It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
If you are a fan of excellent horror titles and have a thing for history then we have an absolute treat for you – Amnesia: The Bunker is now available on GOG!

This first-person horror game comes to us straight from the creators of the iconic Amnesia series and SOMA. You are left all alone in a desolate WW1 bunker with only one bullet remaining in the barrel, it’s up to you to face the oppressing terrors in the dark. Keep the lights on at all costs, persevere, and make your way out alive. A truly intense horror experience.

That's not all though... For the occasion of Amnesia: The Bunker release, for the next 72 hours you can claim Amnesia: A Machine For Pigs on giveaway for FREE!

We'll be also streaming Amnesia: The Bunker on our GOG Twitch channel on Thursday, June 8th,1 AM UTC, so be sure to join us!



With the game’s continuously rising tension you will immerse yourself in the multiple ways of tackling survival. In the shoes of the French soldier Henri Clément, you are armed with a revolver gun, a noisy dynamo flashlight, and other scarce supplies to scavenge and craft along the way. With randomization and unpredictable behavior, no play-through is the same.

Hunted by an ever-present threat reacting to your every move and sound, you must adapt your play-style to face hell. Every decision will change the outcome of how the game responds. Actions bear consequences.



Amnesia: The Bunker offers a semi-open world in which you can solve things your own way. You must explore and experiment to make your way out. Figure out what’s going on down here - what has happened to the other soldiers? Where have all the officers gone? What diabolical nightmare lurks underneath this hellscape? Unravel the mysteries of the Bunker and get to know the nooks and crannies of this cruel sandbox to up your odds of survival.

Dynamic and ever-present monster that reacts to your actions, constant tension, tactile and physics-based interactions with the world, scavenging for resources and crafting tools to aid your survival, multiple solutions to problem solving in a non-linear open world – it’s all there!



Amnesia series have always delivered impeccable horror experiences that explore fragility of mind and true terror of slipping into madness. Frictional Games are masters of the genre and we believe that The Bunker will only fortify that. Face your fears – Amnesia: The Bunker is OUT NOW! And don't forget to claim your copy of Amnesia: A Machine For Pigs!
avatar
AB2012: It's nothing like Cloud Saves where the same local save location (eg, %LOCALAPPDATA%\Firmament\Saved\SaveGames) can be effortlessly mirrored by any store's client without needing to reinvent it per store each time (that's why 3rd party utilities like GameSave Manager can use it too). Achievements that are locked to and specially coded for store clients API's absolutely benefits Steam more than it has even done GOG as it keeps things 'simple' only for the first store (Steam) then multiplies the effort for every additional smaller store the developer wants to sell on beyond that (and done so intentionally by Valve as an anti-competitive 'feature' under the guise of 'convenience' by design).
^ Exactly this. Same story with Steam Workshop. Q. "Why can't there be a GOG Workshop that's an exact clone of Steam Workshop for mods". A. Because GOG has 100x less money and creating 6x competing tribal "mod fiefdoms" walled gardens benefits no-one vs keeping them "open" to everyone in the first place.

There was always a saner way of doing achievements than doing the equivalent of needing a Walmart DVD player to play special locked-to-Walmart DVD extras then get angry at *other* stores for not copying that stupid mess 1:1 (putting game code in the client rather than the game). ie, you let devs write them in-game once (for everyone) then record them locally in an agreed upon standard file format (eg, in a .ACH file next to the save-game file like how .M3U is an agreed-upon standard for MP3 playlists) that each store's client could then read and mirror that to their own store specific online profiles and even transfer between stores if you own the same game on more than one. That would even work with "open" launchers like Playnite.

