tfishell: And I think it's okay to try to have empathy for people / special empathy for an underdog / the "little guy" who are trying their best, even if they make mistakes along the way.
Sure... but are you really going to devote your time play a worse game than some other competing titles because of empathy? Even if you were to do so, is that fair to other small indie teams? "Sorry guys, I know you made a 10/10 game, but there's like 4 of you!" Hell, there are many fantastic solo dev games out there. Is it fair to the guys who made Braid
tfishell: (Is Poland / Eastern Europe too historically jaded to have empathy? ;)
>looks at your country< Yeah, I'm not even gonna touch that :D
tfishell: A big publisher has big money and can afford more people to (hopefully) make a better product than a one man team. So we hold them to a higher standard.
On the other hand the one man dev has total creative control. And what about empathy for the devs who worked their asses off in good faith on a mismanaged project and who are going to be the first ones fired?
Look, I absolutely get the idea of cutting the little guy some slack, and of enjoying stuff that's flawed, maybe even deeply flawed, but hits just the right spot for you (hell, I spent yesterday evening re-watching Kull the Conqueror :D). I'm kind of playing the devil's advocate here, because while emotionally I totally get the "empathy argument", I'm just not sure if it's actually fair. Nor am I convinced that the bar for small or even solo devs is a low set one.