficult to implement.

avatar
phaolo: He just doesn't want save scumming
It's called saving and there's nothing wrong with it. Not everyone wants to bang their head against the wall because they have to replay something over and over, and sometimes one doesn't have enough time to finish an entire level.
Post edited September 02, 2025 by user deleted
avatar
Gawgstopo: It's called saving and there's nothing wrong with it. Not everyone wants to bang their head against the wall because they have to replay something over and over, and sometimes one doesn't have enough time to finish an entire level.
But you like to register over and over again. :D
avatar
foad01: But you like to register over and over again. :D
Maybe it's a sign I like trauma and frustration and should buy this one anyways?