^ That didn't suit Valve's "walled garden" agenda though, so everyone will always be stuck with proper achievements = hard-coded for SteamAPI, everyone else = half-hearted reimplementations of that unless they have a ton of "Fortnite money" to throw at devs to bribe them. And constantly blaming the wrong people (GOG & devs instead of Valve who created the whole tribalistic achievement mess in the first place) for poor achievements support outside of Steam is sad to see. I don't begrudge people wanting GOG achievements, but they need to "keep it real" regarding expecting GOG to be a perfect clone of Valve in every way except DRM in the face of a strong Apple / Microsoft style walled garden mindset and with 1/100th of the money. Epic can "brute-force bribe" devs to add them (as they can for exclusives). GOG, itch.io, Humble, etc, cannot.
Post edited June 07, 2023 by BrianSim
avatar
Catventurer: Unfortunately, I'm going to have to pass on this one as it's just way too dark for me and will only end up being another game that I hide.
Increase gamma?
Thanks, this is from the same devs as SOMA right?


Also GOG websites purple dot and drop down game counter are still broken!
avatar
00063: Thanks, this is from the same devs as SOMA right?

Also GOG websites purple dot and drop down game counter are still broken!
Yes, SOMA is the best game from them for now.
This is Pedro, he lives in GOG many years already and doesn't want to leave.
avatar
AB2012: If the dev then wants Galaxy, Epic, uPlay, Origin, Microsoft Store, etc, achievements, they have to go back and rewrite them all for each new store's proprietary API. Up to 6-8x separate sets of achievements required for 1x platform (PC) is silly. And many developers have repeatedly indicated they simply aren't going to do that for every GOG game regardless of what people want.

And if people keep threatening devs & minor stores with boycotts over achievements / not being an exact Steam clone too much, there's a risk they'll just stop selling on smaller stores altogether which helps no-one.
That's quite the hyberbolic exaggerated statement to say that devs need to program 6 - 8x different sets of Achievements for the PC platform, as the number of games that are actually released on 6 - 8x PC stores in actual reality are minuscule and close to none. In other words, the theoretical scenario that you stated is unrealistic and almost never really happens, so that quoted statement's supposed huge Achievement workload is fictional.

And actually, contrary to what the final statement of that quotation says, yes it does help many people, like myself, if devs who think it's okay to treat GOG customers like second-class citizens, by leaving out Achievements, stop selling their games on the stores for which they are choosing to treat their customers unfairly and unequally.

That helps people with my point of view not to feel like we are being short-changed and ripped-off and mistreated by being expected to pay good money, and at the same prices that they charge for the fully-featured identical product on St***, for a feature-removed gimped product, of which there is zero good or justifiable reason for the feature to have been removed.

And really GOG should not be complicit in this problem by allowing such games onto the GOG store. I saw an interview with GOG a couple of years ago where the GOG employee was discussing some of their procedures for bringing games onto GOG, and she said that GOG asks the publishers/devs: "Does your game have Achievements?"

If their answer to that is: yes, but we are not going to bother to bring them to GOG... or anything to that effect, then GOG's response should be, to say, then your game is not welcome on GOG because we believe in giving our customers full feature parity and full value for their dollar for them not receive less from our store than they would get from our competitor's store for the same identical product, and also we don't accept having our customers be treated like second-class citizens.
avatar
Ancient-Red-Dragon: That's quite the hyberbolic exaggerated statement to say that devs need to program 6 - 8x different sets of Achievements for the PC platform, as the number of games that are actually released on 6 - 8x PC stores in actual reality are minuscule and close to none.
It's not hard to find games where the developer has to maintain Steam + GOG + Epic + MS Store 4 versions just for PC (in addition to XBox + PS consoles and / or Nintendo / Apple / Android, etc, platforms). So there are often 6x platform versions that need supporting for many games.

