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I am a rock, I am an island.

<span class="bold">Dear Esther: Landmark Edition</span>, the definitive version of the narrative-driven experience that kicked off a sub-genre, is now available, DRM-free on GOG.com!

Looking more stunning than ever, <span class="bold">Dear Esther</span> is a modern classic that's hard to forget.
You've arrived at an island that floats on the verge of sorrow. Painful memories echo through its mesmerising caverns and stunning landscapes, carried in a mellow narrator's voice. Who are you, and how did you earn the privilege to share this burden?


https://www.youtube.com/embed/Jt5Cx91nc94
Post edited February 14, 2017 by maladr0Id
I remember being very interested in this game way back when, and loving the narration style and utterly unknown "what am I supposed to be doing here?" aspects of it - but the far too wide viewing angle made me actually nauseous with the landscape sweeping past me left and right with every slow step I took, so I never managed to get very far with it.
high rated
Everyone's entitled to their own opinion on this game, but how the crikeyfuck is this an open world game? I remember it being linear almost to the point of being on rails.
I adored this game and I would gladly play it again. I already own it on steam, so I'm not gonna buy it here but I would suggest it for those who search an atmospheric, interactive experience. Also, I would wait for a discount.

P.S. I love that Simon And Garfunkel reference.
Post edited February 15, 2017 by Martian12
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gogtrial34987: I remember being very interested in this game way back when, and loving the narration style and utterly unknown "what am I supposed to be doing here?" aspects of it - but the far too wide viewing angle made me actually nauseous with the landscape sweeping past me left and right with every slow step I took, so I never managed to get very far with it.
Just change the FOV :)
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Klumpen0815: I liked Dear Esther when I played the Linux version from HumbleBundle.
Count yourself among the few.

http://www.littlelostpoly.co.uk/dear-esther-and-unity/
A few months later we decided to expand to Mac and Linux, but with our coder departing the team, Dan and Jess starting on AMFP, and myself feeling pretty burnt out, it seemed like the best option to outsource as much of it as we could. ... Similarly, when we were later approached by Codeweavers to help us do a Linux port, we were again happy to hand over the reins, especially since the Humble Bundle team had generously offered to help us cover the costs in anticipation for a future bundle.

I think however, this is where things started to get a bit messy. The Codeweavers Linux port wasn’t a true port per-se; it was really just a customised wrapper and had its fair share of issues which left it feeling a little ‘dirty’ (in my mind at least). The main problems though, came from the support side of things: fixing bugs was now completely in the hands of a third party, and when our support contract with them ended, so did the bug fixes. Later, things seemed a little more optimistic with the development of the native Linux port which was in beta by the time we had our first Humble Bundle. Unfortunately, the native port has never left beta, having lost touch with the original developer shortly afterward.
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Klumpen0815: I liked Dear Esther when I played the Linux version from HumbleBundle.
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TheMonkofDestiny: Count yourself among the few.

http://www.littlelostpoly.co.uk/dear-esther-and-unity/

A few months later we decided to expand to Mac and Linux, but with our coder departing the team, Dan and Jess starting on AMFP, and myself feeling pretty burnt out, it seemed like the best option to outsource as much of it as we could. ... Similarly, when we were later approached by Codeweavers to help us do a Linux port, we were again happy to hand over the reins, especially since the Humble Bundle team had generously offered to help us cover the costs in anticipation for a future bundle.

I think however, this is where things started to get a bit messy. The Codeweavers Linux port wasn’t a true port per-se; it was really just a customised wrapper and had its fair share of issues which left it feeling a little ‘dirty’ (in my mind at least). The main problems though, came from the support side of things: fixing bugs was now completely in the hands of a third party, and when our support contract with them ended, so did the bug fixes. Later, things seemed a little more optimistic with the development of the native Linux port which was in beta by the time we had our first Humble Bundle. Unfortunately, the native port has never left beta, having lost touch with the original developer shortly afterward.
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TheMonkofDestiny:
I did enjoy playing it, and I did play it on Linux, but I do remember having a real struggle getting the native version working. The last time I fired it up, I played using WINE, because I couldn't get the native version working.
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hummer010: I did enjoy playing it, and I did play it on Linux, but I do remember having a real struggle getting the native version working.
I'm not doubting anyone's sincerity toward the claims.

I was using the previous reply to draw attention to the fact that one of the people responsible for the game mentions how dire the Linux situation was.
5,89USD is the price here in Argentina...
Attachments:
More like the Yawnmark Edition, am I right? Eh?

Hellooo? Is thing on?
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Breja: More like the Yawnmark Edition, am I right? Eh?

Hellooo? Is thing on?
nice one. I smirked :)
Great release ^_^
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hummer010: I did enjoy playing it, and I did play it on Linux, but I do remember having a real struggle getting the native version working.
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TheMonkofDestiny: I'm not doubting anyone's sincerity toward the claims.

I was using the previous reply to draw attention to the fact that one of the people responsible for the game mentions how dire the Linux situation was.
Man, rereading my post now, and I did a horrible job making my point! My intent was to point out how terrible the Linux put was, and the fact that I had to use wine the last time I played. I completely agree with you about the as state of the Linux port, and I'm disappointed that there isn't a Linux port of the Landmark edition.
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hummer010: I completely agree with you about the as state of the Linux port, and I'm disappointed that there isn't a Linux port of the Landmark edition.
With them converting the game over to Unity, it might be possible that an actual good Linux port comes later. Though I do wonder if they bother attempting that, considering how long it took for them to get the Landmark edition out there at all.
Until this game i was using my PC only to play old games. Didn't care about any new experiences.

This is the game that, back in 2012 made me start playing newly released games again.
An awesome experience. Just play this at night. Having the windows open, but silence outside would help a lot in the immersion.
Very touching game. Played it again yesterday on Steam (the landmark edition) and it's still awesome!

So glad ChineseRoom is finally here by the way!
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MarkoH01: It simply does not work this way IF it does work at all. Dear Esther is all about trying to immerse yourself and feel like you are this person on this island (in case it IS a person and it IS an island - nothing is for certain here ;)). If you manage to feel this way and don't have any problems in reaaaaaaallllyyyyy slooooowwww walking then you might actually like this. If not you might even hate it and wondering waht's all the fuss is about (a bit like Blair Witch Project at its time). Watching it on YT is not the same and the probability that you will be just bored might get higher. Of course that is just my opinion.
Fair enough. I know this is one of the games that people either love or hate, that's what made me curious about it. I also heard the game is really short in that it could be completed in an hour and I really don't consider that good value for $10. I've wishlisted it for the time being and I'll reconsider if there's a heavy discount in the future. I'll skip on the "let's play" just in case I do reconsider.