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The night is dark and full of epic art.

UPDATE: The Digital Extras are finally here, and boy do they look cool! There's a PDF Art book, plus a 27-track soundtrack composed by Clark Powell and Jesper Kyd, who you may know from his work in the Assassin's Creed series.

Battle Chasers: Nightwar is now available, DRM-free on GOG.com.
Featuring classic JRPG-style combat and the epic art of Joe Madureira, it follows the exploits of its diverse cast of comic book characters fighting through randomly generated dungeons. Traps, puzzles, secrets, a rich story and plenty of bloodthirsty monsters are calling to you - just make sure you pick the right skills and craft the sweetest gear before you go exploring.

Watch the trailer.
Post edited October 05, 2017 by maladr0Id
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shmerl: .

We are working on the Linux version and hope to have it in decent shape in the next few weeks.

So sorry, guys!
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shmerl: Linux community can understand, there can be unexpected issues that can require more effort and etc. But please, communicate things, especially in the release announcements!
Thanks for the information. It's nice to hear that a Linux version still is planned.
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darktjm: Also, given the cancellation of the Linux version, does this at least work in Wine+Mesa?
Cancellation? Do you mean the delay quoted above or do you have further information?
Post edited October 04, 2017 by V4V
high rated
As on the Linux version, here is a statement:

Linux is coming soon!
Hi all! Despite the Linux tag disappearing, it's still in the plan and is currently being worked on.

We apologize for the confusion, but are dedicated to getting it done. Sorry it got messy, and thanks for sticking with us!

-Ryan
Source: http://steamcommunity.com/app/451020/discussions/0/1520386297704229504/
Post edited October 04, 2017 by ThomNG
high rated
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mcneil_1: Is GOG going to get the digital extras that steam has available to buy for this?
Thanks for asking. GOG is currently preparing the Digital extras to get live for purchase on GOG as well.
Wohoo, another addition to the list of crowdfunded games with tons of post release appretiatiation.
Only thing missing now are the achievements. :) Not that I would miss them terribly if they are not coming but still its a nice gimmick to have.
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darktjm: Also, given the cancellation of the Linux version, does this at least work in Wine+Mesa?
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V4V: Cancellation? Do you mean the delay quoted above or do you have further information?
Promises are promises, and not worth a whole lot. Whatever issues (technical or otherwise) caused the "delay" can just as easily extend the "delay" forever, or cause there to be one to-be-abandoned release, followed by further apologies (or not, as in the case of DivOS:EE) and no future support (see e.g. StarCrawlers). I bought lots of things based on promises of support that were never delivered (e.g. Voodoo5), so I won't believe it until I see it.

On the other hand, if it works on wine, that's probably good enough. While my wine games sometimes stop working, lately my "Linux native" games stop working at a greater rate, anyway, so it doesn't really matter (last time I checked, I had to move 5 games to running under wine, since the Linux version no longer works). I thank gog that they allow me to do this by simply downloading the alternate binaries.
Impressions from the trailer: TB battles are overly decorated with eyestrain effects (flashing, trembling/shaking) for my taste(read: broken eyes). Pity, would've bought the game otherwise. Or perhaps settings can regulate the mentioned effects?
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i_ni: Impressions from the trailer: TB battles are overly decorated with eyestrain effects (flashing, trembling/shaking) for my taste(read: broken eyes). Pity, would've bought the game otherwise. Or perhaps settings can regulate the mentioned effects?
Wow i_ni, I always thought I am the only person that has problem with a lot of fast camera movement, flashing or in this case screen shaking. So I was wondering if there is a way to disable these effects?

Much appreciated if someone who has the game could answer.
Based on the video reviews I've watched, this game reminds me of Septerra Core. Can any veterans of Septerra Core chime in with how Battle Chasers compares to it?...especially in terms of both storytelling and combat gameplay.
Thanks for the update, GOG + Airship Syndicate!
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GOG.com: plus a 27-track soundtrack composed by Clark Powell and Jesper Kyd, who you may know from his work in the Assassin's Creed series.
High selling point. I dig it.
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V4V: Cancellation? Do you mean the delay quoted above or do you have further information?
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darktjm: Promises are promises, and not worth a whole lot.
Do you have examples from this particular company or is that just your general pessimistic view on promises? If the latter, I don't share it. I trust people until they give me reason not to.

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darktjm: Whatever issues (technical or otherwise) caused the "delay" can just as easily extend the "delay" forever, or cause there to be one to-be-abandoned release, followed by further apologies (or not, as in the case of DivOS:EE)
What is/was the issue with DOS EE? There is a Linux version that works on my and my co-op partner's systems. There are some minor bugs like the occasional freezing of the turn sequence bar and partly vanishing sound in some resource hungry areas, though. Both can be fixed on the fly by quicksaving and -loading. If you mean those, they're just minor nuisances for us and I don't know if the Windows version has them, too.