The main point though is that forcing devs to reinvent the wheel every time they want to sell on a store that isn't Steam, is broken by design (by Valve). And it's something you'll never solve just yelling at all the wrong people every week. That's exactly why this list is the scale that it is despite the fact Galaxy is almost 8-9 years old now (same age as Steam was in 2017 vs when they introduced achievements in 2008). "The message" is quite clear that 'build it and they will come' is not having the same results for reasons explained above. The problem isn't going to go away by yelling "I'm boycotting you!" at devs & GOG because of the absurd underlying logistics of it (where Steam's original 'Great Idea' makes it as deliberately difficult as possible for smaller stores like GOG to compete 1:1 on platform features without imposing extra demands on developers).

avatar
Ancient-Red-Dragon: "And actually, contrary to what the final statement of that quotation says, yes it does help many people, like myself, if devs who think it's okay to treat GOG customers like second-class citizens, by leaving out Achievements, stop selling their games on the stores for which they are choosing to treat their customers unfairly and unequally."
I know exactly what your feelings are. You've repeatedly stated that you want GOG to forcibly delete over 1,300 games from the store to "make a point" even though it would drive them out of business and cause most partners to desert the store en masse. That's absurd. It wouldn't encourage any developer you punished or threatened, it would cause many to say "F*** that. We're now selling Steam, Epic & Microsoft Store only". And it's doubly absurd to collectively punish everyone else here who are here purely for old games / DRM-Free (but not achievements) to forcibly remove 90's classics like Baldur's Gate from the store for not having the same Steam Achievements that they were never even designed to have in the first place.

Bottom line - None of us are saying you shouldn't be allowed to have Achievements. We're simply explaining why it's unrealistic to expect GOG to be an exact feature perfect clone of Steam and why Valve's original decision deliberately actively hurts stores like GOG. You on the other hand are consistently arguing for collectively punishment for everyone else here for deleting what is often the only DRM-Free version of a game on the grounds of optional features they may not want. That's as insanely selfish as someone arguing for mass deletion of every game on GOG if they don't come with online leader-boards...
Post edited June 07, 2023 by AB2012
Thanks for the giveaway! ^_^
I'm a triffle dissapointed it isn't a true roguelike, but more like an escape room with random item placement and multiple way to solve it. But for what it is, it sounds plenty fun! I'm away from my good hardware currently, but look forward to playing it later.
Thank you for the game!

avatar
Ancient-Red-Dragon: If their answer to that is: yes, but we are not going to bother to bring them to GOG... or anything to that effect, then GOG's response should be, to say, then your game is not welcome on GOG
Achievements are like those Blu-Ray extras that need an online connections - nice to have for those that want that, but they should never be used as 'required' criteria for refusing to have a working offline version of a game on a store that's all about having offline friendly games. No GOG game should be removed from GOG "because it doesn't have reskinned Steam achievements". That just silly. It's like me saying Alien Isolation, Bioshock Infinite, Deus Ex Mankind Divided, Dying Light, all 3x Metro's, etc, should all be forcibly deleted from GOG and everyone's GOG accounts because GOG is missing the Linux versions (that Steam has) and it doesn't matter if Ancient-Red-Dragon wants to use Windows, I still want him punished anyway. That's not going to win you anything. GOG is a very small store that's in no position at all to threaten or force developers. They'll just up and leave. I'm pretty sure we're missing some sequels of originals games that are here because some devs already have.
avatar
twillight: Before I click on accept I have a serious uestion:

CAN I FELETE ITEMS FROM MY LIBRARY?
avatar
goglin: Regarding the gameshelf: no, you can't delete items, but you can hide them.

Update: Galaxy seem to work the same way.
https://support.gog.com/hc/en-us/articles/360003934177-How-can-I-hide-or-unhide-a-game-from-my-library-?product=gog
I don't care about hiding. I want to be able to hard-delete.
Anyway, so the answer is no. Then I hold my grudge, and won't get this.
avatar
Catventurer: Unfortunately, I'm going to have to pass on this one as it's just way too dark for me and will only end up being another game that I hide.
avatar
SargonAelther: Increase gamma?
The issue is that I have color-blindness. Besides not being able to distinguish specific colors, games that are really dark are they're own level of frustration when I can't make anything out.

I wish there was a way to claim it to giveaway later.
avatar
Catventurer: I wish there was a way to claim it to giveaway later.
Why can't you claim it now and play later? Why claim later?

