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Journey into psychosis.

<span class="bold">Hellblade: Senua's Sacrifice</span>, a narrative adventure into a shattered mind, is now available, DRM-free, on GOG.com.

From Ninja Theory, the creators of DmC: Devil May Cry, Heavenly Sword, and Enslaved: Odyssey to the West, comes the haunting tale of Senua, a celtic warrior struggling with trauma and psychosis. Exploring the challenges of delivering an AAA experience using independent means, the visionary studio is set to deliver a captivating narrative of stunning beauty.

Watch the trailer.

To learn more about Hellblade: Senua's Sacrifice see our pre-release review roundup , catch up on Q&amp;As with the devs, and learn more about the unique way Hellblade is being created in these dev diaries.
Post edited August 22, 2017 by maladr0Id
The game looks good, but a single save slot sounds like a source of frustration for me.
Post edited August 09, 2017 by eiii
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eiii: The game looks good, but a single save slot sounds like a source of frustration for me.
It's completely linear from what I've played so far, so is there really a need for multiple save slots? Other than doing multiple playthroughs at the same time.
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tremere110: Ninja Theory has an interesting relationship with the AAA title. One of their past games they helped develop was Disney Infinity 3.0.

Disney closed down infinity precisely because they didn't like AAA budget with so little profit (for Disney standards). I suspect this method is to create a AAA game experience using less money in order to convince a large publisher like Disney that the AAA game market is still profitable.

Maybe Disney will rehire Ninja Theory if this game is successful enough - or even consider pulling Disney Infinity out of retirement.
So you're saying if Hellbade is successful, Ninja Theory might start developing silly Disney cash-grabs again, instead of interesting games such as this one? :P

I mean, I'm sure they deserve the success and financial security, but I'd rather see them create more interesting Indie games.
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LucianX: MAX RESPECT for Ninja Theory for having the balls to shake things up! TBH I'm a little jealous of their success, as I've had a similar idea (in regards to permadeath and balancing; I've also long completed the base story script for that game - different genre though) but living in a small town in Romania...yeah...no team. And yes, it's 3D and I'm a complete tard when it comes to coding & modelling. FML

(But again, Bravo Ninja Theory. Oh, if only I wasn't living on welfare...)
As long as your game concept is good enough, and you have somewhat decent internet access, you could probably organize a small Indie team via the web instead. Just look around the various Indie game development communities, to see if you can find some people for your project.
Post edited August 09, 2017 by CharlesGrey
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eiii: The game looks good, but a single save slot sounds like a source of frustration for me.
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RavenholmDX: It's completely linear from what I've played so far, so is there really a need for multiple save slots? Other than doing multiple playthroughs at the same time.
A couple people have reported getting stuck in a situation they can't get out of and therefore can't progress without restarting the entire game, so backing up your savegame is highly recommended, at least until the devs can patch things a bit.
Pity, would've been interesting if they actually did it.

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LucianX: MAX RESPECT for Ninja Theory for having the balls to shake things up! TBH I'm a little jealous of their success, as I've had a similar idea (in regards to permadeath and balancing; I've also long completed the base story script for that game - different genre though) but living in a small town in Romania...yeah...no team. And yes, it's 3D and I'm a complete tard when it comes to coding & modelling. FML

(But again, Bravo Ninja Theory. Oh, if only I wasn't living on welfare...)
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CharlesGrey: As long as your game concept is good enough, and you have somewhat decent internet access, you could probably organize a small Indie team via the web instead. Just look around the various Indie game development communities, to see if you can find some people for your project.
I'd rather develop it locally (if not my hometown, at least in my country) since it's far less expensive here. Also, physical presence makes development a lot easier and safer since you develop a REAL sense of community. I really don't want to take my chances with the game, if only because I insist on 3D with modern production values. Luckily, I've just met a few interested IT students a few days ago, and now that I think about it, online can definitely help with tutorials & assets, though I'd like to keep the actual code local.
Thanks for the heads up :)
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LucianX: I'd rather develop it locally (if not my hometown, at least in my country) since it's far less expensive here. Also, physical presence makes development a lot easier and safer since you develop a REAL sense of community. I really don't want to take my chances with the game, if only because I insist on 3D with modern production values. Luckily, I've just met a few interested IT students a few days ago, and now that I think about it, online can definitely help with tutorials & assets, though I'd like to keep the actual code local.
Thanks for the heads up :)
Well, I don't know the scale of the project or your background. I think for Indie and amateur projects it's not unusual to have international teams, with web-only communication. One word of advice though, unless you've previously completed smaller games, I'd recommend to keep things simple and realistic if this is your first major project. Better to complete a smaller project, than to set unrealistic goals and never complete them. Seen that happen to many Mod and Indie game projects ( including my own hah ).
high rated
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i_ni: The protagonist being like 14 years old girl kinda turns me off. Is it yet another gender-correct RPG game?
Does it matter (story and mechanics-wise) that it's a woman? Is there a female specific stuff. It's advertised as a game focused on psychology - I believe there's a difference between the male and female ones?

Thanks!

Edit: PS. Almost forgot it: please, don't ban me
So in short, you don't like playing games with female protagonists. Just don't buy the game then.
Why is the performance so poor? incomprehensible
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groze: Fortunately, most GOG customers couldn't care less about the forums and just vote with their wallets by buying or not buying the games. Senua's Sacrifice is the second most popular game on GOG, right now, following Tacoma, according to the "Popular" list on the front page, so I guess all the crap we talk about in here doesn't really matter much.
I don't think people are as mad about the title as you think they are. it's more or less, contemplation or noting about specific things that flickers out to them, seeing as the game was hyped to a certain extent as well.

For those who support DRM-Free, it's pretty important that as many games as possible sell well enough on GOG, so that we still have a GOG to buy stuff from.
Post edited August 09, 2017 by Nicole28
Anyone finding this game enjoyable with mouse and keyboard?
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Kaesemeister: Why is the performance so poor? incomprehensible
It is? What are your system specs?
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Kaesemeister: Why is the performance so poor? incomprehensible
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CharlesGrey: It is? What are your system specs?
Intel i7 7700 with 16GB ram
radeon rx 480

Don't know, maybe i tinkered too much with the settings.
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CharlesGrey: It is? What are your system specs?
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Kaesemeister: Intel i7 7700 with 16GB ram
radeon rx 480

Don't know, maybe i tinkered too much with the settings.
Strange, that seems like a beefy system. Would be nice to hear back from more people, with a wider range of PC specs. The only reviewer which mentioned the system specs so far ( as far as I've seen ) has a 1080 ti, so it's no miracle that the game ran smoothly for them.
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CharlesGrey: It is? What are your system specs?
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Kaesemeister: Intel i7 7700 with 16GB ram
radeon rx 480

Don't know, maybe i tinkered too much with the settings.
Might have more to do with the manufacturer than the card itself. There's definitely some bugs to be patched.
Well, having checked out some reviews and opinions, this sounds exactly like my cup of tea :)
Too bad there isn't a demo for this to check out whether it will run on my PC (it probably won't). So, looks like it's going to be the console version for me. Well, that one uses a bigger screen, so lemons... lemonade...