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You’ve played the hero, maybe even the villain, of fantasy RPGs. Now, it’s time to play the tavern owner you sold all your junk to. Epic Tavern allows players to run their own little corner of a fantasy land, complete with ale drench tables. Grab the ear of a visiting hero or two and send them out to complete quests.

Player choices influence how the game plays out, along with who visits your tavern. Learn about the world and your customers, assemble parties, send them to glory...or possibly death. You might not be playing the hero, but you’re playing the boss.

Who knows, that little tavern of yours might just be the start of your own little empire.


Epic Tavern now avaialble on GOG.COM, -25% until August 31st, 5 PM UTC.
I'd heavily suggest avoiding for now, lots of placeholders and dead-end content.
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Dartpaw86: I agree, I don't see the point of paying full price for an unfinished game. Or even releasing a game unfinished.

I know they're trying to say "Try and out, if you like it support us" but seriously, right now it's a demo at best. Demos have always been free in the past.
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CharlesGrey: Demos are generally for finished games, though. This is more like crowdfunding, except you get to try the game long before its release, and it also gives you the opportunity to provide the devs with feedback, and help them make the game more enjoyable for yourself ( and everyone else )....
No it's absolutely nothing like crowdfunding at all.
In Dev, and Steam's Early Access, are selling you a product in an unfinished state.
You buy it as seen, and any chance of refunding is long gone, before you find out it will never be a finished game.
These type, of Steam first ones are the worst type of cash grab, only coming to GOG once it's stopped selling on Steam. In this case it released on Steam 13 Sep, 2017, So just looking for new suckers.

Whilst crowdfunding can be as bad, you know you are funding the development, and like any investor, you should know backing game development is a very risky proposition with little chance of success.

I will never buy an Early Access, and/or In Development game.
I have strict rules, and standards a crowdfunding project must meet to get my backing.

1. Known devs involved, with a verifiable track record, and commitment to see it through to the end.
2 Absolutely no Publishers involved, in funding, or development,
3 IP must belong to the original core dev Studio/team, after the project is over.
4 Project must be 100% crowdfunded, with no private backers creaming off profits.
5 I expect the devs to give the project their very best work until finished
6 Finished means game released, or all funds exhausted, in the attempt, without fraud.

Few projects can meet my standards, but of those that I've backed, all but one has been released.
That's Star Citizen/Squadron 42.
It's met all my criteria, and even if CIG fails in the end, I'll consider it well worth backing.
I backed for only one ship. and it's Squadron 42 I really want, I may never even play Star Citizen.
Post edited August 26, 2018 by UhuruNUru
Recommended system requirements - Windows: 7 / 8 / 10
Processor: I7
Memory: 16 GB RAM
Graphics: GTX 980
DirectX: Version 12
Storage: 7 GB available space
Mouse, keyboard

16 GB RAM? For what? The screens look hardly as if this could be justified.
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mqstout: I don't really do InDev*, but I'm glad to see this show up. It's been on my radar. I plan to be an initial buyer on release (should they not mess it up between now and then).

*: Playing early releases diminishes the experience/discovery when the game's final. I also tend not to play games that I know DLC's coming for until it's out.
Hey, mqstout! Happy to hear we're on your radar, though! :) Stay tuned for updates, we want to be sure to make a game we all enjoy playing!

-SB
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Caesar.: Sounds refreshing, I will keep an eye on this!
Hey, Caesar! Thank you! Hopefully refreshing like a cold ale ;)

-SB
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gandalfnho: Looks interesting, will keep an eye on it
Hey, gandalfno! Thank you for the kind words :) Looking forward to you playing the game and letting us know your thoughts!

-SB
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AlienMind: Haha, is it like an ongoing joke of the devs to never show any eyes?
Hey, AlienMind! Eyes are reporting for duty! ;)

-SB
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mqstout: I don't really do InDev*, but I'm glad to see this show up. It's been on my radar. I plan to be an initial buyer on release (should they not mess it up between now and then).