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darktjm: On the other hand, if it works on wine, that's probably good enough. While my wine games sometimes stop working, lately my "Linux native" games stop working at a greater rate
My experiences differ significantly. More than half of the games I tried with Wine didn't work or had game-breaking problems, whereas most native games worked fine with only few exceptions proving the rules. With neither of both I had the effect you describe that they suddenly stopped working if they were fine before.

Since most native versions (if not all, I don't remember any exception in the last two years) work on my system, I didn't have any reason to try their Windows versions on Wine, so I don't have any comparisons to share.

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darktjm: I thank gog that they allow me to do this by simply downloading the alternate binaries.
Indeed. This way everyone can use whatever version works best for them.
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ThomNG: As on the Linux version, here is a statement:
Thanks for the update. Since you did repost it here, I suppose it will also be coming to GOG. Can you make a wild guess about the time frame and if it will be released to GOG and Steam simultaneously?
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darktjm: Promises are promises, and not worth a whole lot.
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V4V: Do you have examples from this particular company or is that just your general pessimistic view on promises? If the latter, I don't share it. I trust people until they give me reason not to.
Well, for one, if this game had been developed with Linux in mind from the start, there wouldn't be a delay. You can argue that if you like, but given this delay, there will likely be delays on future updates as well, because Linux is an afterthought. Once some third-party vital component gets broken, that's the last we'll see of Linux support. Go ahead and keep your unfounded optimism, though.

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V4V: What is/was the issue with DOS EE?
Only works with commercial drivers, and was abandoned immediately after release.

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darktjm: On the other hand, if it works on wine, that's probably good enough. While my wine games sometimes stop working, lately my "Linux native" games stop working at a greater rate
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V4V: My experiences differ significantly. More than half of the games I tried with Wine didn't work or had game-breaking problems, whereas most native games worked fine with only few exceptions proving the rules. With neither of both I had the effect you describe that they suddenly stopped working if they were fine before.
Sorry, I guess it was just my imagination. While in absolute numbers, I have more broken WIndows gog games than Linux gog games, in percentages, Windows wins. 23 unusable Wine games, many of which are gold or platinum on appdb, and 20 with the most common issue: broken movies (but only 2 of them I can't watch the movies independently). 9 unusable Linux games, 5 of which used to work fine, and all 5 of which now/still work fine in Wine. If I still had my Loki game media, I could probably find more that no longer work (e.g. several games gave black stripes over their display a mere year after release) or were buggy and abandoned (e.g. homm3, smacpack). One of those broken Linux games (Star Ruler 2) brings my system to a halt on both Linux and Wine, which is a testament to the instability of Mesa itself.

As to the effect of stopping working: that's due to the fact that I keep my system up-to-date. If I don't test the games every time anything in my system changes, I can't even find the reason. Even if I do, there's no guarantee that it will ever be fixed (by me or anyone else).
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V4V: Do you have examples from this particular company or is that just your general pessimistic view on promises? If the latter, I don't share it. I trust people until they give me reason not to.
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darktjm: Well, for one, if this game had been developed with Linux in mind from the start, there wouldn't be a delay. You can argue that if you like, but given this delay, there will likely be delays on future updates as well, because Linux is an afterthought. Once some third-party vital component gets broken, that's the last we'll see of Linux support. Go ahead and keep your unfounded optimism, though.

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V4V: What is/was the issue with DOS EE?
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darktjm: Only works with commercial drivers, and was abandoned immediately after release.

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V4V: My experiences differ significantly. More than half of the games I tried with Wine didn't work or had game-breaking problems, whereas most native games worked fine with only few exceptions proving the rules. With neither of both I had the effect you describe that they suddenly stopped working if they were fine before.
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darktjm: Sorry, I guess it was just my imagination. While in absolute numbers, I have more broken WIndows gog games than Linux gog games, in percentages, Windows wins. 23 unusable Wine games, many of which are gold or platinum on appdb, and 20 with the most common issue: broken movies (but only 2 of them I can't watch the movies independently). 9 unusable Linux games, 5 of which used to work fine, and all 5 of which now/still work fine in Wine. If I still had my Loki game media, I could probably find more that no longer work (e.g. several games gave black stripes over their display a mere year after release) or were buggy and abandoned (e.g. homm3, smacpack). One of those broken Linux games (Star Ruler 2) brings my system to a halt on both Linux and Wine, which is a testament to the instability of Mesa itself.

As to the effect of stopping working: that's due to the fact that I keep my system up-to-date. If I don't test the games every time anything in my system changes, I can't even find the reason. Even if I do, there's no guarantee that it will ever be fixed (by me or anyone else).
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