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The Complete Adventure

<span class="bold">Broken Age</span>, the first graphic adventure designed by Tim Schafer in sixteen years, is now complete! If you own the Act 1 already, you can download your second episode right away, or get the game with a 30% launch discount.

<span class="bold">Broken Age</span> is a story of two teenagers in strangely familiar situations, but in radically different worlds. The story of barfing trees and talking spoons weaves between the two protagonists: Vella, who is about to be sacrificed to protect her home village from a giant monster, and Shay, who is the only passenger on a mysterious, overly-motherly spacecraft. The duo is about to set out on a parallel coming-of-age story that marks Double Fine's grand return to adventure gaming. The long-awaited Act 2 brings the story to a close, and delivers more of <span class="bold">Broken Age</span> storytelling, more of the all star-voice cast, (including Elijah Wood, Wil Wheaton, Jack Black, and Jennifer Hale), and more of the painterly, storybook visuals.

It's all about change in <span class="bold">Broken Age: Act 2</span>, available DRM-free on GOG.com! The 30% launch discount will last for one week, until Tuesday, May 5, at 9:59 AM.




<span class="bold">TWITCH STREAM SPECIAL</span>
Tim Schafer (via Skype) and Outstar will be playing the game live on twitch.tv/gogcom!

See the Twitch.tv/GOGcom play host to Outstar, hosting the hysterical Tim Schafer as they prance about the ins and outs of Broken Age on THURSDAY, April 30th, at 6pm GMT / 2pm EDT / 11am PDT
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HiPhish: How much delay and overbudget did DoubleFine need to finish a bloody Point & Click adventure of all things? That's the sort of genre three guys (programmer, artist and writer) in a garage could do on minimum budget.
And when they do, they are criticized for using the AGS engine and "fugly" pixel graphics in this time and age. ;)
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darthspudius: and so are the people who mindlessly throw insults at him. Life sucks, get over it.
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DrearierSpider: While Schafer may have given us some of the most iconic and creative games the industry has ever seen, over the last few years he's also proven himself to be smug, pretentious, hypocritical and utterly incompetent.

I don't want to go into this any further because we'll inevitably end up going into topics that I'd honestly rather not touch with a 10 foot pole, but I'll close with this: if you like Schafer and his games, by all means continue to support him. That said, my opinion of the man is rock bottom and I have no reservations expressing that.
I quite frankly don't care.
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Leroux: And when they do, they are criticized for using the AGS engine and "fugly" pixel graphics in this time and age. ;)
By some. I personally love me some AGS games. That engine has run some absolute crackers, both freeware and commercial.
I can't believeit... I have to replay the entire game because I have not kept the save game ;(
At least Double Fine finished this one, contrary to the abandoned Spacebase DF-9 after collecting money for "early access".
Yay, my first backed game is complete :). I look forward to play Act 2 but I need to dig up saves for Act 1 somewhere first which was quite enjoyable, classic Double Fine stuff but I rarely replay games.
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Leroux: And when they do, they are criticized for using the AGS engine and "fugly" pixel graphics in this time and age. ;)
Of course they are. You could make a gorgeous adventure game with its own custom mechanics in a real engine like Unity, a good programmer can pick up C# in a weekend. And even if you use pixel art it can look fantastic, just look at Heroine's Quest. I don't think I have seen anyone complain about its looks. I don't know about Adventure Game Studio, but looking at its website it doesn't look like it explicitly requires pixel art either.
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volcatius: At least Double Fine finished this one, contrary to the abandoned Spacebase DF-9 after collecting money for "early access".
Doublefine isnt the only one collecting money from early accesss though.
Theres countless other games on steam early access that have issues so id say the problem really is with Valve allowing such thing take place on their marketplace.
If Valve really cared they woud have protected their users much more but i guess money talks louder.
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SirPrimalform:
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HiPhish:
I'm a great fan of AGS and pixel graphics myself, but I've seen such complaints about adventure games by Wadjet Eye a lot (which comes pretty close to that 'three guys in a garage on minimum budget' idea). What I'm saying is no matter what you do, you just can't please everybody.
Lol, only 54 comments? I guess no one cares anymore. Can't wait to read what the Codex had to say about this!
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Leroux: And when they do, they are criticized for using the AGS engine and "fugly" pixel graphics in this time and age. ;)
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SirPrimalform: By some. I personally love me some AGS games. That engine has run some absolute crackers, both freeware and commercial.
We had some ardent and vocal fans on Quest For Infamy and our artwork. I mean, not like DoubleFine 3 million KS bucks big, but we have some solid fans, that's for sure! I enjoy making AGS games.


Bt
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darthspudius: and so are the people who mindlessly throw insults at him. Life sucks, get over it.
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DrearierSpider: While Schafer may have given us some of the most iconic and creative games the industry has ever seen, over the last few years he's also proven himself to be smug, pretentious, hypocritical and utterly incompetent.

I don't want to go into this any further because we'll inevitably end up going into topics that I'd honestly rather not touch with a 10 foot pole, but I'll close with this: if you like Schafer and his games, by all means continue to support him. That said, my opinion of the man is rock bottom and I have no reservations expressing that.
A bit harsh, don't you think. The guy had one mess up and your acting like it is the end of the world. He did deliver on the goods in the end and it is only a video game.
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jamyskis: It's not "bad" per se, it's just crushingly mediocre given all the hype surrounding it as the poster child for Kickstarter. It was supposed to the game that wowed us all when developers didn't have publisher interference and had absolute creative freedom.

Outside of FTL, The Banner Saga and Pillars of Eternity, no Kickstarter game to date has been an absolute must-have (even if I personally loved Giana Sisters). Wasteland 2 was mediocre. Elite: Dangerous was utter crap. Oculus Rift and Star Citizen are looking suspiciously vapourware-ish. Ouya was crap. Shadowrun Returns was mediocre. And don't even get me started on Godus.
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htown1980: Sorry but your opinion is wrong!!! :)

I would say:
Shadowrun Returns was great
Sunless Sea was pretty good
Divinity Original Sin is very highly regarded
Shovel Knight is great
Broken Sword was great
Quest for Infamy was pretty good

That's in addition to the huge number of ok games.

I think, despite the negativity, kickstarter has done a great job and I haven't regretted backing any of the games that I have backed (somewhere between 10 and 20).
I'd add Race The Sun and Among The Sleep to the list of great KS games. I also enjoyed Moebius, but I might be the only person in the world who did...