*: Playing early releases diminishes the experience/discovery when the game's final. I also tend not to play games that I know DLC's coming for until it's out.
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Dartpaw86: I agree, I don't see the point of paying full price for an unfinished game. Or even releasing a game unfinished.

I know they're trying to say "Try and out, if you like it support us" but seriously, right now it's a demo at best. Demos have always been free in the past.
Hey, Dartpaw86! I can see where some would like to wait until the game is 100% complete. I will say, though, that our current experience has hundreds of quests, hundreds of different outcomes to those quests, and hours of gameplay.

If you'd like to check out the game before diving in, we do stream gameplay and development on Twitch MWF 4pm Pacific time: http://www.twitch.tv/epictavern Hope to catch you there! Please feel free to reach out if you have any questions :)

-SB
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Dartpaw86: I agree, I don't see the point of paying full price for an unfinished game. Or even releasing a game unfinished.

I know they're trying to say "Try and out, if you like it support us" but seriously, right now it's a demo at best. Demos have always been free in the past.
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CharlesGrey: Demos are generally for finished games, though. This is more like crowdfunding, except you get to try the game long before its release, and it also gives you the opportunity to provide the devs with feedback, and help them make the game more enjoyable for yourself ( and everyone else ).

Besides, if I remember correctly, GOG has a special refund policy for in-Dev games. If you're not satisfied, you can return it any time, as long as it hasn't been released in its final version. ( Someone correct me if I'm wrong about this. ) So it basically is like a free demo, and you only keep it if you enjoy it.

Anyhow, what's up with the game's hardware requirements? The minimum requirements are very low, but the recommended specs seem absurd for this kind of game? Maybe it just hasn't been optimized and tested properly at this point.
Hey, CharlesGrey! To answer the specs question, the minimum and the maximum are based off of my old laptop and my newer gaming laptop. We wanted to be sure to provide a wide range for all! If you have any specs questions, let me know! Thank you for the kind words and support :)

-SB
Post edited August 27, 2018 by rawglambition
This looks potentially quite interesting. Any word on upcoming Linux support?
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Dartpaw86: I agree, I don't see the point of paying full price for an unfinished game. Or even releasing a game unfinished.

I know they're trying to say "Try and out, if you like it support us" but seriously, right now it's a demo at best. Demos have always been free in the past.
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RainbowDragon: +1

Reading through the game description I must admit that I was almost tempted to buy it, but after a few not really positive experiences with games in development I have become more careful and for more than EUR 17 the game is not really cheap - even at a 25 % discount.

The "don't buy it" decision was finally made when I read
"Released: September 13, 2017"
- soooo... the game was released almost one year ago and it is still in development? Please make up your mind: is it finished, then you may tell me about it's release date, ok. Otherwise just be honest and tell me that I am a beta testa paying 75 % of the full price for something that may be complete one day ... Until then I suggest you change the release date announcement to
Beta version available since...

Wishlisted for now because I still hope to get and like it one day - when it's really complete ...
Hey, RainbowDragon! Thank you for the wishlist! I understand where you're coming from - to invest your money into a game that is still in development can feel like a risk. We have been in development for some time, and at the same time we are also a small indie dev team making a very huge concept. We are currently working on a road map from now to full release, so we're hoping to give you some of that information in the near future! Stay tuned.

Until then, we'd love to have you drop by our development streams if you have any questions, or if you'd like to see gameplay before buying the game - we stream on Twitch every MWF at 4pm here: http://www.twitch.tv/epictavern Hope to chat soon! :)

-SB
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i_hope_you_rot: Let's see :

no developers in this thread
dead forum : https://www.gog.com/forum/epic_tavern

Should we vaste our money ? Are we just some kind of guinea pig ?

also
missing gameplay videos ( here they are ) https://www.youtube.com/channel/UCaPRzQK69HwZ7Oiw1FFsoog/playlists
Hey, i_hope_you_rot! I'm a developer, and I am in the thread ;) Just releasing on GOG on Friday, I am super stoked in chatting with the GOG community! Please let me know if you have any questions!