As for colour-blindness, that's fair enough, I don't know enough about that to contribute. I know windows has some built in colour-blindness settings now, but they probably wouldn't affect games.
avatar
Catventurer: I wish there was a way to claim it to giveaway later.
avatar
SargonAelther: Why can't you claim it now and play later? Why claim later?

As for colour-blindness, that's fair enough, I don't know enough about that to contribute. I know windows has some built in colour-blindness settings now, but they probably wouldn't affect games.
No. You don't understand. I wish I could claim it to donate to the Community Giveaway thread. If I claim it, the game goes to my account.
Thank you for the giveaway, albeit I already own Amnesia The Dark Descent and Machine for Pigs on Steam, and they are DRM free there (with Linux and Windows versions having "NO STEAM" executables made by the devs) I still got it here.

Terrifying, the first game it is, and I bet the new one also is, but it seems shorter with randomized options for replayability. Nice touch!
avatar
AB2012: The problem with having store clients handle achievements (rather than in-game like Stardew Valley or Dragon Age Origins) though is that's always been the dumbest way of implementing them. The biggest beneficiary of locking them to the store's software has always been the first to do so (Steam) because then they essentially get a "monopoly" on everyone writing for Steam API by default). If the dev then wants Galaxy, Epic, uPlay, Origin, Microsoft Store, etc, achievements, they have to go back and rewrite them all for each new store's proprietary API. Up to 6-8x separate sets of achievements required for 1x platform (PC) is silly. And many developers have repeatedly indicated they simply aren't going to do that for every GOG game regardless of what people want.

It's nothing like Cloud Saves where the same local save location (eg, %LOCALAPPDATA%\Firmament\Saved\SaveGames) can be effortlessly mirrored by any store's client without needing to reinvent it per store each time (that's why 3rd party utilities like GameSave Manager can use it too). Achievements that are locked to and specially coded for store clients API's absolutely benefits Steam more than it has even done GOG as it keeps things 'simple' only for the first store (Steam) then multiplies the effort for every additional smaller store the developer wants to sell on beyond that (and done so intentionally by Valve as an anti-competitive 'feature' under the guise of 'convenience' by design). And if people keep threatening devs & minor stores with boycotts over achievements / not being an exact Steam clone too much, there's a risk they'll just stop selling on smaller stores altogether which helps no-one.
It's bad programming that's the issue. Developers hard code where they should have their own API that interfaces with the store API. That way you don't code for 8 different stores every time you make a game but only code for 8 stores once when you develop your API and then simply include it each time. You shouldn't be hard coding for specific APIs in any case as that means you can't reuse code but have to write it from scratch each time. Think a bit how some developers can release a game simultaneously on all platforms with all of them having achievements while others can't and it will give you a clue who uses proper practices. It also makes it harder for them to maintain. The same can be said for developing for Linux.

This is basically how it works with cloud saves where it mirrors the %LOCALAPPDATA%\Firmament\Saved\SaveGames folder. How you get the save games there doesn't matter but once they are there you simply include the appropriate code that mirrors them to the cloud. If I'm not mistaken it's even a separate executable that interfaces with Galaxy.

avatar
ListyG: Thank you for the game!

Achievements are like those Blu-Ray extras that need an online connections - nice to have for those that want that, but they should never be used as 'required' criteria for refusing to have a working offline version of a game on a store that's all about having offline friendly games. No GOG game should be removed from GOG "because it doesn't have reskinned Steam achievements". That just silly. It's like me saying Alien Isolation, Bioshock Infinite, Deus Ex Mankind Divided, Dying Light, all 3x Metro's, etc, should all be forcibly deleted from GOG and everyone's GOG accounts because GOG is missing the Linux versions (that Steam has) and it doesn't matter if Ancient-Red-Dragon wants to use Windows, I still want him punished anyway. That's not going to win you anything. GOG is a very small store that's in no position at all to threaten or force developers. They'll just up and leave. I'm pretty sure we're missing some sequels of originals games that are here because some devs already have.
I don't agree with removing or refusing but I do think developers should include it on all platforms by default when they do include it and the criticisms are valid when they don't.