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If you are a fan of excellent horror titles and have a thing for history then we have an absolute treat for you – Amnesia: The Bunker is now available on GOG!

This first-person horror game comes to us straight from the creators of the iconic Amnesia series and SOMA. You are left all alone in a desolate WW1 bunker with only one bullet remaining in the barrel, it’s up to you to face the oppressing terrors in the dark. Keep the lights on at all costs, persevere, and make your way out alive. A truly intense horror experience.

That's not all though... For the occasion of Amnesia: The Bunker release, for the next 72 hours you can claim Amnesia: A Machine For Pigs on giveaway for FREE!

We'll be also streaming Amnesia: The Bunker on our GOG Twitch channel on Thursday, June 8th,1 AM UTC, so be sure to join us!



With the game’s continuously rising tension you will immerse yourself in the multiple ways of tackling survival. In the shoes of the French soldier Henri Clément, you are armed with a revolver gun, a noisy dynamo flashlight, and other scarce supplies to scavenge and craft along the way. With randomization and unpredictable behavior, no play-through is the same.

Hunted by an ever-present threat reacting to your every move and sound, you must adapt your play-style to face hell. Every decision will change the outcome of how the game responds. Actions bear consequences.



Amnesia: The Bunker offers a semi-open world in which you can solve things your own way. You must explore and experiment to make your way out. Figure out what’s going on down here - what has happened to the other soldiers? Where have all the officers gone? What diabolical nightmare lurks underneath this hellscape? Unravel the mysteries of the Bunker and get to know the nooks and crannies of this cruel sandbox to up your odds of survival.

Dynamic and ever-present monster that reacts to your actions, constant tension, tactile and physics-based interactions with the world, scavenging for resources and crafting tools to aid your survival, multiple solutions to problem solving in a non-linear open world – it’s all there!



Amnesia series have always delivered impeccable horror experiences that explore fragility of mind and true terror of slipping into madness. Frictional Games are masters of the genre and we believe that The Bunker will only fortify that. Face your fears – Amnesia: The Bunker is OUT NOW! And don't forget to claim your copy of Amnesia: A Machine For Pigs!
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Alexim: I'd better not write what I think about Frictional Games and their total disinterest in implementing GOG features.
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AB2012: I'd rather have an Achievement-less developer that can actually get the core basic gameplay right (like rebindable keys in 2023) than the opposite...
Rebindable keys and achievements are no mutually exclusive though.
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SargonAelther: Rebindable keys and achievements are no mutually exclusive though.
Technically no. There are plenty of games on GOG though (AER Memories of Old, Arise: A Simple Story, Arkham Horror: Mother's Embrace, Astria Ascending, etc, and I'm not even starting on the "B's") that couldn't get the basic controls / accessibility right (even after people were begging developers to add them in the Steam forums) due to "lack of time", yet simultaneously "found time" to add Achievements from day 1...

So I'm willing to cut Frictional some slack for getting their priorities right in making sure the game is actually playable by everyone first (proper rebindable controls, not just subtitles but also Closed Captions, etc), then worrying about optional Galaxy-only gimmicks later...
Thanks for the freebie.
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Magmarock: Linux isn't good for gaming, never has been, never will be.
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clarry: Yawn. Has been fine for me for the past two decades.
If you're yawning out of bordem than the games your playing mustn't be very good. That's what happens when your OS of choice can only play like... 5
Awesome :D
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clarry: Yawn. Has been fine for me for the past two decades.
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Magmarock: If you're yawning out of bordem than the games your playing mustn't be very good. That's what happens when your OS of choice can only play like... 5
I'm yawning at "Just another angry gamer with no social skills or decorum" and their unsolicited off-topic trolling.
Before I click on accept I have a serious uestion:

CAN I FELETE ITEMS FROM MY LIBRARY?

I once had this for full price, and despite on paper everything was fine, it didn't work. I mean no visuals, just black screen. I heared I could even walk around, but this piece of garbage refused to give visuals.
So I'd begrudgingly try this again - but I want to get rid of it for good if it again refuses to function.

Id removing items from the library is not an option, I don't want this, and will actively hate it further.
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twillight: Before I click on accept I have a serious uestion:

CAN I FELETE ITEMS FROM MY LIBRARY?
Regarding the gameshelf: no, you can't delete items, but you can hide them.

Update: Galaxy seem to work the same way.
https://support.gog.com/hc/en-us/articles/360003934177-How-can-I-hide-or-unhide-a-game-from-my-library-?product=gog
Post edited June 06, 2023 by goglin
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Magmarock: Linux isn't good for gaming, never has been, never will be.
It's actually the opposite. Linux is a much better platform. It's just developers choosing not to support it. Vulkan is also far superior to DirectX but hardware makers won't properly support it until developers make more use of it. It's just the old chicken-egg problem and has nothing to do with the system.

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AB2012: I'd rather have an Achievement-less developer that can actually get the core basic gameplay right (like rebindable keys in 2023) than the opposite...
I can agree with that if there are no achievements. I don't care about achievements myself but if a Steam game has achievements there's no reason the GOG version shouldn't have them so the criticisms are valid. More often missing features on GOG and incomplete support are not the result of priorities but simply being treated as second class citizens.
Thanks for the free game!

I figured implementing Achievements was fairly easy (maybe just when compared to porting multiplayer to Galaxy). I don't personally care about Achievements, and I'd rather have a game w/o Achievements here than not have it show up, but I respect those who want them. Maybe GOG should talk to Frictional about them.
Thanks for the giveaway.

Unfortunately, I'm going to have to pass on this one as it's just way too dark for me and will only end up being another game that I hide.
No Achievements, no buy.
Thanks for the freebie
One question - all the games given away last few years, have the devs of any of them updated them with fixes or updates or are they EOL ?
Finally arrived! Thanks for the giveaway and much luck to the devs, hopefully the game will be added to my library really soon :D
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PromZA: I can agree with that if there are no achievements. I don't care about achievements myself but if a Steam game has achievements there's no reason the GOG version shouldn't have them so the criticisms are valid. More often missing features on GOG and incomplete support are not the result of priorities but simply being treated as second class citizens.
The problem with having store clients handle achievements (rather than in-game like Stardew Valley or Dragon Age Origins) though is that's always been the dumbest way of implementing them. The biggest beneficiary of locking them to the store's software has always been the first to do so (Steam) because then they essentially get a "monopoly" on everyone writing for Steam API by default). If the dev then wants Galaxy, Epic, uPlay, Origin, Microsoft Store, etc, achievements, they have to go back and rewrite them all for each new store's proprietary API. Up to 6-8x separate sets of achievements required for 1x platform (PC) is silly. And many developers have repeatedly indicated they simply aren't going to do that for every GOG game regardless of what people want.

It's nothing like Cloud Saves where the same local save location (eg, %LOCALAPPDATA%\Firmament\Saved\SaveGames) can be effortlessly mirrored by any store's client without needing to reinvent it per store each time (that's why 3rd party utilities like GameSave Manager can use it too). Achievements that are locked to and specially coded for store clients API's absolutely benefits Steam more than it has even done GOG as it keeps things 'simple' only for the first store (Steam) then multiplies the effort for every additional smaller store the developer wants to sell on beyond that (and done so intentionally by Valve as an anti-competitive 'feature' under the guise of 'convenience' by design). And if people keep threatening devs & minor stores with boycotts over achievements / not being an exact Steam clone too much, there's a risk they'll just stop selling on smaller stores altogether which helps no-one.
Post edited June 07, 2023 by AB2012