-SB
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DarkSaber2k: I'd heavily suggest avoiding for now, lots of placeholders and dead-end content.
Hey, DarkSaber2k! Sorry to hear you feel that way. I'm wondering how you came to that conclusion - I'd love to chat more about it! Currently, our game has hundreds of quests and hundreds of outcomes to those quests, and hours of gameplay. Let me know if there's something you'd like to see! Thanks for posting :)

-SB
Post edited August 27, 2018 by rawglambition
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CharlesGrey: Demos are generally for finished games, though. This is more like crowdfunding, except you get to try the game long before its release, and it also gives you the opportunity to provide the devs with feedback, and help them make the game more enjoyable for yourself ( and everyone else )....
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UhuruNUru: No it's absolutely nothing like crowdfunding at all.
In Dev, and Steam's Early Access, are selling you a product in an unfinished state.
You buy it as seen, and any chance of refunding is long gone, before you find out it will never be a finished game.
These type, of Steam first ones are the worst type of cash grab, only coming to GOG once it's stopped selling on Steam. In this case it released on Steam 13 Sep, 2017, So just looking for new suckers.

Whilst crowdfunding can be as bad, you know you are funding the development, and like any investor, you should know backing game development is a very risky proposition with little chance of success.

I will never buy an Early Access, and/or In Development game.
I have strict rules, and standards a crowdfunding project must meet to get my backing.

1. Known devs involved, with a verifiable track record, and commitment to see it through to the end.
2 Absolutely no Publishers involved, in funding, or development,
3 IP must belong to the original core dev Studio/team, after the project is over.
4 Project must be 100% crowdfunded, with no private backers creaming off profits.
5 I expect the devs to give the project their very best work until finished
6 Finished means game released, or all funds exhausted, in the attempt, without fraud.

Few projects can meet my standards, but of those that I've backed, all but one has been released.
That's Star Citizen/Squadron 42.
It's met all my criteria, and even if CIG fails in the end, I'll consider it well worth backing.
I backed for only one ship. and it's Squadron 42 I really want, I may never even play Star Citizen.
Hey, UhuruNUru! In the past, we did start our journey on Kickstarter, which was (and continues to be) a great experience! Through the development process of making our first internal project, we have learned a lot of things from backers and players. I totally understand that investing in an early access/in development game is a risk - which is why we really take any and all input to heart.

We have been streaming our game development on Twitch, and have remained transparent about our process. I and the team, like yourself, are very cautious when investing in a game that is incomplete - we know that it's a risk, and know that many people have been burned by this process in the past; which is why we don't want to do burn anyone! We want to make a game that everyone enjoys playing, which is why we wanted the community to be involved from the start.

If you'd like to check out more development, you can find our Twitch channel here: http://www.twitch.tv/epictavern I'd love to chat more with you! Thank you for taking the time to post :) Please reach out if you have any questions.

-SB
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gogtrial34987: This looks potentially quite interesting. Any word on upcoming Linux support?
Hey, gogtrial34987! We'd love to see Epic Tavern on Linux and Mac as well! We do hope to make this a reality in the future! :) Thanks for commenting!
-SB
Post edited August 27, 2018 by rawglambition
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gogtrial34987: This looks potentially quite interesting. Any word on upcoming Linux support?
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rawglambition: Hey, gogtrial34987! We'd love to see Epic Tavern on Linux and Mac as well! We do hope to make this a reality in the future! :) Thanks for commenting!
-SB
I'll keep my fingers crossed, then. Good luck getting there!
Just my two cents... In the past this was called a demo, alpha or beta version and was free. What developers need to realize is that many of us have been burned by crowdfunds, pre-release orders,and donation based game start ups. Personally, I won't even consider paying for anything until a fully functional product is tested, officially released, and had at least six months to patch and finalize any changes, because "rebalancing" has been another major annoyance with the past few new releases purchased. You may be completely trustworthy and developing the next GOTY, but I'll wait and see.
This is the kind of offbeat game that makes PC gaming so beautiful. Feed and water adventurers and watch them grow into sword-and-sorcery badasses. Quite fun. Reminds me a bit of the old Majesty game, except from a whole different angle. Glad I bought it, and can't wait to watch it develop.
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xanmimir: Just my two cents... In the past this was called a demo, alpha or beta version and was free. What developers need to realize is that many of us have been burned by crowdfunds, pre-release orders,and donation based game start ups. Personally, I won't even consider paying for anything until a fully functional product is tested, officially released, and had at least six months to patch and finalize any changes, because "rebalancing" has been another major annoyance with the past few new releases purchased. You may be completely trustworthy and developing the next GOTY, but I'll wait and see.
Hey, xanmimir! Looking forward to you checking out the game in the future! :)
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RedLegBebop: This is the kind of offbeat game that makes PC gaming so beautiful. Feed and water adventurers and watch them grow into sword-and-sorcery badasses. Quite fun. Reminds me a bit of the old Majesty game, except from a whole different angle. Glad I bought it, and can't wait to watch it develop.
Thank you very much for the kind words! :) Happy to hear you are enjoying the game!
Post edited August 30, 2018 by rawglambition
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gogtrial34987: This looks potentially quite interesting. Any word on upcoming Linux support?
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rawglambition: Hey, gogtrial34987! We'd love to see Epic Tavern on Linux and Mac as well! We do hope to make this a reality in the future! :) Thanks for commenting!
-SB
gogtrial34987 took the words right off of my keyboard. ;) This looks like a game the wife and I would enjoy - interesting twist on the concept, varying quests, adaptability/variation of party with role-playing, and hopefully more than just one way to approach and beat bosses. (Please no 'you have to have this combo only' nonsense. Variation, adaptability and ability to devise creative solutions keep a game fresh and replayable.) I'll add another vote to hoping you get Linux supported, as GOG does have an active Linux community. Good to know you are looking into it. Until then - wishlisted. :)

(edit: sp)
Post edited August 30, 2018 by bjgamer
This looks really interesting! Might be a good change for me, I've always been the adventurer in the games I play so it would be fun to get to be the one who sends others on quests for once! :)
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rawglambition: Hey, gogtrial34987! We'd love to see Epic Tavern on Linux and Mac as well! We do hope to make this a reality in the future! :) Thanks for commenting!
-SB
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bjgamer: gogtrial34987 took the words right off of my keyboard. ;) This looks like a game the wife and I would enjoy - interesting twist on the concept, varying quests, adaptability/variation of party with role-playing, and hopefully more than just one way to approach and beat bosses. (Please no 'you have to have this combo only' nonsense. Variation, adaptability and ability to devise creative solutions keep a game fresh and replayable.) I'll add another vote to hoping you get Linux supported, as GOG does have an active Linux community. Good to know you are looking into it. Until then - wishlisted. :)

(edit: sp)
Thank you, bjgamer! :)
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Uilos: This looks really interesting! Might be a good change for me, I've always been the adventurer in the games I play so it would be fun to get to be the one who sends others on quests for once! :)
Thanks, Uilos! :) I personally like playing as the tavernmaster since it's a character that is usually an NPC in some games. This switches it up, heh.
Post edited September 05, 2018 by rawglambition
I just hope we can in fact expand our little tavern into an empire where the only rule is drink beer/ale or get converted if you don't into a soldier of the Empire decorated in ale barrels for armor and glass bottles as weapons who's only task is conquering and spreading the drinking way of life all over the world.

There can't be an EPIC tavern without growth that remains the same size as your basement throughout the game, interesting but we'll see when it's finished.
Post edited September 05, 2018 by ChrisGamer300